// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "chrome/views/chrome_menu.h" #include #include #include #include "base/base_drag_source.h" #include "base/gfx/native_theme.h" #include "base/gfx/skia_utils.h" #include "base/message_loop.h" #include "base/task.h" #include "base/timer.h" #include "base/win_util.h" #include "chrome/browser/drag_utils.h" #include "chrome/common/gfx/chrome_canvas.h" #include "chrome/common/gfx/color_utils.h" #include "chrome/common/l10n_util.h" #include "chrome/common/os_exchange_data.h" #include "chrome/views/border.h" #include "chrome/views/hwnd_view_container.h" #include "generated_resources.h" // Margins between the top of the item and the label. static const int kItemTopMargin = 3; // Margins between the bottom of the item and the label. static const int kItemBottomMargin = 4; // Margins between the left of the item and the icon. static const int kItemLeftMargin = 4; // Padding between the label and submenu arrow. static const int kLabelToArrowPadding = 10; // Padding between the arrow and the edge. static const int kArrowToEdgePadding = 5; // Padding between the icon and label. static const int kIconToLabelPadding = 8; // Padding between the gutter and label. static const int kGutterToLabel = 5; // Height of the scroll arrow. // This goes up to 4 with large fonts, but this is close enough for now. static const int kScrollArrowHeight = 3; // Size of the check. This comes from the OS. static int check_width; static int check_height; // Size of the submenu arrow. This comes from the OS. static int arrow_width; static int arrow_height; // Width of the gutter. Only used if render_gutter is true. static int gutter_width; // Margins between the right of the item and the label. static int item_right_margin; // X-coordinate of where the label starts. static int label_start; // Height of the separator. static int separator_height; // Padding around the edges of the submenu. static const int kSubmenuBorderSize = 3; // Amount to inset submenus. static const int kSubmenuHorizontalInset = 3; // Delay, in ms, between when menus are selected are moused over and the menu // appears. static const int kShowDelay = 400; // Amount of time from when the drop exits the menu and the menu is hidden. static const int kCloseOnExitTime = 1200; // Height of the drop indicator. This should be an event number. static const int kDropIndicatorHeight = 2; // Color of the drop indicator. static const SkColor kDropIndicatorColor = SK_ColorBLACK; // Whether or not the gutter should be rendered. The gutter is specific to // Vista. static bool render_gutter = false; // Max width of a menu. There does not appear to be an OS value for this, yet // both IE and FF restrict the max width of a menu. static const LONG kMaxMenuWidth = 400; // Period of the scroll timer (in milliseconds). static const int kScrollTimerMS = 30; // Preferred height of menu items. Reset every time a menu is run. static int pref_menu_height; using gfx::NativeTheme; namespace ChromeViews { // Calculates all sizes that we can from the OS. // // This is invoked prior to Running a menu. void UpdateMenuPartSizes() { HDC dc = GetDC(NULL); RECT bounds = { 0, 0, 200, 200 }; SIZE check_size; if (NativeTheme::instance()->GetThemePartSize( NativeTheme::MENU, dc, MENU_POPUPCHECK, MC_CHECKMARKNORMAL, &bounds, TS_TRUE, &check_size) == S_OK) { check_width = check_size.cx; check_height = check_size.cy; } else { check_width = GetSystemMetrics(SM_CXMENUCHECK); check_height = GetSystemMetrics(SM_CYMENUCHECK); } SIZE arrow_size; if (NativeTheme::instance()->GetThemePartSize( NativeTheme::MENU, dc, MENU_POPUPSUBMENU, MSM_NORMAL, &bounds, TS_TRUE, &arrow_size) == S_OK) { arrow_width = arrow_size.cx; arrow_height = arrow_size.cy; } else { // Sadly I didn't see a specify metrics for this. arrow_width = GetSystemMetrics(SM_CXMENUCHECK); arrow_height = GetSystemMetrics(SM_CYMENUCHECK); } SIZE gutter_size; if (NativeTheme::instance()->GetThemePartSize( NativeTheme::MENU, dc, MENU_POPUPGUTTER, MSM_NORMAL, &bounds, TS_TRUE, &gutter_size) == S_OK) { gutter_width = gutter_size.cx; render_gutter = true; } else { gutter_width = 0; render_gutter = false; } SIZE separator_size; if (NativeTheme::instance()->GetThemePartSize( NativeTheme::MENU, dc, MENU_POPUPSEPARATOR, MSM_NORMAL, &bounds, TS_TRUE, &separator_size) == S_OK) { separator_height = separator_size.cy; } else { separator_height = GetSystemMetrics(SM_CYMENU) / 2; } item_right_margin = kLabelToArrowPadding + arrow_width + kArrowToEdgePadding; label_start = kItemLeftMargin + check_width + kIconToLabelPadding; if (render_gutter) label_start += gutter_width + kGutterToLabel; ReleaseDC(NULL, dc); CSize pref; MenuItemView menu_item(NULL); menu_item.SetTitle(L"blah"); // Text doesn't matter here. menu_item.GetPreferredSize(&pref); pref_menu_height = pref.cy; } namespace { // Convenience for scrolling the view such that the origin is visible. static void ScrollToVisible(View* view) { view->ScrollRectToVisible(0, 0, view->GetWidth(), view->GetHeight()); } // MenuScrollTask -------------------------------------------------------------- // MenuScrollTask is used when the SubmenuView does not all fit on screen and // the mouse is over the scroll up/down buttons. MenuScrollTask schedules itself // with the TimerManager. When Run is invoked MenuScrollTask scrolls // appropriately. class MenuScrollTask : public Task { public: MenuScrollTask() : submenu_(NULL) { pixels_per_second_ = pref_menu_height * 20; } virtual ~MenuScrollTask() { StopScrolling(); } virtual void Run() { DCHECK(submenu_); gfx::Rect vis_rect = submenu_->GetVisibleBounds(); const int delta_y = static_cast( (Time::Now() - start_scroll_time_).InMilliseconds() * pixels_per_second_ / 1000); int target_y = start_y_; if (is_scrolling_up_) target_y = std::max(0, target_y - delta_y); else target_y = std::min(submenu_->GetHeight() - vis_rect.height(), target_y + delta_y); submenu_->ScrollRectToVisible(vis_rect.x(), target_y, vis_rect.width(), vis_rect.height()); } void Update(const MenuController::MenuPart& part) { if (!part.is_scroll()) { StopScrolling(); return; } DCHECK(part.submenu); SubmenuView* new_menu = part.submenu; bool new_is_up = (part.type == MenuController::MenuPart::SCROLL_UP); if (new_menu == submenu_ && is_scrolling_up_ == new_is_up) return; start_scroll_time_ = Time::Now(); start_y_ = part.submenu->GetVisibleBounds().y(); submenu_ = new_menu; is_scrolling_up_ = new_is_up; if (!scrolling_timer_.get()) { scrolling_timer_.reset(new Timer(kScrollTimerMS, this, true)); TimerManager* tm = MessageLoop::current()->timer_manager(); tm->StartTimer(scrolling_timer_.get()); } } void StopScrolling() { if (scrolling_timer_.get()) { TimerManager* tm = MessageLoop::current()->timer_manager(); tm->StopTimer(scrolling_timer_.get()); scrolling_timer_.reset(NULL); submenu_ = NULL; } } // The menu being scrolled. Returns null if not scrolling. SubmenuView* submenu() const { return submenu_; } private: // SubmenuView being scrolled. SubmenuView* submenu_; // Direction scrolling. bool is_scrolling_up_; // Timer to periodically scroll. scoped_ptr scrolling_timer_; // Time we started scrolling at. Time start_scroll_time_; // How many pixels to scroll per second. int pixels_per_second_; // Y-coordinate of submenu_view_ when scrolling started. int start_y_; DISALLOW_EVIL_CONSTRUCTORS(MenuScrollTask); }; // MenuScrollButton ------------------------------------------------------------ // MenuScrollButton is used for the scroll buttons when not all menu items fit // on screen. MenuScrollButton forwards appropriate events to the // MenuController. class MenuScrollButton : public View { public: explicit MenuScrollButton(SubmenuView* host, bool is_up) : host_(host), is_up_(is_up), // Make our height the same as that of other MenuItemViews. pref_height_(pref_menu_height) { } virtual void GetPreferredSize(CSize* out) { out->cx = kScrollArrowHeight * 2 - 1; out->cy = pref_height_; } virtual bool CanDrop(const OSExchangeData& data) { DCHECK(host_->GetMenuItem()->GetMenuController()); return true; // Always return true so that drop events are targeted to us. } virtual void OnDragEntered(const DropTargetEvent& event) { DCHECK(host_->GetMenuItem()->GetMenuController()); host_->GetMenuItem()->GetMenuController()->OnDragEnteredScrollButton( host_, is_up_); } virtual int OnDragUpdated(const DropTargetEvent& event) { return DragDropTypes::DRAG_NONE; } virtual void OnDragExited() { DCHECK(host_->GetMenuItem()->GetMenuController()); host_->GetMenuItem()->GetMenuController()->OnDragExitedScrollButton(host_); } virtual int OnPerformDrop(const DropTargetEvent& event) { return DragDropTypes::DRAG_NONE; } virtual void Paint(ChromeCanvas* canvas) { HDC dc = canvas->beginPlatformPaint(); // The background. RECT item_bounds = { 0, 0, GetWidth(), GetHeight() }; NativeTheme::instance()->PaintMenuItemBackground( NativeTheme::MENU, dc, MENU_POPUPITEM, MPI_NORMAL, false, &item_bounds); // Then the arrow. int x = GetWidth() / 2; int y = (GetHeight() - kScrollArrowHeight) / 2; int delta_y = 1; if (!is_up_) { delta_y = -1; y += kScrollArrowHeight; } SkColor arrow_color = color_utils::GetSysSkColor(COLOR_MENUTEXT); for (int i = 0; i < kScrollArrowHeight; ++i, --x, y += delta_y) canvas->FillRectInt(arrow_color, x, y, (i * 2) + 1, 1); canvas->endPlatformPaint(); } private: // SubmenuView we were created for. SubmenuView* host_; // Direction of the button. bool is_up_; // Preferred height. int pref_height_; DISALLOW_EVIL_CONSTRUCTORS(MenuScrollButton); }; // MenuScrollView -------------------------------------------------------------- // MenuScrollView is a viewport for the SubmenuView. It's reason to exist is so // that ScrollRectToVisible works. // // NOTE: It is possible to use ScrollView directly (after making it deal with // null scrollbars), but clicking on a child of ScrollView forces the window to // become active, which we don't want. As we really only need a fraction of // what ScrollView does, we use a one off variant. class MenuScrollView : public View { public: explicit MenuScrollView(View* child) { AddChildView(child); } virtual void ScrollRectToVisible(int x, int y, int width, int height) { // NOTE: this assumes we only want to scroll in the y direction. View* child = GetContents(); // Convert y to view's coordinates. y -= child->GetY(); CSize pref; child->GetPreferredSize(&pref); // Constrain y to make sure we don't show past the bottom of the view. y = std::max(0, std::min(static_cast(pref.cy) - GetHeight(), y)); child->SetY(-y); } // Returns the contents, which is the SubmenuView. View* GetContents() { return GetChildViewAt(0); } private: DISALLOW_EVIL_CONSTRUCTORS(MenuScrollView); }; // MenuScrollViewContainer ----------------------------------------------------- // MenuScrollViewContainer contains the SubmenuView (through a MenuScrollView) // and two scroll buttons. The scroll buttons are only visible and enabled if // the preferred height of the SubmenuView is bigger than our bounds. class MenuScrollViewContainer : public View { public: explicit MenuScrollViewContainer(SubmenuView* content_view) { scroll_up_button_ = new MenuScrollButton(content_view, true); scroll_down_button_ = new MenuScrollButton(content_view, false); AddChildView(scroll_up_button_); AddChildView(scroll_down_button_); scroll_view_ = new MenuScrollView(content_view); AddChildView(scroll_view_); SetBorder( Border::CreateEmptyBorder(kSubmenuBorderSize, kSubmenuBorderSize, kSubmenuBorderSize, kSubmenuBorderSize)); } virtual void Paint(ChromeCanvas* canvas) { HDC dc = canvas->beginPlatformPaint(); CRect bounds(0, 0, GetWidth(), GetHeight()); NativeTheme::instance()->PaintMenuBackground( NativeTheme::MENU, dc, MENU_POPUPBACKGROUND, 0, &bounds); canvas->endPlatformPaint(); } View* scroll_down_button() { return scroll_down_button_; } View* scroll_up_button() { return scroll_up_button_; } virtual void Layout() { gfx::Insets insets = GetInsets(); int x = insets.left(); int y = insets.top(); int width = GetWidth() - insets.width(); int content_height = GetHeight() - insets.height(); if (!scroll_up_button_->IsVisible()) { scroll_view_->SetBounds(x, y, width, content_height); scroll_view_->Layout(); return; } CSize pref; scroll_up_button_->GetPreferredSize(&pref); scroll_up_button_->SetBounds(x, y, width, pref.cy); content_height -= pref.cy; const int scroll_view_y = y + pref.cy; scroll_down_button_->GetPreferredSize(&pref); scroll_down_button_->SetBounds(x, GetHeight() - pref.cy - insets.top(), width, pref.cy); content_height -= pref.cy; scroll_view_->SetBounds(x, scroll_view_y, width, content_height); scroll_view_->Layout(); } virtual void DidChangeBounds(const CRect& previous, const CRect& current) { CSize content_pref; scroll_view_->GetContents()->GetPreferredSize(&content_pref); scroll_up_button_->SetVisible(content_pref.cy > GetHeight()); scroll_down_button_->SetVisible(content_pref.cy > GetHeight()); } virtual void GetPreferredSize(CSize* out) { scroll_view_->GetContents()->GetPreferredSize(out); gfx::Insets insets = GetInsets(); out->cx += insets.width(); out->cy += insets.height(); } private: // The scroll buttons. View* scroll_up_button_; View* scroll_down_button_; // The scroll view. MenuScrollView* scroll_view_; DISALLOW_EVIL_CONSTRUCTORS(MenuScrollViewContainer); }; // MenuSeparator --------------------------------------------------------------- // Renders a separator. class MenuSeparator : public View { public: MenuSeparator() { } void Paint(ChromeCanvas* canvas) { // The gutter is rendered before the background. int start_x = 0; int start_y = GetHeight() / 3; HDC dc = canvas->beginPlatformPaint(); if (render_gutter) { // If render_gutter is true, we're on Vista and need to render the // gutter, then indent the separator from the gutter. RECT gutter_bounds = { label_start - kGutterToLabel - gutter_width, 0, 0, GetHeight() }; gutter_bounds.right = gutter_bounds.left + gutter_width; NativeTheme::instance()->PaintMenuGutter(dc, MENU_POPUPGUTTER, MPI_NORMAL, &gutter_bounds); start_x = gutter_bounds.left + gutter_width; start_y = 0; } RECT separator_bounds = { start_x, start_y, GetWidth(), GetHeight() }; NativeTheme::instance()->PaintMenuSeparator(dc, MENU_POPUPSEPARATOR, MPI_NORMAL, &separator_bounds); canvas->endPlatformPaint(); } void GetPreferredSize(CSize* out) { out->cx = 10; // Just in case we're the only item in a menu. out->cy = separator_height; } private: DISALLOW_EVIL_CONSTRUCTORS(MenuSeparator); }; // MenuHostRootView ---------------------------------------------------------- // MenuHostRootView is the RootView of the window showing the menu. // SubmenuView's scroll view is added as a child of MenuHostRootView. // MenuHostRootView forwards relevant events to the MenuController. // // As all the menu items are owned by the root menu item, care must be taken // such that when MenuHostRootView is deleted it doesn't delete the menu items. class MenuHostRootView : public RootView { public: explicit MenuHostRootView(ViewContainer* container, SubmenuView* submenu) : RootView(container, true), submenu_(submenu), forward_drag_to_menu_controller_(true), suspend_events_(false) { #ifdef DEBUG_MENU DLOG(INFO) << " new MenuHostRootView " << this; #endif } virtual bool OnMousePressed(const MouseEvent& event) { if (suspend_events_) return true; forward_drag_to_menu_controller_ = ((event.GetX() < 0 || event.GetY() < 0 || event.GetX() >= GetWidth() || event.GetY() >= GetHeight()) || !RootView::OnMousePressed(event)); if (forward_drag_to_menu_controller_) GetMenuController()->OnMousePressed(submenu_, event); return true; } virtual bool OnMouseDragged(const MouseEvent& event) { if (suspend_events_) return true; if (forward_drag_to_menu_controller_) { #ifdef DEBUG_MENU DLOG(INFO) << " MenuHostRootView::OnMouseDragged source=" << submenu_; #endif GetMenuController()->OnMouseDragged(submenu_, event); return true; } return RootView::OnMouseDragged(event); } virtual void OnMouseReleased(const MouseEvent& event, bool canceled) { if (suspend_events_) return; RootView::OnMouseReleased(event, canceled); if (forward_drag_to_menu_controller_) { if (canceled) { GetMenuController()->Cancel(true); } else { GetMenuController()->OnMouseReleased(submenu_, event); } forward_drag_to_menu_controller_ = false; } } virtual void OnMouseMoved(const MouseEvent& event) { if (suspend_events_) return; RootView::OnMouseMoved(event); GetMenuController()->OnMouseMoved(submenu_, event); } virtual void ProcessOnMouseExited() { if (suspend_events_) return; RootView::ProcessOnMouseExited(); } virtual bool ProcessMouseWheelEvent(const MouseWheelEvent& e) { // RootView::ProcessMouseWheelEvent forwards to the focused view. We don't // have a focused view, so we need to override this then forward to // the menu. return submenu_->OnMouseWheel(e); } void SuspendEvents() { suspend_events_ = true; } private: MenuController* GetMenuController() { return submenu_->GetMenuItem()->GetMenuController(); } /// The SubmenuView we contain. SubmenuView* submenu_; // Whether mouse dragged/released should be forwarded to the MenuController. bool forward_drag_to_menu_controller_; // Whether events are suspended. If true, no events are forwarded to the // MenuController. bool suspend_events_; DISALLOW_EVIL_CONSTRUCTORS(MenuHostRootView); }; // MenuHost ------------------------------------------------------------------ // MenuHost is the window responsible for showing a single menu. // // Similar to MenuHostRootView, care must be taken such that when MenuHost is // deleted, it doesn't delete the menu items. MenuHost is closed via a // DelayedClosed, which avoids timing issues with deleting the window while // capture or events are directed at it. class MenuHost : public HWNDViewContainer { public: MenuHost(SubmenuView* submenu) : closed_(false), submenu_(submenu), owns_capture_(false) { set_window_style(WS_POPUP); set_initial_class_style( (win_util::GetWinVersion() < win_util::WINVERSION_XP) ? 0 : CS_DROPSHADOW); is_mouse_down_ = ((GetKeyState(VK_LBUTTON) & 0x80) || (GetKeyState(VK_RBUTTON) & 0x80) || (GetKeyState(VK_MBUTTON) & 0x80) || (GetKeyState(VK_XBUTTON1) & 0x80) || (GetKeyState(VK_XBUTTON2) & 0x80)); // Mouse clicks shouldn't give us focus. set_window_ex_style(WS_EX_TOPMOST | WS_EX_NOACTIVATE); } void Init(HWND parent, const gfx::Rect& bounds, View* contents_view, bool do_capture) { HWNDViewContainer::Init(parent, bounds, contents_view, true); // We don't want to take focus away from the hosting window. ShowWindow(SW_SHOWNA); owns_capture_ = do_capture; if (do_capture) { SetCapture(); has_capture_ = true; #ifdef DEBUG_MENU DLOG(INFO) << "Doing capture"; #endif } } virtual void Hide() { if (closed_) { // We're already closed, nothing to do. // This is invoked twice if the first time just hid us, and the second // time deleted Closed (deleted) us. return; } // The menus are freed separately, and possibly before the window is closed, // remove them so that View doesn't try to access deleted objects. static_cast(GetRootView())->SuspendEvents(); GetRootView()->RemoveAllChildViews(false); closed_ = true; ReleaseCapture(); HWNDViewContainer::Hide(); } virtual void OnCaptureChanged(HWND hwnd) { HWNDViewContainer::OnCaptureChanged(hwnd); owns_capture_ = false; #ifdef DEBUG_MENU DLOG(INFO) << "Capture changed"; #endif } void ReleaseCapture() { if (owns_capture_) { #ifdef DEBUG_MENU DLOG(INFO) << "released capture"; #endif owns_capture_ = false; ::ReleaseCapture(); } } protected: // Overriden to create MenuHostRootView. virtual RootView* CreateRootView() { return new MenuHostRootView(this, submenu_); } virtual void OnCancelMode() { if (!closed_) { #ifdef DEBUG_MENU DLOG(INFO) << "OnCanceMode, closing menu"; #endif submenu_->GetMenuItem()->GetMenuController()->Cancel(true); } } // Overriden to return false, we do NOT want to release capture on mouse // release. virtual bool ReleaseCaptureOnMouseReleased() { return false; } private: // If true, we've been closed. bool closed_; // If true, we own the capture and need to release it. bool owns_capture_; // The view we contain. SubmenuView* submenu_; DISALLOW_EVIL_CONSTRUCTORS(MenuHost); }; // EmptyMenuMenuItem --------------------------------------------------------- // EmptyMenuMenuItem is used when a menu has no menu items. EmptyMenuMenuItem // is itself a MenuItemView, but it uses a different ID so that it isn't // identified as a MenuItemView. class EmptyMenuMenuItem : public MenuItemView { public: // ID used for EmptyMenuMenuItem. static const int kEmptyMenuItemViewID; EmptyMenuMenuItem(MenuItemView* parent) : MenuItemView(parent, 0, NORMAL) { SetTitle(l10n_util::GetString(IDS_MENU_EMPTY_SUBMENU)); // Set this so that we're not identified as a normal menu item. SetID(kEmptyMenuItemViewID); SetEnabled(false); } private: DISALLOW_EVIL_CONSTRUCTORS(EmptyMenuMenuItem); }; // static const int EmptyMenuMenuItem::kEmptyMenuItemViewID = MenuItemView::kMenuItemViewID + 1; } // namespace // SubmenuView --------------------------------------------------------------- SubmenuView::SubmenuView(MenuItemView* parent) : parent_menu_item_(parent), host_(NULL), drop_item_(NULL), scroll_view_container_(NULL) { DCHECK(parent); // We'll delete ourselves, otherwise the ScrollView would delete us on close. SetParentOwned(false); } SubmenuView::~SubmenuView() { DCHECK(!host_); delete scroll_view_container_; } int SubmenuView::GetMenuItemCount() { int count = 0; for (int i = 0; i < GetChildViewCount(); ++i) { if (GetChildViewAt(i)->GetID() == MenuItemView::kMenuItemViewID) count++; } return count; } MenuItemView* SubmenuView::GetMenuItemAt(int index) { for (int i = 0, count = 0; i < GetChildViewCount(); ++i) { if (GetChildViewAt(i)->GetID() == MenuItemView::kMenuItemViewID && count++ == index) { return static_cast(GetChildViewAt(i)); } } NOTREACHED(); return NULL; } void SubmenuView::Layout() { // We're in a ScrollView, and need to set our width/height ourselves. View* parent = GetParent(); if (!parent) return; CSize pref; GetPreferredSize(&pref); SetBounds(GetX(), GetY(), parent->GetWidth(), pref.cy); gfx::Insets insets = GetInsets(); int x = insets.left(); int y = insets.top(); int menu_item_width = GetWidth() - insets.width(); for (int i = 0; i < GetChildViewCount(); ++i) { View* child = GetChildViewAt(i); CSize child_pref_size; child->GetPreferredSize(&child_pref_size); child->SetBounds(x, y, menu_item_width, child_pref_size.cy); y += child_pref_size.cy; } } void SubmenuView::GetPreferredSize(CSize* out) { if (GetChildViewCount() == 0) { out->SetSize(0, 0); return; } int max_width = 0; int height = 0; for (int i = 0; i < GetChildViewCount(); ++i) { View* child = GetChildViewAt(i); CSize child_pref_size; child->GetPreferredSize(&child_pref_size); max_width = std::max(max_width, static_cast(child_pref_size.cx)); height += child_pref_size.cy; } gfx::Insets insets = GetInsets(); out->SetSize(max_width + insets.width(), height + insets.height()); } void SubmenuView::DidChangeBounds(const CRect& previous, const CRect& current) { SchedulePaint(); } void SubmenuView::PaintChildren(ChromeCanvas* canvas) { View::PaintChildren(canvas); if (drop_item_ && drop_position_ != MenuDelegate::DROP_ON) PaintDropIndicator(canvas, drop_item_, drop_position_); } bool SubmenuView::CanDrop(const OSExchangeData& data) { DCHECK(GetMenuItem()->GetMenuController()); return GetMenuItem()->GetMenuController()->CanDrop(this, data); } void SubmenuView::OnDragEntered(const DropTargetEvent& event) { DCHECK(GetMenuItem()->GetMenuController()); GetMenuItem()->GetMenuController()->OnDragEntered(this, event); } int SubmenuView::OnDragUpdated(const DropTargetEvent& event) { DCHECK(GetMenuItem()->GetMenuController()); return GetMenuItem()->GetMenuController()->OnDragUpdated(this, event); } void SubmenuView::OnDragExited() { DCHECK(GetMenuItem()->GetMenuController()); GetMenuItem()->GetMenuController()->OnDragExited(this); } int SubmenuView::OnPerformDrop(const DropTargetEvent& event) { DCHECK(GetMenuItem()->GetMenuController()); return GetMenuItem()->GetMenuController()->OnPerformDrop(this, event); } bool SubmenuView::OnMouseWheel(const MouseWheelEvent& e) { gfx::Rect vis_bounds = GetVisibleBounds(); int menu_item_count = GetMenuItemCount(); if (vis_bounds.height() == GetHeight() || !menu_item_count) { // All menu items are visible, nothing to scroll. return true; } // Find the index of the first menu item whose y-coordinate is >= visible // y-coordinate. int first_vis_index = -1; for (int i = 0; i < menu_item_count; ++i) { MenuItemView* menu_item = GetMenuItemAt(i); if (menu_item->GetY() == vis_bounds.y()) { first_vis_index = i; break; } else if (menu_item->GetY() > vis_bounds.y()) { first_vis_index = std::max(0, i - 1); break; } } if (first_vis_index == -1) return true; // If the first item isn't entirely visible, make it visible, otherwise make // the next/previous one entirely visible. int delta = abs(e.GetOffset() / WHEEL_DELTA); bool scroll_up = (e.GetOffset() > 0); while (delta-- > 0) { int scroll_amount = 0; if (scroll_up) { if (GetMenuItemAt(first_vis_index)->GetY() == vis_bounds.y()) { if (first_vis_index != 0) { scroll_amount = GetMenuItemAt(first_vis_index - 1)->GetY() - vis_bounds.y(); first_vis_index--; } else { break; } } else { scroll_amount = GetMenuItemAt(first_vis_index)->GetY() - vis_bounds.y(); } } else { if (first_vis_index + 1 == GetMenuItemCount()) break; scroll_amount = GetMenuItemAt(first_vis_index + 1)->GetY() - vis_bounds.y(); if (GetMenuItemAt(first_vis_index)->GetY() == vis_bounds.y()) first_vis_index++; } ScrollRectToVisible(0, vis_bounds.y() + scroll_amount, vis_bounds.width(), vis_bounds.height()); vis_bounds = GetVisibleBounds(); } return true; } void SubmenuView::ShowAt(HWND parent, const gfx::Rect& bounds, bool do_capture) { DCHECK(!host_); host_ = new MenuHost(this); // Force construction of the scroll view container. GetScrollViewContainer(); // Make sure the first row is visible. ScrollRectToVisible(0, 0, 1, 1); host_->Init(parent, bounds, scroll_view_container_, do_capture); } void SubmenuView::Close(bool destroy_host) { if (host_) { if (destroy_host) { host_->Close(); host_ = NULL; } else { host_->Hide(); } } } void SubmenuView::ReleaseCapture() { host_->ReleaseCapture(); } void SubmenuView::SetDropMenuItem(MenuItemView* item, MenuDelegate::DropPosition position) { if (drop_item_ == item && drop_position_ == position) return; SchedulePaintForDropIndicator(drop_item_, drop_position_); drop_item_ = item; drop_position_ = position; SchedulePaintForDropIndicator(drop_item_, drop_position_); } bool SubmenuView::GetShowSelection(MenuItemView* item) { if (drop_item_ == NULL) return true; // Something is being dropped on one of this menus items. Show the // selection if the drop is on the passed in item and the drop position is // ON. return (drop_item_ == item && drop_position_ == MenuDelegate::DROP_ON); } MenuScrollViewContainer* SubmenuView::GetScrollViewContainer() { if (!scroll_view_container_) { scroll_view_container_ = new MenuScrollViewContainer(this); // Otherwise MenuHost would delete us. scroll_view_container_->SetParentOwned(false); } return scroll_view_container_; } void SubmenuView::PaintDropIndicator(ChromeCanvas* canvas, MenuItemView* item, MenuDelegate::DropPosition position) { if (position == MenuDelegate::DROP_NONE) return; gfx::Rect bounds = CalculateDropIndicatorBounds(item, position); canvas->FillRectInt(kDropIndicatorColor, bounds.x(), bounds.y(), bounds.width(), bounds.height()); } void SubmenuView::SchedulePaintForDropIndicator( MenuItemView* item, MenuDelegate::DropPosition position) { if (item == NULL) return; if (position == MenuDelegate::DROP_ON) { item->SchedulePaint(); } else if (position != MenuDelegate::DROP_NONE) { gfx::Rect bounds = CalculateDropIndicatorBounds(item, position); SchedulePaint(bounds.x(), bounds.y(), bounds.width(), bounds.height()); } } gfx::Rect SubmenuView::CalculateDropIndicatorBounds( MenuItemView* item, MenuDelegate::DropPosition position) { DCHECK(position != MenuDelegate::DROP_NONE); CRect item_bounds_c; item->GetBounds(&item_bounds_c); gfx::Rect item_bounds(item_bounds_c); switch (position) { case MenuDelegate::DROP_BEFORE: item_bounds.Offset(0, -kDropIndicatorHeight / 2); item_bounds.set_height(kDropIndicatorHeight); return item_bounds; case MenuDelegate::DROP_AFTER: item_bounds.Offset(0, item_bounds.height() - kDropIndicatorHeight / 2); item_bounds.set_height(kDropIndicatorHeight); return item_bounds; default: // Don't render anything for on. return gfx::Rect(); } } // MenuItemView --------------------------------------------------------------- // static const int MenuItemView::kMenuItemViewID = 1001; // static const int MenuItemView::kDropBetweenPixels = 5; MenuItemView::MenuItemView(MenuDelegate* delegate) { DCHECK(delegate_); Init(NULL, 0, SUBMENU, delegate); } MenuItemView::~MenuItemView() { if (controller_) { // We're currently showing. // We can't delete ourselves while we're blocking. DCHECK(!controller_->IsBlockingRun()); // Invoking Cancel is going to call us back and notify the delegate. // Notifying the delegate from the destructor can be problematic. To avoid // this the delegate is set to NULL. delegate_ = NULL; controller_->Cancel(true); } delete submenu_; } void MenuItemView::RunMenuAt(HWND parent, const gfx::Rect& bounds, AnchorPosition anchor, bool show_mnemonics) { PrepareForRun(show_mnemonics); int mouse_event_flags; MenuController* controller = MenuController::GetActiveInstance(); bool owns_controller = false; if (!controller) { // No menus are showing, show one. controller = new MenuController(true); MenuController::SetActiveInstance(controller); owns_controller = true; } else { // A menu is already showing, use the same controller. // Don't support blocking from within non-blocking. DCHECK(controller->IsBlockingRun()); } controller_ = controller; // Run the loop. MenuItemView* result = controller->Run(parent, this, bounds, anchor, &mouse_event_flags); RemoveEmptyMenus(); controller_ = NULL; if (owns_controller) { // We created the controller and need to delete it. if (MenuController::GetActiveInstance() == controller) MenuController::SetActiveInstance(NULL); delete controller; } // Make sure all the windows we created to show the menus have been // destroyed. DestroyAllMenuHosts(); if (result && delegate_) delegate_->ExecuteCommand(result->GetCommand(), mouse_event_flags); } void MenuItemView::RunMenuForDropAt(HWND parent, const gfx::Rect& bounds, AnchorPosition anchor) { PrepareForRun(false); // If there is a menu, hide it so that only one menu is shown during dnd. MenuController* current_controller = MenuController::GetActiveInstance(); if (current_controller) { current_controller->Cancel(true); } // Always create a new controller for non-blocking. controller_ = new MenuController(false); // Set the instance, that way it can be canceled by another menu. MenuController::SetActiveInstance(controller_); controller_->Run(parent, this, bounds, anchor, NULL); } void MenuItemView::Cancel() { if (controller_ && !canceled_) { canceled_ = true; controller_->Cancel(true); } } SubmenuView* MenuItemView::CreateSubmenu() { if (!submenu_) submenu_ = new SubmenuView(this); return submenu_; } void MenuItemView::SetSelected(bool selected) { selected_ = selected; SchedulePaint(); } void MenuItemView::SetIcon(const SkBitmap& icon, int item_id) { MenuItemView* item = GetDescendantByID(item_id); DCHECK(item); item->SetIcon(icon); } void MenuItemView::SetIcon(const SkBitmap& icon) { icon_ = icon; SchedulePaint(); } void MenuItemView::Paint(ChromeCanvas* canvas) { Paint(canvas, false); } void MenuItemView::GetPreferredSize(CSize* out) { out->cx = font_.GetStringWidth(title_) + label_start + item_right_margin; out->cy = font_.height() + kItemBottomMargin + kItemTopMargin; } MenuController* MenuItemView::GetMenuController() { return GetRootMenuItem()->controller_; } MenuDelegate* MenuItemView::GetDelegate() { return GetRootMenuItem()->delegate_; } MenuItemView* MenuItemView::GetRootMenuItem() { MenuItemView* item = this; while (item) { MenuItemView* parent = item->GetParentMenuItem(); if (!parent) return item; item = parent; } NOTREACHED(); return NULL; } wchar_t MenuItemView::GetMnemonic() { const std::wstring& title = GetTitle(); size_t index = 0; do { index = title.find('&', index); if (index != std::wstring::npos) { if (index + 1 != title.size() && title[index + 1] != '&') return title[index + 1]; index++; } } while (index != std::wstring::npos); return 0; } MenuItemView::MenuItemView(MenuItemView* parent, int command, MenuItemView::Type type) { Init(parent, command, type, NULL); } void MenuItemView::Init(MenuItemView* parent, int command, MenuItemView::Type type, MenuDelegate* delegate) { delegate_ = delegate; controller_ = NULL; canceled_ = false; parent_menu_item_ = parent; type_ = type; selected_ = false; command_ = command; submenu_ = NULL; // Assign our ID, this allows SubmenuItemView to find MenuItemViews. SetID(kMenuItemViewID); MenuDelegate* root_delegate = GetDelegate(); if (root_delegate) SetEnabled(root_delegate->IsCommandEnabled(command)); } MenuItemView* MenuItemView::AppendMenuItemInternal(int item_id, const std::wstring& label, const SkBitmap& icon, Type type) { if (!submenu_) CreateSubmenu(); if (type == SEPARATOR) { submenu_->AddChildView(new MenuSeparator()); return NULL; } MenuItemView* item = new MenuItemView(this, item_id, type); if (label.empty() && GetDelegate()) item->SetTitle(GetDelegate()->GetLabel(item_id)); else item->SetTitle(label); item->SetIcon(icon); if (type == SUBMENU) item->CreateSubmenu(); submenu_->AddChildView(item); return item; } MenuItemView* MenuItemView::GetDescendantByID(int id) { if (GetCommand() == id) return this; if (!HasSubmenu()) return NULL; for (int i = 0; i < GetSubmenu()->GetChildViewCount(); ++i) { View* child = GetSubmenu()->GetChildViewAt(i); if (child->GetID() == MenuItemView::kMenuItemViewID) { MenuItemView* result = static_cast(child)-> GetDescendantByID(id); if (result) return result; } } return NULL; } void MenuItemView::DropMenuClosed(bool notify_delegate) { DCHECK(controller_); DCHECK(!controller_->IsBlockingRun()); if (MenuController::GetActiveInstance() == controller_) MenuController::SetActiveInstance(NULL); delete controller_; controller_ = NULL; RemoveEmptyMenus(); if (notify_delegate && delegate_) { // Our delegate is null when invoked from the destructor. delegate_->DropMenuClosed(this); } // WARNING: its possible the delegate deleted us at this point. } void MenuItemView::PrepareForRun(bool show_mnemonics) { // Currently we only support showing the root. DCHECK(!parent_menu_item_); // Don't invoke run from within run on the same menu. DCHECK(!controller_); // Force us to have a submenu. CreateSubmenu(); canceled_ = false; show_mnemonics_ = show_mnemonics; AddEmptyMenus(); UpdateMenuPartSizes(); } int MenuItemView::GetDrawStringFlags() { int flags = 0; if (UILayoutIsRightToLeft()) flags |= ChromeCanvas::TEXT_ALIGN_RIGHT; else flags |= ChromeCanvas::TEXT_ALIGN_LEFT; return flags | (show_mnemonics_ ? ChromeCanvas::SHOW_PREFIX : ChromeCanvas::HIDE_PREFIX); } void MenuItemView::AddEmptyMenus() { DCHECK(HasSubmenu()); if (submenu_->GetChildViewCount() == 0) { submenu_->AddChildView(0, new EmptyMenuMenuItem(this)); } else { for (int i = 0, item_count = submenu_->GetMenuItemCount(); i < item_count; ++i) { MenuItemView* child = submenu_->GetMenuItemAt(i); if (child->HasSubmenu()) child->AddEmptyMenus(); } } } void MenuItemView::RemoveEmptyMenus() { DCHECK(HasSubmenu()); // Iterate backwards as we may end up removing views, which alters the child // view count. for (int i = submenu_->GetChildViewCount() - 1; i >= 0; --i) { View* child = submenu_->GetChildViewAt(i); if (child->GetID() == MenuItemView::kMenuItemViewID) { MenuItemView* menu_item = static_cast(child); if (menu_item->HasSubmenu()) menu_item->RemoveEmptyMenus(); } else if (child->GetID() == EmptyMenuMenuItem::kEmptyMenuItemViewID) { submenu_->RemoveChildView(child); } } } void MenuItemView::AdjustBoundsForRTLUI(RECT* rect) const { gfx::Rect mirrored_rect(*rect); mirrored_rect.set_x(MirroredLeftPointForRect(mirrored_rect)); *rect = mirrored_rect.ToRECT(); } void MenuItemView::Paint(ChromeCanvas* canvas, bool for_drag) { bool render_selection = (!for_drag && IsSelected() && parent_menu_item_->GetSubmenu()->GetShowSelection(this)); int state = render_selection ? MPI_HOT : (IsEnabled() ? MPI_NORMAL : MPI_DISABLED); HDC dc = canvas->beginPlatformPaint(); // The gutter is rendered before the background. if (render_gutter && !for_drag) { RECT gutter_bounds = { label_start - kGutterToLabel - gutter_width, 0, 0, GetHeight() }; gutter_bounds.right = gutter_bounds.left + gutter_width; AdjustBoundsForRTLUI(&gutter_bounds); NativeTheme::instance()->PaintMenuGutter(dc, MENU_POPUPGUTTER, MPI_NORMAL, &gutter_bounds); } // Render the background. if (!for_drag) { RECT item_bounds = { 0, 0, GetWidth(), GetHeight() }; AdjustBoundsForRTLUI(&item_bounds); NativeTheme::instance()->PaintMenuItemBackground( NativeTheme::MENU, dc, MENU_POPUPITEM, state, render_selection, &item_bounds); } int icon_x = kItemLeftMargin; int icon_y = kItemTopMargin + (GetHeight() - kItemTopMargin - kItemBottomMargin - check_height) / 2; int icon_height = check_height; int icon_width = check_width; if (type_ == CHECKBOX && GetDelegate()->IsItemChecked(GetCommand())) { // Draw the check background. RECT check_bg_bounds = { 0, 0, icon_x + icon_width, GetHeight() }; const int bg_state = IsEnabled() ? MCB_NORMAL : MCB_DISABLED; AdjustBoundsForRTLUI(&check_bg_bounds); NativeTheme::instance()->PaintMenuCheckBackground( NativeTheme::MENU, dc, MENU_POPUPCHECKBACKGROUND, bg_state, &check_bg_bounds); // And the check. RECT check_bounds = { icon_x, icon_y, icon_x + icon_width, icon_y + icon_height }; const int check_state = IsEnabled() ? MC_CHECKMARKNORMAL : MC_CHECKMARKDISABLED; AdjustBoundsForRTLUI(&check_bounds); NativeTheme::instance()->PaintMenuCheck( NativeTheme::MENU, dc, MENU_POPUPCHECK, check_state, &check_bounds, render_selection); } // Render the foreground. // Menu color is specific to Vista, fallback to classic colors if can't // get color. int default_sys_color = render_selection ? COLOR_HIGHLIGHTTEXT : (IsEnabled() ? COLOR_MENUTEXT : COLOR_GRAYTEXT); SkColor fg_color = NativeTheme::instance()->GetThemeColorWithDefault( NativeTheme::MENU, MENU_POPUPITEM, state, TMT_TEXTCOLOR, default_sys_color); int width = GetWidth() - item_right_margin - label_start; gfx::Rect text_bounds(label_start, kItemTopMargin, width, font_.height()); text_bounds.set_x(MirroredLeftPointForRect(text_bounds)); canvas->DrawStringInt(GetTitle(), font_, fg_color, text_bounds.x(), text_bounds.y(), text_bounds.width(), text_bounds.height(), GetRootMenuItem()->GetDrawStringFlags()); if (icon_.width() > 0) { gfx::Rect icon_bounds(kItemLeftMargin, kItemTopMargin + (GetHeight() - kItemTopMargin - kItemBottomMargin - icon_.height()) / 2, icon_.width(), icon_.height()); icon_bounds.set_x(MirroredLeftPointForRect(icon_bounds)); canvas->DrawBitmapInt(icon_, icon_bounds.x(), icon_bounds.y()); } if (HasSubmenu()) { int state_id = IsEnabled() ? MSM_NORMAL : MSM_DISABLED; RECT arrow_bounds = { GetWidth() - item_right_margin + kLabelToArrowPadding, 0, 0, GetHeight() }; arrow_bounds.right = arrow_bounds.left + arrow_width; AdjustBoundsForRTLUI(&arrow_bounds); // If our sub menus open from right to left (which is the case when the // locale is RTL) then we should make sure the menu arrow points to the // right direction. NativeTheme::MenuArrowDirection arrow_direction; if (UILayoutIsRightToLeft()) arrow_direction = NativeTheme::LEFT_POINTING_ARROW; else arrow_direction = NativeTheme::RIGHT_POINTING_ARROW; NativeTheme::instance()->PaintMenuArrow( NativeTheme::MENU, dc, MENU_POPUPSUBMENU, state_id, &arrow_bounds, arrow_direction, render_selection); } canvas->endPlatformPaint(); } void MenuItemView::DestroyAllMenuHosts() { if (!HasSubmenu()) return; submenu_->Close(true); for (int i = 0, item_count = submenu_->GetMenuItemCount(); i < item_count; ++i) { submenu_->GetMenuItemAt(i)->DestroyAllMenuHosts(); } } // MenuController ------------------------------------------------------------ // static MenuController* MenuController::active_instance_ = NULL; // static MenuController* MenuController::GetActiveInstance() { return active_instance_; } #ifdef DEBUG_MENU static int instance_count = 0; static int nested_depth = 0; #endif MenuItemView* MenuController::Run(HWND parent, MenuItemView* root, const gfx::Rect& bounds, MenuItemView::AnchorPosition position, int* result_mouse_event_flags) { exit_all_ = false; possible_drag_ = false; bool nested_menu = showing_; if (showing_) { // Only support nesting of blocking_run menus, nesting of // blocking/non-blocking shouldn't be needed. DCHECK(blocking_run_); // We're already showing, push the current state. menu_stack_.push_back(state_); // The context menu should be owned by the same parent. DCHECK(owner_ == parent); } else { showing_ = true; } // Reset current state. pending_state_ = State(); state_ = State(); pending_state_.initial_bounds = bounds; if (bounds.height() > 1) { // Inset the bounds slightly, otherwise drag coordinates don't line up // nicely and menus close prematurely. pending_state_.initial_bounds.Inset(0, 1); } pending_state_.anchor = position; owner_ = parent; // Calculate the bounds of the monitor we'll show menus on. Do this once to // avoid repeated system queries for the info. POINT initial_loc = { bounds.x(), bounds.y() }; HMONITOR monitor = MonitorFromPoint(initial_loc, MONITOR_DEFAULTTONEAREST); if (monitor) { MONITORINFO mi = {0}; mi.cbSize = sizeof(mi); GetMonitorInfo(monitor, &mi); // Menus appear over the taskbar. pending_state_.monitor_bounds = gfx::Rect(mi.rcMonitor); } did_capture_ = false; any_menu_contains_mouse_ = false; // Set the selection, which opens the initial menu. SetSelection(root, true, true); if (!blocking_run_) { // Start the timer to hide the menu. This is needed as we get no // notification when the drag has finished. StartCancelAllTimer(); return NULL; } #ifdef DEBUG_MENU nested_depth++; DLOG(INFO) << " entering nested loop, depth=" << nested_depth; #endif MessageLoop::current()->Run(this); #ifdef DEBUG_MENU nested_depth--; DLOG(INFO) << " exiting nested loop, depth=" << nested_depth; #endif // Close any open menus. SetSelection(NULL, false, true); if (nested_menu) { DCHECK(!menu_stack_.empty()); // We're running from within a menu, restore the previous state. // The menus are already showing, so we don't have to show them. state_ = menu_stack_.back(); pending_state_ = menu_stack_.back(); menu_stack_.pop_back(); } else { showing_ = false; } MenuItemView* result = result_; // In case we're nested, reset result_. result_ = NULL; if (result_mouse_event_flags) *result_mouse_event_flags = result_mouse_event_flags_; if (nested_menu && result) { // We're nested and about to return a value. The caller might enter another // blocking loop. We need to make sure all menus are hidden before that // happens otherwise the menus will stay on screen. CloseAllNestedMenus(); // Set exit_all_ to true, which makes sure all nested loops exit // immediately. exit_all_ = true; } return result; } void MenuController::SetSelection(MenuItemView* menu_item, bool open_submenu, bool update_immediately) { size_t paths_differ_at = 0; std::vector current_path; std::vector new_path; BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path, &new_path, &paths_differ_at); size_t current_size = current_path.size(); size_t new_size = new_path.size(); // Notify the old path it isn't selected. for (size_t i = paths_differ_at; i < current_size; ++i) current_path[i]->SetSelected(false); // Notify the new path it is selected. for (size_t i = paths_differ_at; i < new_size; ++i) new_path[i]->SetSelected(true); pending_state_.item = menu_item; pending_state_.submenu_open = open_submenu; // Stop timers. StopShowTimer(); StopCancelAllTimer(); if (update_immediately) CommitPendingSelection(); else StartShowTimer(); } void MenuController::Cancel(bool all) { if (!showing_) { // This occurs if we're in the process of notifying the delegate for a drop // and the delegate cancels us. return; } MenuItemView* selected = state_.item; exit_all_ = all; // Hide windows immediately. SetSelection(NULL, false, true); if (!blocking_run_) { // If we didn't block the caller we need to notify the menu, which // triggers deleting us. DCHECK(selected); showing_ = false; selected->GetRootMenuItem()->DropMenuClosed(true); // WARNING: the call to MenuClosed deletes us. return; } } void MenuController::OnMousePressed(SubmenuView* source, const MouseEvent& event) { #ifdef DEBUG_MENU DLOG(INFO) << "OnMousePressed source=" << source; #endif if (!blocking_run_) return; MenuPart part = GetMenuPartByScreenCoordinate(source, event.GetX(), event.GetY()); if (part.is_scroll()) return; // Ignore presses on scroll buttons. if (part.type == MenuPart::NONE || (part.type == MenuPart::MENU_ITEM && part.menu && part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) { // Mouse wasn't pressed over any menu, or the active menu, cancel. // We're going to close and we own the mouse capture. We need to repost the // mouse down, otherwise the window the user clicked on won't get the // event. RepostEvent(source, event); // And close. Cancel(true); return; } any_menu_contains_mouse_ = true; bool open_submenu = false; if (!part.menu) { part.menu = source->GetMenuItem(); open_submenu = true; } else { if (part.menu->GetDelegate()->CanDrag(part.menu)) { possible_drag_ = true; press_x_ = event.GetX(); press_y_ = event.GetY(); } if (part.menu->HasSubmenu()) open_submenu = true; } // On a press we immediately commit the selection, that way a submenu // pops up immediately rather than after a delay. SetSelection(part.menu, open_submenu, true); } void MenuController::OnMouseDragged(SubmenuView* source, const MouseEvent& event) { #ifdef DEBUG_MENU DLOG(INFO) << "OnMouseDragged source=" << source; #endif MenuPart part = GetMenuPartByScreenCoordinate(source, event.GetX(), event.GetY()); UpdateScrolling(part); if (!blocking_run_) return; if (possible_drag_) { if (ChromeViews::View::ExceededDragThreshold(event.GetX() - press_x_, event.GetY() - press_y_)) { MenuItemView* item = state_.item; DCHECK(item); // Points are in the coordinates of the submenu, need to map to that of // the selected item. Additionally source may not be the parent of // the selected item, so need to map to screen first then to item. CPoint press_loc(press_x_, press_y_); View::ConvertPointToScreen(source->GetScrollViewContainer(), &press_loc); View::ConvertPointToView(NULL, item, &press_loc); CPoint drag_loc(event.GetX(), event.GetY()); View::ConvertPointToScreen(source->GetScrollViewContainer(), &drag_loc); View::ConvertPointToView(NULL, item, &drag_loc); in_drag_ = true; ChromeCanvas canvas(item->GetWidth(), item->GetHeight(), false); item->Paint(&canvas, true); scoped_refptr data(new OSExchangeData); item->GetDelegate()->WriteDragData(item, data.get()); drag_utils::SetDragImageOnDataObject(canvas, item->GetWidth(), item->GetHeight(), press_loc.x, press_loc.y, data); scoped_refptr drag_source(new BaseDragSource); int drag_ops = item->GetDelegate()->GetDragOperations(item); DWORD effects; StopScrolling(); DoDragDrop(data, drag_source, DragDropTypes::DragOperationToDropEffect(drag_ops), &effects); if (GetActiveInstance() == this) { if (showing_ ) { // We're still showing, close all menus. CloseAllNestedMenus(); Cancel(true); } // else case, drop was on us. } // else case, someone canceled us, don't do anything } return; } if (part.type == MenuPart::MENU_ITEM) { if (!part.menu) part.menu = source->GetMenuItem(); SetSelection(part.menu ? part.menu : state_.item, true, false); } any_menu_contains_mouse_ = (part.type == MenuPart::MENU_ITEM); } void MenuController::OnMouseReleased(SubmenuView* source, const MouseEvent& event) { #ifdef DEBUG_MENU DLOG(INFO) << "OnMouseReleased source=" << source; #endif if (!blocking_run_) return; DCHECK(state_.item); possible_drag_ = false; DCHECK(blocking_run_); MenuPart part = GetMenuPartByScreenCoordinate(source, event.GetX(), event.GetY()); any_menu_contains_mouse_ = (part.type == MenuPart::MENU_ITEM); if (event.IsRightMouseButton() && (part.type == MenuPart::MENU_ITEM && part.menu)) { // Set the selection immediately, making sure the submenu is only open // if it already was. bool open_submenu = (state_.item == pending_state_.item && state_.submenu_open); SetSelection(pending_state_.item, open_submenu, true); CPoint loc(event.GetX(), event.GetY()); View::ConvertPointToScreen(source->GetScrollViewContainer(), &loc); part.menu->GetDelegate()->ShowContextMenu( part.menu, part.menu->GetCommand(), loc.x, loc.y, true); } else if (!part.is_scroll() && part.menu && !part.menu->HasSubmenu()) { if (part.menu->GetDelegate()->IsTriggerableEvent(event)) { Accept(part.menu, event.GetFlags()); return; } } else if (part.type == MenuPart::MENU_ITEM) { // User either clicked on empty space, or a menu that has children. SetSelection(part.menu ? part.menu : state_.item, true, true); } } void MenuController::OnMouseMoved(SubmenuView* source, const MouseEvent& event) { #ifdef DEBUG_MENU DLOG(INFO) << "OnMouseMoved source=" << source; #endif if (showing_submenu_) return; MenuPart part = GetMenuPartByScreenCoordinate(source, event.GetX(), event.GetY()); UpdateScrolling(part); if (!blocking_run_) return; any_menu_contains_mouse_ = (part.type == MenuPart::MENU_ITEM); if (part.type == MenuPart::MENU_ITEM && part.menu) { SetSelection(part.menu, true, false); } else if (!part.is_scroll() && any_menu_contains_mouse_ && pending_state_.item && (!pending_state_.item->HasSubmenu() || !pending_state_.item->GetSubmenu()->IsShowing())) { // On exit if the user hasn't selected an item with a submenu, move the // selection back to the parent menu item. SetSelection(pending_state_.item->GetParentMenuItem(), true, false); any_menu_contains_mouse_ = false; } } void MenuController::OnMouseEntered(SubmenuView* source, const MouseEvent& event) { // MouseEntered is always followed by a mouse moved, so don't need to // do anything here. } bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) { return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(), data); } void MenuController::OnDragEntered(SubmenuView* source, const DropTargetEvent& event) { valid_drop_coordinates_ = false; } int MenuController::OnDragUpdated(SubmenuView* source, const DropTargetEvent& event) { StopCancelAllTimer(); CPoint screen_loc(event.GetX(), event.GetY()); View::ConvertPointToScreen(source, &screen_loc); if (valid_drop_coordinates_ && screen_loc.x == drop_x_ && screen_loc.y == drop_y_) { return last_drop_operation_; } drop_x_ = screen_loc.x; drop_y_ = screen_loc.y; valid_drop_coordinates_ = true; MenuItemView* menu_item = GetMenuItemAt(source, event.GetX(), event.GetY()); bool over_empty_menu = false; if (!menu_item) { // See if we're over an empty menu. menu_item = GetEmptyMenuItemAt(source, event.GetX(), event.GetY()); if (menu_item) over_empty_menu = true; } MenuDelegate::DropPosition drop_position = MenuDelegate::DROP_NONE; int drop_operation = DragDropTypes::DRAG_NONE; if (menu_item) { CPoint menu_item_loc(event.GetX(), event.GetY()); View::ConvertPointToView(source, menu_item, &menu_item_loc); MenuItemView* query_menu_item; if (!over_empty_menu) { int menu_item_height = menu_item->GetHeight(); if (menu_item->HasSubmenu() && (menu_item_loc.y > MenuItemView::kDropBetweenPixels && menu_item_loc.y < (menu_item_height - MenuItemView::kDropBetweenPixels))) { drop_position = MenuDelegate::DROP_ON; } else if (menu_item_loc.y < menu_item_height / 2) { drop_position = MenuDelegate::DROP_BEFORE; } else { drop_position = MenuDelegate::DROP_AFTER; } query_menu_item = menu_item; } else { query_menu_item = menu_item->GetParentMenuItem(); drop_position = MenuDelegate::DROP_ON; } drop_operation = menu_item->GetDelegate()->GetDropOperation( query_menu_item, event, &drop_position); if (menu_item->HasSubmenu()) { // The menu has a submenu, schedule the submenu to open. SetSelection(menu_item, true, false); } else { SetSelection(menu_item, false, false); } if (drop_position == MenuDelegate::DROP_NONE || drop_operation == DragDropTypes::DRAG_NONE) { menu_item = NULL; } } else { SetSelection(source->GetMenuItem(), true, false); } SetDropMenuItem(menu_item, drop_position); last_drop_operation_ = drop_operation; return drop_operation; } void MenuController::OnDragExited(SubmenuView* source) { StartCancelAllTimer(); if (drop_target_) { StopShowTimer(); SetDropMenuItem(NULL, MenuDelegate::DROP_NONE); } } int MenuController::OnPerformDrop(SubmenuView* source, const DropTargetEvent& event) { DCHECK(drop_target_); // NOTE: the delegate may delete us after invoking OnPerformDrop, as such // we don't call cancel here. MenuItemView* item = state_.item; DCHECK(item); MenuItemView* drop_target = drop_target_; MenuDelegate::DropPosition drop_position = drop_position_; // Close all menus, including any nested menus. SetSelection(NULL, false, true); CloseAllNestedMenus(); // Set state such that we exit. showing_ = false; exit_all_ = true; if (!IsBlockingRun()) item->GetRootMenuItem()->DropMenuClosed(false); // WARNING: the call to MenuClosed deletes us. // If over an empty menu item, drop occurs on the parent. if (drop_target->GetID() == EmptyMenuMenuItem::kEmptyMenuItemViewID) drop_target = drop_target->GetParentMenuItem(); return drop_target->GetDelegate()->OnPerformDrop( drop_target, drop_position, event); } void MenuController::OnDragEnteredScrollButton(SubmenuView* source, bool is_up) { MenuPart part; part.type = is_up ? MenuPart::SCROLL_UP : MenuPart::SCROLL_DOWN; part.submenu = source; UpdateScrolling(part); // Do this to force the selection to hide. SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DROP_NONE); StopCancelAllTimer(); } void MenuController::OnDragExitedScrollButton(SubmenuView* source) { StartCancelAllTimer(); SetDropMenuItem(NULL, MenuDelegate::DROP_NONE); StopScrolling(); } // static void MenuController::SetActiveInstance(MenuController* controller) { active_instance_ = controller; } bool MenuController::Dispatch(const MSG& msg) { DCHECK(blocking_run_); if (exit_all_) return false; // NOTE: we don't get WM_ACTIVATE or anything else interesting in here. switch (msg.message) { // NOTE: focus wasn't changed when the menu was shown. As such, don't // dispatch key events otherwise the focused window will get the events. case WM_KEYDOWN: return OnKeyDown(msg); case WM_CHAR: return OnChar(msg); case WM_KEYUP: return true; case WM_CANCELMODE: case WM_SYSKEYDOWN: case WM_SYSKEYUP: // Exit immediately on system keys. Cancel(true); return false; default: break; } TranslateMessage(&msg); DispatchMessage(&msg); return !exit_all_; } bool MenuController::OnKeyDown(const MSG& msg) { DCHECK(blocking_run_); switch (msg.wParam) { case VK_UP: IncrementSelection(-1); break; case VK_DOWN: IncrementSelection(1); break; // Handling of VK_RIGHT and VK_LEFT is different depending on the UI // layout. case VK_RIGHT: if (l10n_util::TextDirection() == l10n_util::RIGHT_TO_LEFT) CloseSubmenu(); else OpenSubmenuChangeSelectionIfCan(); break; case VK_LEFT: if (l10n_util::TextDirection() == l10n_util::RIGHT_TO_LEFT) OpenSubmenuChangeSelectionIfCan(); else CloseSubmenu(); break; case VK_RETURN: if (pending_state_.item) { if (pending_state_.item->HasSubmenu()) { OpenSubmenuChangeSelectionIfCan(); } else if (pending_state_.item->IsEnabled()) { Accept(pending_state_.item, 0); return false; } } break; case VK_ESCAPE: if (!state_.item->GetParentMenuItem() || (!state_.item->GetParentMenuItem()->GetParentMenuItem() && (!state_.item->HasSubmenu() || !state_.item->GetSubmenu()->IsShowing()))) { // User pressed escape and only one menu is shown, cancel it. Cancel(false); return false; } else { CloseSubmenu(); } break; default: TranslateMessage(&msg); break; } return true; } bool MenuController::OnChar(const MSG& msg) { DCHECK(blocking_run_); return !SelectByChar(static_cast(msg.wParam)); } MenuController::MenuController(bool blocking) : blocking_run_(blocking), showing_(false), exit_all_(false), did_capture_(false), #pragma warning(suppress: 4355) // Okay to pass "this" here. show_task_(this), result_(NULL), show_timer_(NULL), #pragma warning(suppress: 4355) // Okay to pass "this" here. cancel_all_task_(this), cancel_all_timer_(NULL), drop_target_(NULL), owner_(NULL), possible_drag_(false), valid_drop_coordinates_(false), in_drag_(false), any_menu_contains_mouse_(false), showing_submenu_(false), result_mouse_event_flags_(0) { #ifdef DEBUG_MENU instance_count++; DLOG(INFO) << "created MC, count=" << instance_count; #endif } MenuController::~MenuController() { DCHECK(!showing_); StopShowTimer(); StopCancelAllTimer(); #ifdef DEBUG_MENU instance_count--; DLOG(INFO) << "destroyed MC, count=" << instance_count; #endif } void MenuController::Accept(MenuItemView* item, int mouse_event_flags) { DCHECK(IsBlockingRun()); result_ = item; exit_all_ = true; result_mouse_event_flags_ = mouse_event_flags; } void MenuController::CloseAllNestedMenus() { for (std::list::iterator i = menu_stack_.begin(); i != menu_stack_.end(); ++i) { MenuItemView* item = i->item; MenuItemView* last_item = item; while (item) { CloseMenu(item); last_item = item; item = item->GetParentMenuItem(); } i->submenu_open = false; i->item = last_item; } } MenuItemView* MenuController::GetMenuItemAt(View* source, int x, int y) { View* child_under_mouse = source->GetViewForPoint(CPoint(x, y)); if (child_under_mouse && child_under_mouse->IsEnabled() && child_under_mouse->GetID() == MenuItemView::kMenuItemViewID) { return static_cast(child_under_mouse); } return NULL; } MenuItemView* MenuController::GetEmptyMenuItemAt(View* source, int x, int y) { View* child_under_mouse = source->GetViewForPoint(CPoint(x, y)); if (child_under_mouse && child_under_mouse->GetID() == EmptyMenuMenuItem::kEmptyMenuItemViewID) { return static_cast(child_under_mouse); } return NULL; } bool MenuController::IsScrollButtonAt(SubmenuView* source, int x, int y, MenuPart::Type* part) { MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer(); View* child_under_mouse = scroll_view->GetViewForPoint(CPoint(x, y)); if (child_under_mouse && child_under_mouse->IsEnabled()) { if (child_under_mouse == scroll_view->scroll_up_button()) { *part = MenuPart::SCROLL_UP; return true; } if (child_under_mouse == scroll_view->scroll_down_button()) { *part = MenuPart::SCROLL_DOWN; return true; } } return false; } MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinate( SubmenuView* source, int source_x, int source_y) { MenuPart part; CPoint screen_loc(source_x, source_y); View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); MenuItemView* item = state_.item; while (item) { if (item->HasSubmenu() && item->GetSubmenu()->IsShowing() && GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc, &part)) { return part; } item = item->GetParentMenuItem(); } return part; } bool MenuController::GetMenuPartByScreenCoordinateImpl( SubmenuView* menu, const CPoint& screen_loc, MenuPart* part) { // Is the mouse over the scroll buttons? CPoint scroll_view_loc = screen_loc; View* scroll_view_container = menu->GetScrollViewContainer(); View::ConvertPointToView(NULL, scroll_view_container, &scroll_view_loc); if (scroll_view_loc.x < 0 || scroll_view_loc.x >= scroll_view_container->GetWidth() || scroll_view_loc.y < 0 || scroll_view_loc.y >= scroll_view_container->GetHeight()) { // Point isn't contained in menu. return false; } if (IsScrollButtonAt(menu, scroll_view_loc.x, scroll_view_loc.y, &(part->type))) { part->submenu = menu; return true; } // Not over the scroll button. Check the actual menu. if (DoesSubmenuContainLocation(menu, screen_loc)) { CPoint menu_loc = screen_loc; View::ConvertPointToView(NULL, menu, &menu_loc); part->menu = GetMenuItemAt(menu, menu_loc.x, menu_loc.y); part->type = MenuPart::MENU_ITEM; return true; } // While the mouse isn't over a menu item or the scroll buttons of menu, it // is contained by menu and so we return true. If we didn't return true other // menus would be searched, even though they are likely obscured by us. return true; } bool MenuController::DoesSubmenuContainLocation(SubmenuView* submenu, const CPoint& screen_loc) { CPoint view_loc = screen_loc; View::ConvertPointToView(NULL, submenu, &view_loc); gfx::Rect vis_rect = submenu->GetVisibleBounds(); return vis_rect.Contains(view_loc.x, view_loc.y); } void MenuController::CommitPendingSelection() { StopShowTimer(); size_t paths_differ_at = 0; std::vector current_path; std::vector new_path; BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path, &new_path, &paths_differ_at); // Hide the old menu. for (size_t i = paths_differ_at; i < current_path.size(); ++i) { if (current_path[i]->HasSubmenu()) { // See description of in_drag_ as to why close is conditionalized like // this. current_path[i]->GetSubmenu()->Close(!in_drag_); } } // Copy pending to state_, making sure to preserve the direction menus were // opened. std::list pending_open_direction; state_.open_leading.swap(pending_open_direction); state_ = pending_state_; state_.open_leading.swap(pending_open_direction); int menu_depth = MenuDepth(state_.item); if (menu_depth == 0) { state_.open_leading.clear(); } else { int cached_size = static_cast(state_.open_leading.size()); DCHECK(menu_depth >= 0); while (cached_size-- >= menu_depth) state_.open_leading.pop_back(); } if (!state_.item) { // Nothing to select. StopScrolling(); return; } // Open all the submenus preceeding the last menu item (last menu item is // handled next). if (new_path.size() > 1) { for (std::vector::iterator i = new_path.begin(); i != new_path.end() - 1; ++i) { OpenMenu(*i); } } if (state_.submenu_open) { // The submenu should be open, open the submenu if the item has a submenu. if (state_.item->HasSubmenu()) { OpenMenu(state_.item); } else { state_.submenu_open = false; } } else if (state_.item->HasSubmenu() && state_.item->GetSubmenu()->IsShowing()) { // The submenu is showing, but it shouldn't be, close it. // See description of in_drag_ as to why close is conditionalized like // this. state_.item->GetSubmenu()->Close(!in_drag_); } if (scroll_task_.get() && scroll_task_->submenu()) { // Stop the scrolling if none of the elements of the selection contain // the menu being scrolled. bool found = false; MenuItemView* item = state_.item; while (item && !found) { found = (item->HasSubmenu() && item->GetSubmenu()->IsShowing() && item->GetSubmenu() == scroll_task_->submenu()); item = item->GetParentMenuItem(); } if (!found) StopScrolling(); } } void MenuController::CloseMenu(MenuItemView* item) { DCHECK(item); if (!item->HasSubmenu()) return; // See description of in_drag_ as to why close is conditionalized like this. item->GetSubmenu()->Close(!in_drag_); } void MenuController::OpenMenu(MenuItemView* item) { DCHECK(item); if (item->GetSubmenu()->IsShowing()) { return; } bool prefer_leading = state_.open_leading.empty() ? true : state_.open_leading.back(); bool resulting_direction; gfx::Rect bounds = CalculateMenuBounds(item, prefer_leading, &resulting_direction); state_.open_leading.push_back(resulting_direction); bool do_capture = (!did_capture_ && blocking_run_); showing_submenu_ = true; item->GetSubmenu()->ShowAt(owner_, bounds, do_capture); showing_submenu_ = false; did_capture_ = true; } void MenuController::BuildPathsAndCalculateDiff( MenuItemView* old_item, MenuItemView* new_item, std::vector* old_path, std::vector* new_path, size_t* first_diff_at) { DCHECK(old_path && new_path && first_diff_at); BuildMenuItemPath(old_item, old_path); BuildMenuItemPath(new_item, new_path); size_t common_size = std::min(old_path->size(), new_path->size()); // Find the first difference between the two paths, when the loop // returns, diff_i is the first index where the two paths differ. for (size_t i = 0; i < common_size; ++i) { if ((*old_path)[i] != (*new_path)[i]) { *first_diff_at = i; return; } } *first_diff_at = common_size; } void MenuController::BuildMenuItemPath(MenuItemView* item, std::vector* path) { if (!item) return; BuildMenuItemPath(item->GetParentMenuItem(), path); path->push_back(item); } void MenuController::StartShowTimer() { StopShowTimer(); show_timer_ = MessageLoop::current()->timer_manager()-> StartTimer(kShowDelay, &show_task_, false); } void MenuController::StopShowTimer() { if (show_timer_) { MessageLoop::current()->timer_manager()->StopTimer(show_timer_); delete show_timer_; show_timer_ = NULL; } } void MenuController::StartCancelAllTimer() { StopCancelAllTimer(); cancel_all_timer_ = MessageLoop::current()->timer_manager()-> StartTimer(kCloseOnExitTime, &cancel_all_task_, false); } void MenuController::StopCancelAllTimer() { if (cancel_all_timer_) { MessageLoop::current()->timer_manager()->StopTimer(cancel_all_timer_); delete cancel_all_timer_; cancel_all_timer_ = NULL; } } gfx::Rect MenuController::CalculateMenuBounds(MenuItemView* item, bool prefer_leading, bool* is_leading) { DCHECK(item); SubmenuView* submenu = item->GetSubmenu(); DCHECK(submenu); CSize pref; submenu->GetScrollViewContainer()->GetPreferredSize(&pref); // Don't let the menu go to wide. This is some where between what IE and FF // do. pref.cx = std::min(pref.cx, kMaxMenuWidth); if (!state_.monitor_bounds.IsEmpty()) pref.cx = std::min(pref.cx, static_cast(state_.monitor_bounds.width())); // Assume we can honor prefer_leading. *is_leading = prefer_leading; int x, y; if (!item->GetParentMenuItem()) { // First item, position relative to initial location. x = state_.initial_bounds.x(); y = state_.initial_bounds.bottom(); if (state_.anchor == MenuItemView::TOPRIGHT) x = x + state_.initial_bounds.width() - pref.cx; if (!state_.monitor_bounds.IsEmpty() && y + pref.cy > state_.monitor_bounds.bottom()) { // The menu doesn't fit on screen. If the first location is above the // half way point, show from the mouse location to bottom of screen. // Otherwise show from the top of the screen to the location of the mouse. // While odd, this behavior matches IE. if (y < (state_.monitor_bounds.y() + state_.monitor_bounds.height() / 2)) { pref.cy = std::min(pref.cy, static_cast(state_.monitor_bounds.bottom() - y)); } else { pref.cy = std::min(pref.cy, static_cast( state_.initial_bounds.y() - state_.monitor_bounds.y())); y = state_.initial_bounds.y() - pref.cy; } } } else { // Not the first menu; position it relative to the bounds of the menu // item. CPoint item_loc(0, 0); View::ConvertPointToScreen(item, &item_loc); // We must make sure we take into account the UI layout. If the layout is // RTL, then a 'leading' menu is positioned to the left of the parent menu // item and not to the right. bool layout_is_rtl = item->UILayoutIsRightToLeft(); bool create_on_the_right = (prefer_leading && !layout_is_rtl) || (!prefer_leading && layout_is_rtl); if (create_on_the_right) { x = item_loc.x + item->GetWidth() - kSubmenuHorizontalInset; if (state_.monitor_bounds.width() != 0 && x + pref.cx > state_.monitor_bounds.right()) { if (layout_is_rtl) *is_leading = true; else *is_leading = false; x = item_loc.x - pref.cx + kSubmenuHorizontalInset; } } else { x = item_loc.x - pref.cx + kSubmenuHorizontalInset; if (state_.monitor_bounds.width() != 0 && x < state_.monitor_bounds.x()) { if (layout_is_rtl) *is_leading = false; else *is_leading = true; x = item_loc.x + item->GetWidth() - kSubmenuHorizontalInset; } } y = item_loc.y - kSubmenuBorderSize; if (state_.monitor_bounds.width() != 0) { pref.cy = std::min(pref.cy, static_cast(state_.monitor_bounds.height())); if (y + pref.cy > state_.monitor_bounds.bottom()) y = state_.monitor_bounds.bottom() - pref.cy; if (y < state_.monitor_bounds.y()) y = state_.monitor_bounds.y(); } } if (state_.monitor_bounds.width() != 0) { if (x + pref.cx > state_.monitor_bounds.right()) x = state_.monitor_bounds.right() - pref.cx; if (x < state_.monitor_bounds.x()) x = state_.monitor_bounds.x(); } return gfx::Rect(x, y, pref.cx, pref.cy); } // static int MenuController::MenuDepth(MenuItemView* item) { if (!item) return 0; return MenuDepth(item->GetParentMenuItem()) + 1; } void MenuController::IncrementSelection(int delta) { MenuItemView* item = pending_state_.item; DCHECK(item); if (pending_state_.submenu_open && item->HasSubmenu() && item->GetSubmenu()->IsShowing()) { // A menu is selected and open, but none of its children are selected, // select the first menu item. if (item->GetSubmenu()->GetMenuItemCount()) { SetSelection(item->GetSubmenu()->GetMenuItemAt(0), false, false); ScrollToVisible(item->GetSubmenu()->GetMenuItemAt(0)); return; // return so else case can fall through. } } if (item->GetParentMenuItem()) { MenuItemView* parent = item->GetParentMenuItem(); int parent_count = parent->GetSubmenu()->GetMenuItemCount(); if (parent_count > 1) { for (int i = 0; i < parent_count; ++i) { if (parent->GetSubmenu()->GetMenuItemAt(i) == item) { int next_index = (i + delta + parent_count) % parent_count; ScrollToVisible(parent->GetSubmenu()->GetMenuItemAt(next_index)); SetSelection(parent->GetSubmenu()->GetMenuItemAt(next_index), false, false); break; } } } } } void MenuController::OpenSubmenuChangeSelectionIfCan() { MenuItemView* item = pending_state_.item; if (item->HasSubmenu()) { if (item->GetSubmenu()->GetMenuItemCount() > 0) { SetSelection(item->GetSubmenu()->GetMenuItemAt(0), false, true); } else { // No menu items, just show the sub-menu. SetSelection(item, true, true); } } } void MenuController::CloseSubmenu() { MenuItemView* item = state_.item; DCHECK(item); if (!item->GetParentMenuItem()) return; if (item->HasSubmenu() && item->GetSubmenu()->IsShowing()) { SetSelection(item, false, true); } else if (item->GetParentMenuItem()->GetParentMenuItem()) { SetSelection(item->GetParentMenuItem(), false, true); } } bool MenuController::IsMenuWindow(MenuItemView* item, HWND window) { if (!item) return false; return ((item->HasSubmenu() && item->GetSubmenu()->IsShowing() && item->GetSubmenu()->GetViewContainer()->GetHWND() == window) || IsMenuWindow(item->GetParentMenuItem(), window)); } bool MenuController::SelectByChar(wchar_t character) { wchar_t char_array[1] = { character }; wchar_t key = l10n_util::ToLower(char_array)[0]; MenuItemView* item = pending_state_.item; if (!item->HasSubmenu() || !item->GetSubmenu()->IsShowing()) item = item->GetParentMenuItem(); DCHECK(item); DCHECK(item->HasSubmenu()); SubmenuView* submenu = item->GetSubmenu(); DCHECK(submenu); int menu_item_count = submenu->GetMenuItemCount(); if (!menu_item_count) return false; for (int i = 0; i < menu_item_count; ++i) { MenuItemView* child = submenu->GetMenuItemAt(i); if (child->GetMnemonic() == key && child->IsEnabled()) { Accept(child, 0); return true; } } // No matching mnemonic, search through items that don't have mnemonic // based on first character of the title. int first_match = -1; bool has_multiple = false; int next_match = -1; int index_of_item = -1; for (int i = 0; i < menu_item_count; ++i) { MenuItemView* child = submenu->GetMenuItemAt(i); if (!child->GetMnemonic() && child->IsEnabled()) { std::wstring lower_title = l10n_util::ToLower(child->GetTitle()); if (child == pending_state_.item) index_of_item = i; if (lower_title.length() && lower_title[0] == key) { if (first_match == -1) first_match = i; else has_multiple = true; if (next_match == -1 && index_of_item != -1 && i > index_of_item) next_match = i; } } } if (first_match != -1) { if (!has_multiple) { if (submenu->GetMenuItemAt(first_match)->HasSubmenu()) { SetSelection(submenu->GetMenuItemAt(first_match), true, false); } else { Accept(submenu->GetMenuItemAt(first_match), 0); return true; } } else if (index_of_item == -1 || next_match == -1) { SetSelection(submenu->GetMenuItemAt(first_match), false, false); } else { SetSelection(submenu->GetMenuItemAt(next_match), false, false); } } return false; } void MenuController::RepostEvent(SubmenuView* source, const MouseEvent& event) { CPoint screen_loc(event.GetX(), event.GetY()); View::ConvertPointToScreen(source->GetScrollViewContainer(), &screen_loc); HWND window = WindowFromPoint(screen_loc); if (window) { #ifdef DEBUG_MENU DLOG(INFO) << "RepostEvent on press"; #endif // Release the capture. SubmenuView* submenu = state_.item->GetRootMenuItem()->GetSubmenu(); submenu->ReleaseCapture(); if (submenu->host() && submenu->host()->GetHWND() && GetWindowThreadProcessId(submenu->host()->GetHWND(), NULL) != GetWindowThreadProcessId(window, NULL)) { // Even though we have mouse capture, windows generates a mouse event // if the other window is in a separate thread. Don't generate an event in // this case else the target window can get double events leading to bad // behavior. return; } // Convert the coordinates to the target window. RECT window_bounds; GetWindowRect(window, &window_bounds); int window_x = screen_loc.x - window_bounds.left; int window_y = screen_loc.y - window_bounds.top; // Determine whether the click was in the client area or not. // NOTE: WM_NCHITTEST coordinates are relative to the screen. LRESULT nc_hit_result = SendMessage(window, WM_NCHITTEST, 0, MAKELPARAM(screen_loc.x, screen_loc.y)); const bool in_client_area = (nc_hit_result == HTCLIENT); // TODO(sky): this isn't right. The event to generate should correspond // with the event we just got. MouseEvent only tells us what is down, // which may differ. Need to add ability to get changed button from // MouseEvent. int event_type; if (event.IsLeftMouseButton()) event_type = in_client_area ? WM_LBUTTONDOWN : WM_NCLBUTTONDOWN; else if (event.IsMiddleMouseButton()) event_type = in_client_area ? WM_MBUTTONDOWN : WM_NCMBUTTONDOWN; else if (event.IsRightMouseButton()) event_type = in_client_area ? WM_RBUTTONDOWN : WM_NCRBUTTONDOWN; else event_type = 0; // Unknown mouse press. if (event_type) { if (in_client_area) { PostMessage(window, event_type, event.GetWindowsFlags(), MAKELPARAM(window_x, window_y)); } else { PostMessage(window, WM_NCLBUTTONDOWN, nc_hit_result, MAKELPARAM(window_x, window_y)); } } } } void MenuController::SetDropMenuItem( MenuItemView* new_target, MenuDelegate::DropPosition new_position) { if (new_target == drop_target_ && new_position == drop_position_) return; if (drop_target_) { drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( NULL, MenuDelegate::DROP_NONE); } drop_target_ = new_target; drop_position_ = new_position; if (drop_target_) { drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( drop_target_, drop_position_); } } void MenuController::UpdateScrolling(const MenuPart& part) { if (!part.is_scroll() && !scroll_task_.get()) return; if (!scroll_task_.get()) scroll_task_.reset(new MenuScrollTask()); scroll_task_->Update(part); } void MenuController::StopScrolling() { scroll_task_.reset(NULL); } } // namespace ChromeViews