// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // A RenderDnsMaster instance is maintained for each RenderThread. // Hostnames are typically added to the embedded queue during rendering. // The first addition to the queue (transitioning from empty to having // some names) causes a processing task to be added to the Renderer Thread. // The processing task gathers all buffered names, and send them via IPC // to the browser, so that DNS lookups can be performed before the user attempts // to traverse a link. // This class removed some duplicates, and discards numeric IP addresss // (which wouldn't looked up in DNS anyway). // To limit the time during the processing task (and avoid stalling the Render // thread), several limits are placed on how much of the queue to process. // If the processing task is not able to completely empty the queue, it // schedules a future continuation of the task, and keeps the map of already // sent names. If the entire queue is processed, then the list of "sent names" // is cleared so that future gatherings may again pass along the same names. #ifndef CHROME_RENDERER_RENDER_NET_DNS_MASTER_H__ #define CHROME_RENDERER_RENDER_NET_DNS_MASTER_H__ #include #include #include #include "base/basictypes.h" #include "base/task.h" #include "chrome/renderer/net/render_dns_queue.h" // Global API consists to do Prefetching in renderer. This uses IPC to reach // the Browser's global functions. void DnsPrefetchCString(const char* hostname, size_t length); class RenderDnsMaster { public: RenderDnsMaster(); ~RenderDnsMaster() {} // Push a name into the queue to be resolved. void Resolve(const char* name, size_t length); // SubmitHosts processes the buffered names, and submits them for DNS // prefetching. // Note that browser process may decide which names should be looked up (to // pre-warm the cache) based on what has been (or not been) looked up // recently. // If sending for DNS lookup is incomplete (queue is not empty, or not all // names in map are sent, or ...) then a task to continue processing is // sent to our thread loop. void SubmitHostnames(); // The following is private, but exposed for testing purposes only. static bool is_numeric_ip(const char* name, size_t length); private: // ExtractBufferedNames pulls names from queue into the map, reducing or // eliminating a waiting queue. // The size_goal argument can be used to reduce the amount of // processing done in this method, and can leave some data // in the buffer under some circumstances. // If size_goal is zero, then extraction proceeds until // the queue is empty. If size goal is positive, then // extraction continues until the domain_map_ contains // at least the specified number of names, or the buffer is empty. void ExtractBufferedNames(size_t size_goal = 0); // DnsPrefetchNames does not check the buffer, and just sends names // that are already collected in the domain_map_ for DNS lookup. // If max_count is zero, then all available names are sent; and // if positive, then at most max_count names will be sent. void DnsPrefetchNames(size_t max_count = 0); // Reset() restores initial state provided after construction. // This discards ALL queue entries, and map entries. void Reset(); // We use c_string_queue_ to hold lists of names supplied typically) by the // renderer. It queues the names, at minimal cost to the renderer's thread, // and allows this class to process them when time permits (in a later task). DnsQueue c_string_queue_; // domain_map_ contains (for each domain) one of the next two constants, // depending on whether we have asked the browser process to do the actual // DNS lookup. static const int kLookupRequested = 0x1; static const int kPending = 0x0; typedef std::map DomainUseMap; DomainUseMap domain_map_; // Cache a tally of the count of names that haven't yet been sent // for DNS pre-fetching. Note that we *could* recalculate this // count by iterating over domain_map_, looking for even values. size_t new_name_count_; // We have some metrics to examine performance. We might use // these metrics to modify buffer counts etc. some day. int buffer_full_discard_count_; int numeric_ip_discard_count_; ScopedRunnableMethodFactory render_dns_factory_; DISALLOW_EVIL_CONSTRUCTORS(RenderDnsMaster); }; // class RenderDnsMaster #endif // CHROME_RENDERER_RENDER_NET_DNS_MASTER_H__