// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/test/webdriver/keycode_text_conversion.h" #import #include #include "base/mac/scoped_cftyperef.h" #include "base/utf_string_conversions.h" #include "chrome/common/automation_constants.h" #include "ui/base/keycodes/keyboard_code_conversion_mac.h" namespace webdriver { std::string ConvertKeyCodeToText(ui::KeyboardCode key_code, int modifiers) { int mac_key_code = 0; { unichar character, unmodified_character; mac_key_code = ui::MacKeyCodeForWindowsKeyCode( key_code, 0, &character, &unmodified_character); } if (mac_key_code < 0) return ""; int mac_modifiers = 0; if (modifiers & automation::kShiftKeyMask) mac_modifiers |= shiftKey; if (modifiers & automation::kControlKeyMask) mac_modifiers |= controlKey; if (modifiers & automation::kAltKeyMask) mac_modifiers |= optionKey; if (modifiers & automation::kMetaKeyMask) mac_modifiers |= cmdKey; // Convert EventRecord modifiers to format UCKeyTranslate accepts. See docs // on UCKeyTranslate for more info. UInt32 modifier_key_state = (mac_modifiers >> 8) & 0xFF; base::mac::ScopedCFTypeRef input_source_copy( TISCopyCurrentKeyboardLayoutInputSource()); CFDataRef layout_data = static_cast(TISGetInputSourceProperty( input_source_copy, kTISPropertyUnicodeKeyLayoutData)); UInt32 dead_key_state = 0; UniCharCount char_count = 0; UniChar character = 0; OSStatus status = UCKeyTranslate( reinterpret_cast(CFDataGetBytePtr(layout_data)), static_cast(mac_key_code), kUCKeyActionDown, modifier_key_state, LMGetKbdLast(), kUCKeyTranslateNoDeadKeysBit, &dead_key_state, 1, &char_count, &character); if (status == noErr && char_count == 1 && !std::iscntrl(character)) { string16 text; text.push_back(character); return UTF16ToUTF8(text); } else { return ""; } } bool ConvertCharToKeyCode( char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) { string16 key_string; key_string.push_back(key); std::string key_string_utf8 = UTF16ToUTF8(key_string); bool found_code = false; // There doesn't seem to be a way to get a mac key code for a given unicode // character. So here we check every key code to see if it produces the // right character. We could cache the results and regenerate everytime the // language changes, but this brute force technique has negligble performance // effects (on my laptop it is a submillisecond difference). for (int i = 0; i < 256; ++i) { ui::KeyboardCode code = static_cast(i); // Skip the numpad keys. if (code >= ui::VKEY_NUMPAD0 && code <= ui::VKEY_DIVIDE) continue; found_code = key_string_utf8 == ConvertKeyCodeToText(code, 0); if (!found_code && key_string_utf8 == ConvertKeyCodeToText( code, automation::kShiftKeyMask)) { *necessary_modifiers = automation::kShiftKeyMask; found_code = true; } if (found_code) { *key_code = code; break; } } return found_code; } } // namespace webdriver