// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_RENDERER_MODULE_SYSTEM_H_ #define CHROME_RENDERER_MODULE_SYSTEM_H_ #pragma once #include "base/compiler_specific.h" #include "base/memory/linked_ptr.h" #include "base/memory/scoped_ptr.h" #include "base/string_piece.h" #include "chrome/renderer/native_handler.h" #include "v8/include/v8.h" #include #include class SourceMap; // A module system for JS similar to node.js' require() function. // Each module has three variables in the global scope: // - exports, an object returned to dependencies who require() this // module. // - require, a function that takes a module name as an argument and returns // that module's exports object. // - requireNative, a function that takes the name of a registered // NativeHandler and returns an object that contains the functions the // NativeHandler defines. // // Each module in a ModuleSystem is executed at most once and its exports // object cached. // // Note that a ModuleSystem must be used only in conjunction with a single // v8::Context. // TODO(koz): Rename this to JavaScriptModuleSystem. class ModuleSystem : public NativeHandler { public: class SourceMap { public: virtual v8::Handle GetSource(const std::string& name) = 0; virtual bool Contains(const std::string& name) = 0; }; // |source_map| is a weak pointer. explicit ModuleSystem(SourceMap* source_map); virtual ~ModuleSystem(); // Require the specified module. This is the equivalent of calling // require('module_name') from the loaded JS files. void Require(const std::string& module_name); // Register |native_handler| as a potential target for requireNative(), so // calls to requireNative(|name|) from JS will return a new object created by // |native_handler|. void RegisterNativeHandler(const std::string& name, scoped_ptr native_handler); // Executes |code| in the current context with |name| as the filename. void RunString(const std::string& code, const std::string& name); // When false |natives_enabled_| causes calls to GetNative() (the basis of // requireNative() in JS) to throw an exception. void set_natives_enabled(bool natives_enabled) { natives_enabled_ = natives_enabled; } private: typedef std::map > NativeHandlerMap; // Ensure that require_ has been evaluated from require.js. void EnsureRequireLoaded(); // Run |code| in the current context with the name |name| used for stack // traces. v8::Handle RunString(v8::Handle code, v8::Handle name); // Return the named source file stored in the source map. // |args[0]| - the name of a source file in source_map_. v8::Handle GetSource(const v8::Arguments& args); // Return an object that contains the native methods defined by the named // NativeHandler. // |args[0]| - the name of a native handler object. v8::Handle GetNative(const v8::Arguments& args); base::StringPiece GetResource(int resource_id); // Throws an exception in the calling JS context. v8::Handle ThrowException(const std::string& message); v8::Handle GetOrCreateRequire(); v8::Handle CreateRequire(); // A map from module names to the JS source for that module. GetSource() // performs a lookup on this map. SourceMap* source_map_; NativeHandlerMap native_handler_map_; bool natives_enabled_; }; #endif // CHROME_RENDERER_MODULE_SYSTEM_H_