// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/test/render_view_test.h" #include "chrome/browser/extensions/extension_function_dispatcher.h" #include "chrome/common/extensions/extension.h" #include "chrome/common/native_web_keyboard_event.h" #include "chrome/common/render_messages.h" #include "chrome/common/renderer_preferences.h" #include "chrome/renderer/extensions/event_bindings.h" #include "chrome/renderer/extensions/extension_process_bindings.h" #include "chrome/renderer/extensions/js_only_v8_extensions.h" #include "chrome/renderer/extensions/renderer_extension_bindings.h" #include "chrome/renderer/renderer_main_platform_delegate.h" #include "third_party/WebKit/WebKit/chromium/public/WebFrame.h" #include "third_party/WebKit/WebKit/chromium/public/WebInputEvent.h" #include "third_party/WebKit/WebKit/chromium/public/WebKit.h" #include "third_party/WebKit/WebKit/chromium/public/WebScriptController.h" #include "third_party/WebKit/WebKit/chromium/public/WebScriptSource.h" #include "third_party/WebKit/WebKit/chromium/public/WebURLRequest.h" #include "third_party/WebKit/WebKit/chromium/public/WebView.h" #include "webkit/glue/webkit_glue.h" using WebKit::WebFrame; using WebKit::WebScriptController; using WebKit::WebScriptSource; using WebKit::WebString; using WebKit::WebURLRequest; namespace { const int32 kRouteId = 5; const int32 kOpenerId = 7; } // namespace void RenderViewTest::ProcessPendingMessages() { msg_loop_.PostTask(FROM_HERE, new MessageLoop::QuitTask()); msg_loop_.Run(); } WebFrame* RenderViewTest::GetMainFrame() { return view_->webview()->mainFrame(); } void RenderViewTest::ExecuteJavaScript(const char* js) { GetMainFrame()->executeScript(WebScriptSource(WebString::fromUTF8(js))); } void RenderViewTest::LoadHTML(const char* html) { std::string url_str = "data:text/html;charset=utf-8,"; url_str.append(html); GURL url(url_str); GetMainFrame()->loadRequest(WebURLRequest(url)); // The load actually happens asynchronously, so we pump messages to process // the pending continuation. ProcessPendingMessages(); } void RenderViewTest::SetUp() { sandbox_init_wrapper_.reset(new SandboxInitWrapper()); command_line_.reset(new CommandLine(CommandLine::ARGUMENTS_ONLY)); params_.reset(new MainFunctionParams(*command_line_, *sandbox_init_wrapper_, NULL)); platform_.reset(new RendererMainPlatformDelegate(*params_)); platform_->PlatformInitialize(); // Setting flags and really doing anything with WebKit is fairly fragile and // hacky, but this is the world we live in... webkit_glue::SetJavaScriptFlags(L" --expose-gc"); WebKit::initialize(&webkitclient_); WebScriptController::registerExtension(BaseJsV8Extension::Get()); WebScriptController::registerExtension(JsonSchemaJsV8Extension::Get()); WebScriptController::registerExtension(EventBindings::Get()); WebScriptController::registerExtension(ExtensionApiTestV8Extension::Get()); WebScriptController::registerExtension(ExtensionProcessBindings::Get()); WebScriptController::registerExtension(RendererExtensionBindings::Get()); EventBindings::SetRenderThread(&render_thread_); // TODO(aa): Should some of this go to some other inheriting class? std::vector names; ExtensionFunctionDispatcher::GetAllFunctionNames(&names); ExtensionProcessBindings::SetFunctionNames(names); std::vector permissions( Extension::kPermissionNames, Extension::kPermissionNames + Extension::kNumPermissions); ExtensionProcessBindings::SetAPIPermissions("", permissions); mock_process_.reset(new MockProcess()); render_thread_.set_routing_id(kRouteId); // This needs to pass the mock render thread to the view. view_ = RenderView::Create(&render_thread_, 0, kOpenerId, RendererPreferences(), WebPreferences(), new SharedRenderViewCounter(0), kRouteId); // Attach a pseudo keyboard device to this object. mock_keyboard_.reset(new MockKeyboard()); } void RenderViewTest::TearDown() { // Try very hard to collect garbage before shutting down. GetMainFrame()->collectGarbage(); GetMainFrame()->collectGarbage(); render_thread_.SendCloseMessage(); // Run the loop so the release task from the renderwidget executes. ProcessPendingMessages(); EventBindings::SetRenderThread(NULL); view_ = NULL; mock_process_.reset(); // After resetting the view_ and mock_process_ we may get some new tasks // which need to be processed before shutting down WebKit // (http://crbug.com/21508). msg_loop_.RunAllPending(); WebKit::shutdown(); mock_keyboard_.reset(); platform_->PlatformUninitialize(); platform_.reset(); params_.reset(); command_line_.reset(); sandbox_init_wrapper_.reset(); } int RenderViewTest::SendKeyEvent(MockKeyboard::Layout layout, int key_code, MockKeyboard::Modifiers modifiers, std::wstring* output) { #if defined(OS_WIN) // Retrieve the Unicode character for the given tuple (keyboard-layout, // key-code, and modifiers). // Exit when a keyboard-layout driver cannot assign a Unicode character to // the tuple to prevent sending an invalid key code to the RenderView object. CHECK(mock_keyboard_.get()); CHECK(output); int length = mock_keyboard_->GetCharacters(layout, key_code, modifiers, output); if (length != 1) return -1; // Create IPC messages from Windows messages and send them to our // back-end. // A keyboard event of Windows consists of three Windows messages: // WM_KEYDOWN, WM_CHAR, and WM_KEYUP. // WM_KEYDOWN and WM_KEYUP sends virtual-key codes. On the other hand, // WM_CHAR sends a composed Unicode character. NativeWebKeyboardEvent keydown_event(NULL, WM_KEYDOWN, key_code, 0); SendNativeKeyEvent(keydown_event); NativeWebKeyboardEvent char_event(NULL, WM_CHAR, (*output)[0], 0); SendNativeKeyEvent(char_event); NativeWebKeyboardEvent keyup_event(NULL, WM_KEYUP, key_code, 0); SendNativeKeyEvent(keyup_event); return length; #else NOTIMPLEMENTED(); return L'\0'; #endif } void RenderViewTest::SendNativeKeyEvent( const NativeWebKeyboardEvent& key_event) { scoped_ptr input_message(new ViewMsg_HandleInputEvent(0)); input_message->WriteData(reinterpret_cast(&key_event), sizeof(WebKit::WebKeyboardEvent)); view_->OnHandleInputEvent(*input_message); }