// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if defined(ENABLE_GPU) #include "chrome/renderer/webgraphicscontext3d_command_buffer_impl.h" #include #ifndef GL_GLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES 1 #endif #include #include #include "base/string_tokenizer.h" #include "base/command_line.h" #include "base/logging.h" #include "base/metrics/histogram.h" #include "chrome/common/chrome_switches.h" #include "chrome/renderer/gpu_channel_host.h" #include "chrome/renderer/render_thread.h" #include "chrome/renderer/render_view.h" #include "third_party/WebKit/WebKit/chromium/public/WebView.h" WebGraphicsContext3DCommandBufferImpl::WebGraphicsContext3DCommandBufferImpl() : context_(NULL), web_view_(NULL), #if defined(OS_MACOSX) plugin_handle_(NULL), #endif // defined(OS_MACOSX) cached_width_(0), cached_height_(0), bound_fbo_(0) { } WebGraphicsContext3DCommandBufferImpl:: ~WebGraphicsContext3DCommandBufferImpl() { #if defined(OS_MACOSX) if (web_view_) { DCHECK(plugin_handle_ != gfx::kNullPluginWindow); RenderView* renderview = RenderView::FromWebView(web_view_); // The RenderView might already have been freed, but in its // destructor it destroys all fake plugin window handles it // allocated. if (renderview) { renderview->DestroyFakePluginWindowHandle(plugin_handle_); } plugin_handle_ = gfx::kNullPluginWindow; } #endif if (context_) { ggl::DestroyContext(context_); } } static const char* kWebGraphicsContext3DPerferredGLExtensions = "GL_OES_packed_depth_stencil " "GL_OES_depth24 " "GL_CHROMIUM_webglsl"; bool WebGraphicsContext3DCommandBufferImpl::initialize( WebGraphicsContext3D::Attributes attributes, WebKit::WebView* web_view, bool render_directly_to_web_view) { RenderThread* render_thread = RenderThread::current(); if (!render_thread) return false; GpuChannelHost* host = render_thread->EstablishGpuChannelSync(); if (!host) return false; DCHECK(host->state() == GpuChannelHost::kConnected); // Convert WebGL context creation attributes into GGL/EGL size requests. const int alpha_size = attributes.alpha ? 8 : 0; const int depth_size = attributes.depth ? 24 : 0; const int stencil_size = attributes.stencil ? 8 : 0; const int samples = attributes.antialias ? 4 : 0; const int sample_buffers = attributes.antialias ? 1 : 0; const int32 attribs[] = { ggl::GGL_ALPHA_SIZE, alpha_size, ggl::GGL_DEPTH_SIZE, depth_size, ggl::GGL_STENCIL_SIZE, stencil_size, ggl::GGL_SAMPLES, samples, ggl::GGL_SAMPLE_BUFFERS, sample_buffers, ggl::GGL_NONE, }; GPUInfo gpu_info = host->gpu_info(); UMA_HISTOGRAM_ENUMERATION( "GPU.WebGraphicsContext3D_Init_CanLoseContext", attributes.canRecoverFromContextLoss * 2 + gpu_info.can_lose_context(), 4); if (attributes.canRecoverFromContextLoss == false) { if (gpu_info.can_lose_context()) return false; } if (render_directly_to_web_view) { RenderView* renderview = RenderView::FromWebView(web_view); if (!renderview) return false; gfx::NativeViewId view_id; #if !defined(OS_MACOSX) view_id = renderview->host_window(); #else plugin_handle_ = renderview->AllocateFakePluginWindowHandle( /*opaque=*/true, /*root=*/true); view_id = static_cast(plugin_handle_); #endif web_view_ = web_view; context_ = ggl::CreateViewContext( host, view_id, renderview->routing_id(), kWebGraphicsContext3DPerferredGLExtensions, attribs); } else { bool compositing_enabled = !CommandLine::ForCurrentProcess()->HasSwitch( switches::kDisableAcceleratedCompositing); ggl::Context* parent_context = NULL; // If GPU compositing is enabled we need to create a GL context that shares // resources with the compositor's context. if (compositing_enabled) { // Asking for the WebGraphicsContext3D on the WebView will force one to // be created if it doesn't already exist. When the compositor is created // for the view it will use the same context. WebKit::WebGraphicsContext3D* view_context = web_view->graphicsContext3D(); if (view_context) { WebGraphicsContext3DCommandBufferImpl* context_impl = static_cast(view_context); parent_context = context_impl->context_; } } context_ = ggl::CreateOffscreenContext( host, parent_context, gfx::Size(1, 1), kWebGraphicsContext3DPerferredGLExtensions, attribs); web_view_ = NULL; } if (!context_) return false; // TODO(gman): Remove this. const CommandLine& command_line = *CommandLine::ForCurrentProcess(); if (command_line.HasSwitch(switches::kDisableGLSLTranslator)) { DisableShaderTranslation(context_); } // Set attributes_ from created offscreen context. { attributes_ = attributes; GLint alpha_bits = 0; getIntegerv(GL_ALPHA_BITS, &alpha_bits); attributes_.alpha = alpha_bits > 0; GLint depth_bits = 0; getIntegerv(GL_DEPTH_BITS, &depth_bits); attributes_.depth = depth_bits > 0; GLint stencil_bits = 0; getIntegerv(GL_STENCIL_BITS, &stencil_bits); attributes_.stencil = stencil_bits > 0; GLint samples = 0; getIntegerv(GL_SAMPLES, &samples); attributes_.antialias = samples > 0; } return true; } bool WebGraphicsContext3DCommandBufferImpl::makeContextCurrent() { return ggl::MakeCurrent(context_); } int WebGraphicsContext3DCommandBufferImpl::width() { return cached_width_; } int WebGraphicsContext3DCommandBufferImpl::height() { return cached_height_; } int WebGraphicsContext3DCommandBufferImpl::sizeInBytes(int type) { switch (type) { case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_INT: return sizeof(GLint); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_FLOAT: return sizeof(GLfloat); } return 0; } bool WebGraphicsContext3DCommandBufferImpl::isGLES2Compliant() { return true; } bool WebGraphicsContext3DCommandBufferImpl::isGLES2NPOTStrict() { return true; } bool WebGraphicsContext3DCommandBufferImpl:: isErrorGeneratedOnOutOfBoundsAccesses() { return true; } unsigned int WebGraphicsContext3DCommandBufferImpl::getPlatformTextureId() { DCHECK(context_); return ggl::GetParentTextureId(context_); } void WebGraphicsContext3DCommandBufferImpl::prepareTexture() { // Copies the contents of the off-screen render target into the texture // used by the compositor. ggl::SwapBuffers(context_); } void WebGraphicsContext3DCommandBufferImpl::reshape(int width, int height) { cached_width_ = width; cached_height_ = height; makeContextCurrent(); if (web_view_) { #if defined(OS_MACOSX) ggl::ResizeOnscreenContext(context_, gfx::Size(width, height)); #else glResizeCHROMIUM(width, height); #endif } else { ggl::ResizeOffscreenContext(context_, gfx::Size(width, height)); // Force a SwapBuffers to get the framebuffer to resize. ggl::SwapBuffers(context_); } #ifdef FLIP_FRAMEBUFFER_VERTICALLY scanline_.reset(new uint8[width * 4]); #endif // FLIP_FRAMEBUFFER_VERTICALLY } unsigned WebGraphicsContext3DCommandBufferImpl::createCompositorTexture( unsigned width, unsigned height) { makeContextCurrent(); return ggl::CreateParentTexture(context_, gfx::Size(width, height)); } void WebGraphicsContext3DCommandBufferImpl::deleteCompositorTexture( unsigned parent_texture) { makeContextCurrent(); ggl::DeleteParentTexture(context_, parent_texture); } #ifdef FLIP_FRAMEBUFFER_VERTICALLY void WebGraphicsContext3DCommandBufferImpl::FlipVertically( uint8* framebuffer, unsigned int width, unsigned int height) { uint8* scanline = scanline_.get(); if (!scanline) return; unsigned int row_bytes = width * 4; unsigned int count = height / 2; for (unsigned int i = 0; i < count; i++) { uint8* row_a = framebuffer + i * row_bytes; uint8* row_b = framebuffer + (height - i - 1) * row_bytes; // TODO(kbr): this is where the multiplication of the alpha // channel into the color buffer will need to occur if the // user specifies the "premultiplyAlpha" flag in the context // creation attributes. memcpy(scanline, row_b, row_bytes); memcpy(row_b, row_a, row_bytes); memcpy(row_a, scanline, row_bytes); } } #endif bool WebGraphicsContext3DCommandBufferImpl::readBackFramebuffer( unsigned char* pixels, size_t buffer_size) { if (buffer_size != static_cast(4 * width() * height())) { return false; } makeContextCurrent(); // Earlier versions of this code used the GPU to flip the // framebuffer vertically before reading it back for compositing // via software. This code was quite complicated, used a lot of // GPU memory, and didn't provide an obvious speedup. Since this // vertical flip is only a temporary solution anyway until Chrome // is fully GPU composited, it wasn't worth the complexity. bool mustRestoreFBO = (bound_fbo_ != 0); if (mustRestoreFBO) { glBindFramebuffer(GL_FRAMEBUFFER, 0); } glReadPixels(0, 0, cached_width_, cached_height_, GL_RGBA, GL_UNSIGNED_BYTE, pixels); // Swizzle red and blue channels // TODO(kbr): expose GL_BGRA as extension for (size_t i = 0; i < buffer_size; i += 4) { std::swap(pixels[i], pixels[i + 2]); } if (mustRestoreFBO) { glBindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); } #ifdef FLIP_FRAMEBUFFER_VERTICALLY if (pixels) { FlipVertically(pixels, cached_width_, cached_height_); } #endif return true; } void WebGraphicsContext3DCommandBufferImpl::synthesizeGLError( unsigned long error) { if (find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == synthetic_errors_.end()) { synthetic_errors_.push_back(error); } } void* WebGraphicsContext3DCommandBufferImpl::mapBufferSubDataCHROMIUM( unsigned target, int offset, int size, unsigned access) { return glMapBufferSubDataCHROMIUM(target, offset, size, access); } void WebGraphicsContext3DCommandBufferImpl::unmapBufferSubDataCHROMIUM( const void* mem) { return glUnmapBufferSubDataCHROMIUM(mem); } void* WebGraphicsContext3DCommandBufferImpl::mapTexSubImage2DCHROMIUM( unsigned target, int level, int xoffset, int yoffset, int width, int height, unsigned format, unsigned type, unsigned access) { return glMapTexSubImage2DCHROMIUM( target, level, xoffset, yoffset, width, height, format, type, access); } void WebGraphicsContext3DCommandBufferImpl::unmapTexSubImage2DCHROMIUM( const void* mem) { glUnmapTexSubImage2DCHROMIUM(mem); } void WebGraphicsContext3DCommandBufferImpl::copyTextureToParentTextureCHROMIUM( unsigned texture, unsigned parentTexture) { copyTextureToCompositor(texture, parentTexture); } WebKit::WebString WebGraphicsContext3DCommandBufferImpl:: getRequestableExtensionsCHROMIUM() { return WebKit::WebString::fromUTF8(glGetRequestableExtensionsCHROMIUM()); } void WebGraphicsContext3DCommandBufferImpl::requestExtensionCHROMIUM( const char* extension) { glRequestExtensionCHROMIUM(extension); } // Helper macros to reduce the amount of code. #define DELEGATE_TO_GL(name, glname) \ void WebGraphicsContext3DCommandBufferImpl::name() { \ makeContextCurrent(); \ gl##glname(); \ } #define DELEGATE_TO_GL_1(name, glname, t1) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ makeContextCurrent(); \ gl##glname(a1); \ } #define DELEGATE_TO_GL_1_C(name, glname, t1) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ makeContextCurrent(); \ gl##glname(static_cast(a1)); \ } #define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ makeContextCurrent(); \ return gl##glname(a1); \ } #define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1) { \ makeContextCurrent(); \ return gl##glname(a1) ? true : false; \ } #define DELEGATE_TO_GL_2(name, glname, t1, t2) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ makeContextCurrent(); \ gl##glname(a1, a2); \ } #define DELEGATE_TO_GL_2_C1(name, glname, t1, t2) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ makeContextCurrent(); \ gl##glname(static_cast(a1), a2); \ } #define DELEGATE_TO_GL_2_C12(name, glname, t1, t2) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ makeContextCurrent(); \ gl##glname(static_cast(a1), static_cast(a2)); \ } #define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ rt WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2) { \ makeContextCurrent(); \ return gl##glname(a1, a2); \ } #define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3); \ } #define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4); \ } #define DELEGATE_TO_GL_4_C1234(name, glname, t1, t2, t3, t4) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, t4 a4) { \ makeContextCurrent(); \ gl##glname(static_cast(a1), static_cast(a2), \ static_cast(a3), static_cast(a4)); \ } #define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4, a5); \ } #define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4, a5, a6); \ } #define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, t7 a7) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4, a5, a6, a7); \ } #define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, \ t7 a7, t8 a8) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8); \ } #define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ void WebGraphicsContext3DCommandBufferImpl::name(t1 a1, t2 a2, t3 a3, \ t4 a4, t5 a5, t6 a6, \ t7 a7, t8 a8, t9 a9) { \ makeContextCurrent(); \ gl##glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ } DELEGATE_TO_GL_1(activeTexture, ActiveTexture, unsigned long) DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, unsigned long, const char*) DELEGATE_TO_GL_2(bindBuffer, BindBuffer, unsigned long, WebGLId) void WebGraphicsContext3DCommandBufferImpl::bindFramebuffer( unsigned long target, WebGLId framebuffer) { makeContextCurrent(); glBindFramebuffer(target, framebuffer); bound_fbo_ = framebuffer; } DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, unsigned long, WebGLId) DELEGATE_TO_GL_2(bindTexture, BindTexture, unsigned long, WebGLId) DELEGATE_TO_GL_4_C1234(blendColor, BlendColor, double, double, double, double) DELEGATE_TO_GL_1(blendEquation, BlendEquation, unsigned long) DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, unsigned long, unsigned long) DELEGATE_TO_GL_2(blendFunc, BlendFunc, unsigned long, unsigned long) DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, unsigned long, unsigned long, unsigned long, unsigned long) DELEGATE_TO_GL_4(bufferData, BufferData, unsigned long, int, const void*, unsigned long) DELEGATE_TO_GL_4(bufferSubData, BufferSubData, unsigned long, long, int, const void*) DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, unsigned long, unsigned long) DELEGATE_TO_GL_1(clear, Clear, unsigned long) DELEGATE_TO_GL_4_C1234(clearColor, ClearColor, double, double, double, double) DELEGATE_TO_GL_1_C(clearDepth, ClearDepthf, double) DELEGATE_TO_GL_1(clearStencil, ClearStencil, long) DELEGATE_TO_GL_4(colorMask, ColorMask, bool, bool, bool, bool) DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, unsigned long, long, unsigned long, long, long, unsigned long, unsigned long, long) DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, unsigned long, long, long, long, long, long, unsigned long, unsigned long) DELEGATE_TO_GL_1(cullFace, CullFace, unsigned long) DELEGATE_TO_GL_1(depthFunc, DepthFunc, unsigned long) DELEGATE_TO_GL_1(depthMask, DepthMask, bool) DELEGATE_TO_GL_2_C12(depthRange, DepthRangef, double, double) DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) DELEGATE_TO_GL_1(disable, Disable, unsigned long) DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, unsigned long) DELEGATE_TO_GL_3(drawArrays, DrawArrays, unsigned long, long, long) void WebGraphicsContext3DCommandBufferImpl::drawElements(unsigned long mode, unsigned long count, unsigned long type, long offset) { makeContextCurrent(); glDrawElements(mode, count, type, reinterpret_cast(static_cast(offset))); } DELEGATE_TO_GL_1(enable, Enable, unsigned long) DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, unsigned long) DELEGATE_TO_GL(finish, Finish) DELEGATE_TO_GL(flush, Flush) DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, unsigned long, unsigned long, unsigned long, WebGLId) DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, unsigned long, unsigned long, unsigned long, WebGLId, long) DELEGATE_TO_GL_1(frontFace, FrontFace, unsigned long) DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, unsigned long) bool WebGraphicsContext3DCommandBufferImpl::getActiveAttrib( WebGLId program, unsigned long index, ActiveInfo& info) { makeContextCurrent(); if (!program) { synthesizeGLError(GL_INVALID_VALUE); return false; } GLint max_name_length = -1; glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_array name(new GLchar[max_name_length]); if (!name.get()) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; glGetActiveAttrib(program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = WebKit::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } bool WebGraphicsContext3DCommandBufferImpl::getActiveUniform( WebGLId program, unsigned long index, ActiveInfo& info) { makeContextCurrent(); GLint max_name_length = -1; glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); if (max_name_length < 0) return false; scoped_array name(new GLchar[max_name_length]); if (!name.get()) { synthesizeGLError(GL_OUT_OF_MEMORY); return false; } GLsizei length = 0; GLint size = -1; GLenum type = 0; glGetActiveUniform(program, index, max_name_length, &length, &size, &type, name.get()); if (size < 0) { return false; } info.name = WebKit::WebString::fromUTF8(name.get(), length); info.type = type; info.size = size; return true; } DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, WebGLId, int, int*, unsigned int*) DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, WebGLId, const char*, int) DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, unsigned long, unsigned char*) DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, unsigned long, unsigned long, int*) WebKit::WebGraphicsContext3D::Attributes WebGraphicsContext3DCommandBufferImpl::getContextAttributes() { return attributes_; } unsigned long WebGraphicsContext3DCommandBufferImpl::getError() { if (synthetic_errors_.size() > 0) { std::vector::iterator iter = synthetic_errors_.begin(); unsigned long err = *iter; synthetic_errors_.erase(iter); return err; } makeContextCurrent(); return glGetError(); } bool WebGraphicsContext3DCommandBufferImpl::isContextLost() { return ggl::IsCommandBufferContextLost(context_); } DELEGATE_TO_GL_2(getFloatv, GetFloatv, unsigned long, float*) DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, GetFramebufferAttachmentParameteriv, unsigned long, unsigned long, unsigned long, int*) DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, unsigned long, int*) DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, unsigned long, int*) WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getProgramInfoLog( WebGLId program) { makeContextCurrent(); GLint logLength = 0; glGetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return WebKit::WebString(); scoped_array log(new GLchar[logLength]); if (!log.get()) return WebKit::WebString(); GLsizei returnedLogLength = 0; glGetProgramInfoLog(program, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); WebKit::WebString res = WebKit::WebString::fromUTF8(log.get(), returnedLogLength); return res; } DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, unsigned long, unsigned long, int*) DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, unsigned long, int*) WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderInfoLog( WebGLId shader) { makeContextCurrent(); GLint logLength = 0; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); if (!logLength) return WebKit::WebString(); scoped_array log(new GLchar[logLength]); if (!log.get()) return WebKit::WebString(); GLsizei returnedLogLength = 0; glGetShaderInfoLog(shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); WebKit::WebString res = WebKit::WebString::fromUTF8(log.get(), returnedLogLength); return res; } WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getShaderSource( WebGLId shader) { makeContextCurrent(); GLint logLength = 0; glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); if (!logLength) return WebKit::WebString(); scoped_array log(new GLchar[logLength]); if (!log.get()) return WebKit::WebString(); GLsizei returnedLogLength = 0; glGetShaderSource(shader, logLength, &returnedLogLength, log.get()); DCHECK_EQ(logLength, returnedLogLength + 1); WebKit::WebString res = WebKit::WebString::fromUTF8(log.get(), returnedLogLength); return res; } WebKit::WebString WebGraphicsContext3DCommandBufferImpl::getString( unsigned long name) { makeContextCurrent(); return WebKit::WebString::fromUTF8( reinterpret_cast(glGetString(name))); } DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, unsigned long, unsigned long, float*) DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, unsigned long, unsigned long, int*) DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, long, float*) DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, long, int*) DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, WebGLId, const char*, long) DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, unsigned long, unsigned long, float*) DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, unsigned long, unsigned long, int*) long WebGraphicsContext3DCommandBufferImpl::getVertexAttribOffset( unsigned long index, unsigned long pname) { makeContextCurrent(); GLvoid* value = NULL; // NOTE: If pname is ever a value that returns more then 1 element // this will corrupt memory. glGetVertexAttribPointerv(index, pname, &value); return reinterpret_cast(value); } DELEGATE_TO_GL_2(hint, Hint, unsigned long, unsigned long) DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, bool) DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, unsigned long, bool) DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, bool) DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, bool) DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, bool) DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, bool) DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, bool) DELEGATE_TO_GL_1_C(lineWidth, LineWidth, double) DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) DELEGATE_TO_GL_2(pixelStorei, PixelStorei, unsigned long, long) DELEGATE_TO_GL_2_C12(polygonOffset, PolygonOffset, double, double) DELEGATE_TO_GL_7(readPixels, ReadPixels, long, long, unsigned long, unsigned long, unsigned long, unsigned long, void*) void WebGraphicsContext3DCommandBufferImpl::releaseShaderCompiler() { } DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, unsigned long, unsigned long, unsigned long, unsigned long) DELEGATE_TO_GL_2_C1(sampleCoverage, SampleCoverage, double, bool) DELEGATE_TO_GL_4(scissor, Scissor, long, long, unsigned long, unsigned long) void WebGraphicsContext3DCommandBufferImpl::shaderSource( WebGLId shader, const char* string) { makeContextCurrent(); GLint length = strlen(string); glShaderSource(shader, 1, &string, &length); } DELEGATE_TO_GL_3(stencilFunc, StencilFunc, unsigned long, long, unsigned long) DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, unsigned long, unsigned long, long, unsigned long) DELEGATE_TO_GL_1(stencilMask, StencilMask, unsigned long) DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, unsigned long, unsigned long) DELEGATE_TO_GL_3(stencilOp, StencilOp, unsigned long, unsigned long, unsigned long) DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, unsigned long, unsigned long, unsigned long, unsigned long) DELEGATE_TO_GL_9(texImage2D, TexImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, const void*) DELEGATE_TO_GL_3(texParameterf, TexParameterf, unsigned, unsigned, float); static const unsigned int kTextureWrapR = 0x8072; void WebGraphicsContext3DCommandBufferImpl::texParameteri( unsigned target, unsigned pname, int param) { // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in // GraphicsContext3D.cpp is strictly necessary to avoid seams at the // edge of cube maps, and, if it is, push it into the GLES2 service // side code. if (pname == kTextureWrapR) { return; } makeContextCurrent(); glTexParameteri(target, pname, param); } DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, unsigned, const void*) DELEGATE_TO_GL_2(uniform1f, Uniform1f, long, float) DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, long, int, float*) DELEGATE_TO_GL_2(uniform1i, Uniform1i, long, int) DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, long, int, int*) DELEGATE_TO_GL_3(uniform2f, Uniform2f, long, float, float) DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, long, int, float*) DELEGATE_TO_GL_3(uniform2i, Uniform2i, long, int, int) DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, long, int, int*) DELEGATE_TO_GL_4(uniform3f, Uniform3f, long, float, float, float) DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, long, int, float*) DELEGATE_TO_GL_4(uniform3i, Uniform3i, long, int, int, int) DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, long, int, int*) DELEGATE_TO_GL_5(uniform4f, Uniform4f, long, float, float, float, float) DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, long, int, float*) DELEGATE_TO_GL_5(uniform4i, Uniform4i, long, int, int, int, int) DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, long, int, int*) DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, long, int, bool, const float*) DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, long, int, bool, const float*) DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, long, int, bool, const float*) DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, unsigned long, float) DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, unsigned long, const float*) DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, unsigned long, float, float) DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, unsigned long, const float*) DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, unsigned long, float, float, float) DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, unsigned long, const float*) DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, unsigned long, float, float, float, float) DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, unsigned long, const float*) void WebGraphicsContext3DCommandBufferImpl::vertexAttribPointer( unsigned long indx, int size, int type, bool normalized, unsigned long stride, unsigned long offset) { makeContextCurrent(); glVertexAttribPointer(indx, size, type, normalized, stride, reinterpret_cast( static_cast(offset))); } DELEGATE_TO_GL_4(viewport, Viewport, long, long, unsigned long, unsigned long) unsigned WebGraphicsContext3DCommandBufferImpl::createBuffer() { makeContextCurrent(); GLuint o; glGenBuffers(1, &o); return o; } unsigned WebGraphicsContext3DCommandBufferImpl::createFramebuffer() { makeContextCurrent(); GLuint o = 0; glGenFramebuffers(1, &o); return o; } unsigned WebGraphicsContext3DCommandBufferImpl::createProgram() { makeContextCurrent(); return glCreateProgram(); } unsigned WebGraphicsContext3DCommandBufferImpl::createRenderbuffer() { makeContextCurrent(); GLuint o; glGenRenderbuffers(1, &o); return o; } DELEGATE_TO_GL_1R(createShader, CreateShader, unsigned long, unsigned); unsigned WebGraphicsContext3DCommandBufferImpl::createTexture() { makeContextCurrent(); GLuint o; glGenTextures(1, &o); return o; } void WebGraphicsContext3DCommandBufferImpl::deleteBuffer(unsigned buffer) { makeContextCurrent(); glDeleteBuffers(1, &buffer); } void WebGraphicsContext3DCommandBufferImpl::deleteFramebuffer( unsigned framebuffer) { makeContextCurrent(); glDeleteFramebuffers(1, &framebuffer); } void WebGraphicsContext3DCommandBufferImpl::deleteProgram(unsigned program) { makeContextCurrent(); glDeleteProgram(program); } void WebGraphicsContext3DCommandBufferImpl::deleteRenderbuffer( unsigned renderbuffer) { makeContextCurrent(); glDeleteRenderbuffers(1, &renderbuffer); } void WebGraphicsContext3DCommandBufferImpl::deleteShader(unsigned shader) { makeContextCurrent(); glDeleteShader(shader); } void WebGraphicsContext3DCommandBufferImpl::deleteTexture(unsigned texture) { makeContextCurrent(); glDeleteTextures(1, &texture); } void WebGraphicsContext3DCommandBufferImpl::copyTextureToCompositor( unsigned texture, unsigned parentTexture) { makeContextCurrent(); glCopyTextureToParentTextureCHROMIUM(texture, parentTexture); glFlush(); } #endif // defined(ENABLE_GPU)