// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/test/base/view_event_test_base.h" #include "base/bind.h" #include "base/bind_helpers.h" #include "base/message_loop.h" #include "base/string_number_conversions.h" #include "chrome/test/base/ui_test_utils.h" #include "content/public/browser/browser_thread.h" #include "ui/base/ime/text_input_test_support.h" #include "ui/compositor/test/compositor_test_support.h" #include "ui/ui_controls/ui_controls.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" #if defined(USE_ASH) #include "ash/shell.h" #endif #if defined(USE_AURA) #include "ui/aura/client/event_client.h" #include "ui/aura/env.h" #include "ui/aura/root_window.h" #endif namespace { // View subclass that allows you to specify the preferred size. class TestView : public views::View { public: TestView() {} void SetPreferredSize(const gfx::Size& size) { preferred_size_ = size; PreferredSizeChanged(); } gfx::Size GetPreferredSize() { if (!preferred_size_.IsEmpty()) return preferred_size_; return View::GetPreferredSize(); } virtual void Layout() { View* child_view = child_at(0); child_view->SetBounds(0, 0, width(), height()); } private: gfx::Size preferred_size_; DISALLOW_COPY_AND_ASSIGN(TestView); }; // Delay in background thread before posting mouse move. const int kMouseMoveDelayMS = 200; } // namespace ViewEventTestBase::ViewEventTestBase() : window_(NULL), content_view_(NULL), ui_thread_(content::BrowserThread::UI, &message_loop_) { } void ViewEventTestBase::Done() { MessageLoop::current()->Quit(); #if defined(OS_WIN) && !defined(USE_AURA) // We need to post a message to tickle the Dispatcher getting called and // exiting out of the nested loop. Without this the quit never runs. if (window_) PostMessage(window_->GetNativeWindow(), WM_USER, 0, 0); #endif // If we're in a nested message loop, as is the case with menus, we // need to quit twice. The second quit does that for us. Finish all // pending UI events before posting closure because events it may be // executed before UI events are executed. ui_controls::RunClosureAfterAllPendingUIEvents(MessageLoop::QuitClosure()); } void ViewEventTestBase::SetUp() { ui::TextInputTestSupport::Initilaize(); ui::CompositorTestSupport::Initialize(); #if defined(USE_ASH) ash::Shell::CreateInstance(NULL); // The shell runs with a locked screen in tests, so we must clear the event // client so it doesn't interfere with event propagation. aura::client::SetEventClient(ash::Shell::GetPrimaryRootWindow(), NULL); #endif window_ = views::Widget::CreateWindow(this); } void ViewEventTestBase::TearDown() { if (window_) { #if defined(OS_WIN) && !defined(USE_AURA) DestroyWindow(window_->GetNativeWindow()); #else window_->Close(); ui_test_utils::RunAllPendingInMessageLoop(); #endif window_ = NULL; } #if defined(USE_ASH) ash::Shell::DeleteInstance(); #endif #if defined(USE_AURA) aura::Env::DeleteInstance(); #endif ui::CompositorTestSupport::Terminate(); ui::TextInputTestSupport::Shutdown(); } bool ViewEventTestBase::CanResize() const { return true; } views::View* ViewEventTestBase::GetContentsView() { if (!content_view_) { // Wrap the real view (as returned by CreateContentsView) in a View so // that we can customize the preferred size. TestView* test_view = new TestView(); test_view->SetPreferredSize(GetPreferredSize()); test_view->AddChildView(CreateContentsView()); content_view_ = test_view; } return content_view_; } const views::Widget* ViewEventTestBase::GetWidget() const { return content_view_->GetWidget(); } views::Widget* ViewEventTestBase::GetWidget() { return content_view_->GetWidget(); } ViewEventTestBase::~ViewEventTestBase() { } void ViewEventTestBase::StartMessageLoopAndRunTest() { window_->Show(); // Make sure the window is the foreground window, otherwise none of the // mouse events are going to be targeted correctly. #if defined(OS_WIN) && !defined(USE_AURA) SetForegroundWindow(window_->GetNativeWindow()); #endif // Flush any pending events to make sure we start with a clean slate. ui_test_utils::RunAllPendingInMessageLoop(); // Schedule a task that starts the test. Need to do this as we're going to // run the message loop. MessageLoop::current()->PostTask( FROM_HERE, base::Bind(&ViewEventTestBase::DoTestOnMessageLoop, this)); ui_test_utils::RunMessageLoop(); } gfx::Size ViewEventTestBase::GetPreferredSize() { return gfx::Size(); } void ViewEventTestBase::ScheduleMouseMoveInBackground(int x, int y) { if (!dnd_thread_.get()) { dnd_thread_.reset(new base::Thread("mouse-move-thread")); dnd_thread_->Start(); } dnd_thread_->message_loop()->PostDelayedTask( FROM_HERE, base::Bind(base::IgnoreResult(&ui_controls::SendMouseMove), x, y), base::TimeDelta::FromMilliseconds(kMouseMoveDelayMS)); } void ViewEventTestBase::StopBackgroundThread() { dnd_thread_.reset(NULL); } void ViewEventTestBase::RunTestMethod(const base::Closure& task) { StopBackgroundThread(); task.Run(); if (HasFatalFailure()) Done(); }