// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // MessageFilter object to handle messages aimed at the debugger, and to // dispatch them from the main thread rather than the render thread. // Also owns the reference to the Debugger object and handles callbacks from it. #ifndef CHROME_RENDERER_DEBUG_MESSAGE_HANDLER_H_ #define CHROME_RENDERER_DEBUG_MESSAGE_HANDLER_H_ #include "chrome/common/ipc_channel_proxy.h" #include "webkit/glue/debugger.h" class RenderView; class DebugMessageHandler : public IPC::ChannelProxy::MessageFilter, public Debugger::Delegate { public: DebugMessageHandler(RenderView* view); virtual ~DebugMessageHandler(); private: // Evaluate javascript URL in the renderer void EvaluateScript(const std::wstring& script); // Attach in the renderer void Attach(); // Debugger::Delegate callback method to handle debugger output. void DebuggerOutput(const std::wstring& out); // Schedule a debugger break. void OnBreak(bool force); // Sends a command to the debugger. void OnCommand(const std::wstring& cmd); // Sends an attach event to the debugger front-end. void OnAttach(); // Unregister with V8 and notify the RenderView. void OnDetach(); virtual void OnFilterAdded(IPC::Channel* channel); virtual void OnFilterRemoved(); // Returns true to indicate that the message was handled, or false to let // the message be handled in the default way. virtual bool OnMessageReceived(const IPC::Message& message); scoped_refptr debugger_; // Don't ever dereference view_ directly from another thread as it's not // threadsafe, instead proxy locally via its MessageLoop. RenderView* view_; MessageLoop* view_loop_; int32 view_routing_id_; IPC::Channel* channel_; }; #endif // CHROME_RENDERER_DEBUG_MESSAGE_HANDLER_H_