// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_RENDERER_GPU_VIDEO_SERVICE_HOST_H_ #define CHROME_RENDERER_GPU_VIDEO_SERVICE_HOST_H_ #include "base/singleton.h" #include "chrome/common/gpu_video_common.h" #include "chrome/renderer/gpu_channel_host.h" #include "chrome/renderer/gpu_video_decoder_host.h" #include "ipc/ipc_channel.h" #include "media/base/buffers.h" #include "media/base/video_frame.h" // A GpuVideoServiceHost is a singleton in the renderer process that provides // access to hardware accelerated video decoding device in the GPU process // though a GpuVideoDecoderHost. class GpuVideoServiceHost : public IPC::Channel::Listener, public Singleton { public: // IPC::Channel::Listener. virtual void OnChannelConnected(int32 peer_pid) {} virtual void OnChannelError(); virtual void OnMessageReceived(const IPC::Message& message); void OnRendererThreadInit(MessageLoop* message_loop); // Called by GpuChannelHost when a GPU channel is established. void OnGpuChannelConnected(GpuChannelHost* channel_host, MessageRouter* router, IPC::SyncChannel* channel); // Called on RenderThread to create a hardware accelerated video decoder // in the GPU process. // // A routing ID for the GLES2 context needs to be provided when creating a // hardware video decoder. This is important because the resources used by // the video decoder needs to be shared with the GLES2 context corresponding // to the RenderView. // // This means that a GPU video decoder is tied to a specific RenderView and // its GLES2 context in the GPU process. // // Returns a GpuVideoDecoderHost as a handle to control the video decoder. GpuVideoDecoderHost* CreateVideoDecoder(int context_route_id); // TODO(hclam): Provide a method to destroy the decoder. We also need to // listen to context lost event. // Methods called by GpuVideoDecoderHost. void AddRoute(int route_id, GpuVideoDecoderHost* decoder_host); void RemoveRoute(int route_id); private: GpuVideoServiceHost(); GpuChannelHost* channel_host_; MessageRouter* router_; GpuVideoServiceInfoParam service_info_; MessageLoop* message_loop_; // Message loop of render thread. friend struct DefaultSingletonTraits; DISALLOW_COPY_AND_ASSIGN(GpuVideoServiceHost); }; #endif // CHROME_RENDERER_GPU_VIDEO_SERVICE_HOST_H_