// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_PLUGIN_PLUGIN_PROCESS_H__ #define CHROME_PLUGIN_PLUGIN_PROCESS_H__ #include "chrome/common/child_process.h" #include "chrome/plugin/plugin_thread.h" // Represents the plugin end of the renderer<->plugin connection. The // opposite end is the PluginProcessHost. This is a singleton object for // each plugin. class PluginProcess : public ChildProcess { public: static bool GlobalInit(const std::wstring& channel_name, const std::wstring& plugin_path); // Invoked with the response from the browser indicating whether it is // ok to shutdown the plugin process. static void ShutdownProcessResponse(bool ok_to_shutdown); // Invoked when the browser is shutdown. This ensures that the plugin // process does not hang around waiting for future invocations // from the browser. static void BrowserShutdown(); // File path of the plugin dll this process hosts. const std::wstring& plugin_path() { return plugin_path_; } private: friend class PluginProcessFactory; PluginProcess(const std::wstring& channel_name, const std::wstring& plugin_path); virtual ~PluginProcess(); virtual void OnFinalRelease(); void Shutdown(); void OnProcessShutdownTimeout(); const std::wstring plugin_path_; // The thread where plugin instances live. Since NPAPI plugins weren't // created with multi-threading in mind, running multiple instances on // different threads would be asking for trouble. PluginThread plugin_thread_; DISALLOW_EVIL_CONSTRUCTORS(PluginProcess); }; #endif // CHROME_PLUGIN_PLUGIN_PROCESS_H__