// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/renderer/media/cast_receiver_session_delegate.h" #include "base/bind.h" #include "base/synchronization/waitable_event.h" #include "base/values.h" CastReceiverSessionDelegate::CastReceiverSessionDelegate() : weak_factory_(this) { } CastReceiverSessionDelegate::~CastReceiverSessionDelegate() {} void CastReceiverSessionDelegate::Start( const media::cast::FrameReceiverConfig& audio_config, const media::cast::FrameReceiverConfig& video_config, const net::IPEndPoint& local_endpoint, const net::IPEndPoint& remote_endpoint, scoped_ptr options, const media::VideoCaptureFormat& format, const ErrorCallback& error_callback) { format_ = format; DCHECK(io_task_runner_->BelongsToCurrentThread()); CastSessionDelegateBase::StartUDP(local_endpoint, remote_endpoint, options.Pass(), error_callback); cast_receiver_ = media::cast::CastReceiver::Create(cast_environment_, audio_config, video_config, cast_transport_.get()); on_audio_decoded_cb_ = base::Bind( &CastReceiverSessionDelegate::OnDecodedAudioFrame, weak_factory_.GetWeakPtr()); on_video_decoded_cb_ = base::Bind( &CastReceiverSessionDelegate::OnDecodedVideoFrame, weak_factory_.GetWeakPtr()); } void CastReceiverSessionDelegate::ReceivePacket( scoped_ptr packet) { cast_receiver_->ReceivePacket(packet.Pass()); } void CastReceiverSessionDelegate::StartAudio( scoped_refptr audio_valve) { DCHECK(io_task_runner_->BelongsToCurrentThread()); audio_valve_ = audio_valve; cast_receiver_->RequestDecodedAudioFrame(on_audio_decoded_cb_); } void CastReceiverSessionDelegate::OnDecodedAudioFrame( scoped_ptr audio_bus, const base::TimeTicks& playout_time, bool is_continous) { DCHECK(io_task_runner_->BelongsToCurrentThread()); if (!audio_valve_) return; // We're on the IO thread, which doesn't allow blocking // operations. Since we don't know what the Capture callback // will do exactly, we need to jump to a different thread. // Let's re-use the audio decoder thread. base::TimeTicks now = cast_environment_->Clock()->NowTicks(); cast_environment_->PostTask( media::cast::CastEnvironment::AUDIO, FROM_HERE, base::Bind(&CastReceiverAudioValve::Capture, audio_valve_, base::Owned(audio_bus.release()), (playout_time - now).InMilliseconds(), 1.0, false)); cast_receiver_->RequestDecodedAudioFrame(on_audio_decoded_cb_); } void CastReceiverSessionDelegate::StartVideo( content::VideoCaptureDeliverFrameCB video_callback) { DCHECK(io_task_runner_->BelongsToCurrentThread()); frame_callback_ = video_callback; cast_receiver_->RequestDecodedVideoFrame(on_video_decoded_cb_); } void CastReceiverSessionDelegate::StopVideo() { frame_callback_ = content::VideoCaptureDeliverFrameCB(); } void CastReceiverSessionDelegate::OnDecodedVideoFrame( const scoped_refptr& video_frame, const base::TimeTicks& playout_time, bool is_continous) { if (frame_callback_.is_null()) return; frame_callback_.Run(video_frame, playout_time); cast_receiver_->RequestDecodedVideoFrame(on_video_decoded_cb_); }