// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_VIEWS_BITMAP_SCROLL_BAR_H__ #define CHROME_VIEWS_BITMAP_SCROLL_BAR_H__ #include "chrome/views/button.h" #include "chrome/views/menu.h" #include "chrome/views/repeat_controller.h" #include "chrome/views/scroll_bar.h" namespace views { namespace { class BitmapScrollBarThumb; } /////////////////////////////////////////////////////////////////////////////// // // BitmapScrollBar // // A ScrollBar subclass that implements a scroll bar rendered using bitmaps // that the user provides. There are bitmaps for the up and down buttons, as // well as for the thumb and track. This is intended for creating UIs that // have customized, non-native appearances, like floating HUDs etc. // // Maybe TODO(beng): (Cleanup) If we need to, we may want to factor rendering // out of this altogether and have the user supply // Background impls for each component, and just use those // to render, so that for example we get native theme // rendering. // /////////////////////////////////////////////////////////////////////////////// class BitmapScrollBar : public ScrollBar, public BaseButton::ButtonListener, public ContextMenuController, public Menu::Delegate { public: BitmapScrollBar(bool horizontal, bool show_scroll_buttons); virtual ~BitmapScrollBar() { } // Get the bounds of the "track" area that the thumb is free to slide within. gfx::Rect GetTrackBounds() const; // A list of parts that the user may supply bitmaps for. enum ScrollBarPart { // The button used to represent scrolling up/left by 1 line. PREV_BUTTON = 0, // The button used to represent scrolling down/right by 1 line. // IMPORTANT: The code assumes the prev and next // buttons have equal width and equal height. NEXT_BUTTON, // The top/left segment of the thumb on the scrollbar. THUMB_START_CAP, // The tiled background image of the thumb. THUMB_MIDDLE, // The bottom/right segment of the thumb on the scrollbar. THUMB_END_CAP, // The grippy that is rendered in the center of the thumb. THUMB_GRIPPY, // The tiled background image of the thumb track. THUMB_TRACK, PART_COUNT }; // Sets the bitmap to be rendered for the specified part and state. void SetImage(ScrollBarPart part, BaseButton::ButtonState state, SkBitmap* bitmap); // An enumeration of different amounts of incremental scroll, representing // events sent from different parts of the UI/keyboard. enum ScrollAmount { SCROLL_NONE = 0, SCROLL_START, SCROLL_END, SCROLL_PREV_LINE, SCROLL_NEXT_LINE, SCROLL_PREV_PAGE, SCROLL_NEXT_PAGE, }; // Scroll the contents by the specified type (see ScrollAmount above). void ScrollByAmount(ScrollAmount amount); // Scroll the contents to the appropriate position given the supplied // position of the thumb (thumb track coordinates). If |scroll_to_middle| is // true, then the conversion assumes |thumb_position| is in the middle of the // thumb rather than the top. void ScrollToThumbPosition(int thumb_position, bool scroll_to_middle); // Scroll the contents by the specified offset (contents coordinates). void ScrollByContentsOffset(int contents_offset); // View overrides: virtual gfx::Size GetPreferredSize(); virtual void Paint(ChromeCanvas* canvas); virtual void Layout(); virtual bool OnMousePressed(const MouseEvent& event); virtual void OnMouseReleased(const MouseEvent& event, bool canceled); virtual bool OnMouseWheel(const MouseWheelEvent& event); virtual bool OnKeyPressed(const KeyEvent& event); // BaseButton::ButtonListener overrides: virtual void ButtonPressed(BaseButton* sender); // ScrollBar overrides: virtual void Update(int viewport_size, int content_size, int contents_scroll_offset); virtual int GetLayoutSize() const; virtual int GetPosition() const; // ContextMenuController overrides. virtual void ShowContextMenu(View* source, int x, int y, bool is_mouse_gesture); // Menu::Delegate overrides: virtual std::wstring GetLabel(int id) const; virtual bool IsCommandEnabled(int id) const; virtual void ExecuteCommand(int id); private: // Called when the mouse is pressed down in the track area. void TrackClicked(); // Responsible for scrolling the contents and also updating the UI to the // current value of the Scroll Offset. void ScrollContentsToOffset(); // Returns the size (width or height) of the track area of the ScrollBar. int GetTrackSize() const; // Calculate the position of the thumb within the track based on the // specified scroll offset of the contents. int CalculateThumbPosition(int contents_scroll_offset) const; // Calculates the current value of the contents offset (contents coordinates) // based on the current thumb position (thumb track coordinates). See // |ScrollToThumbPosition| for an explanation of |scroll_to_middle|. int CalculateContentsOffset(int thumb_position, bool scroll_to_middle) const; // Called when the state of the thumb track changes (e.g. by the user // pressing the mouse button down in it). void SetThumbTrackState(BaseButton::ButtonState state); // The thumb needs to be able to access the part images. friend BitmapScrollBarThumb; SkBitmap* images_[PART_COUNT][BaseButton::kButtonStateCount]; // The size of the scrolled contents, in pixels. int contents_size_; // The current amount the contents is offset by in the viewport. int contents_scroll_offset_; // Up/Down/Left/Right buttons and the Thumb. Button* prev_button_; Button* next_button_; BitmapScrollBarThumb* thumb_; // The state of the scrollbar track. Typically, the track will highlight when // the user presses the mouse on them (during page scrolling). BaseButton::ButtonState thumb_track_state_; // The last amount of incremental scroll that this scrollbar performed. This // is accessed by the callbacks for the auto-repeat up/down buttons to know // what direction to repeatedly scroll in. ScrollAmount last_scroll_amount_; // An instance of a RepeatController which scrolls the scrollbar continuously // as the user presses the mouse button down on the up/down buttons or the // track. RepeatController repeater_; // The position of the mouse within the scroll bar when the context menu // was invoked. int context_menu_mouse_position_; // True if the scroll buttons at each end of the scroll bar should be shown. bool show_scroll_buttons_; DISALLOW_EVIL_CONSTRUCTORS(BitmapScrollBar); }; } // namespace views #endif // #ifndef CHROME_VIEWS_BITMAP_SCROLL_BAR_H__