// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_VIEWS_DIALOG_DELEGATE_H_ #define CHROME_VIEWS_DIALOG_DELEGATE_H_ #include "chrome/views/dialog_client_view.h" #include "chrome/views/window_delegate.h" namespace views { class View; /////////////////////////////////////////////////////////////////////////////// // // DialogDelegate // // DialogDelegate is an interface implemented by objects that wish to show a // dialog box Window. The window that is displayed uses this interface to // determine how it should be displayed and notify the delegate object of // certain events. // /////////////////////////////////////////////////////////////////////////////// class DialogDelegate : public WindowDelegate { public: virtual DialogDelegate* AsDialogDelegate() { return this; } enum DialogButton { DIALOGBUTTON_NONE = 0, // No dialog buttons, for WindowType == WINDOW. DIALOGBUTTON_OK = 1, // Has an OK button. DIALOGBUTTON_CANCEL = 2, // Has a Cancel button (becomes a Close button if }; // no OK button). // Returns a mask specifying which of the available DialogButtons are visible // for the dialog. Note: If an OK button is provided, you should provide a // CANCEL button. A dialog box with just an OK button is frowned upon and // considered a very special case, so if you're planning on including one, // you should reconsider, or beng says there will be stabbings. // // To use the extra button you need to override GetDialogButtons() virtual int GetDialogButtons() const { return DIALOGBUTTON_OK | DIALOGBUTTON_CANCEL; } // Returns whether accelerators are enabled on the button. This is invoked // when an accelerator is pressed, not at construction time. This // returns true. virtual bool AreAcceleratorsEnabled(DialogButton button) { return true; } // Returns the label of the specified DialogButton. virtual std::wstring GetDialogButtonLabel(DialogButton button) const { // empty string results in defaults for DIALOGBUTTON_OK, // DIALOGBUTTON_CANCEL. return L""; } // Override this function if with a view which will be shown in the same // row as the OK and CANCEL buttons but flush to the left and extending // up to the buttons. virtual View* GetExtraView() { return NULL; } // Returns the default dialog button. This should not be a mask as only one // button should ever be the default button. Return DIALOGBUTTON_NONE if // there is no default. Default behavior is to return DIALOGBUTTON_OK or // DIALOGBUTTON_CANCEL (in that order) if they are present, DIALOGBUTTON_NONE // otherwise. virtual int GetDefaultDialogButton() const; // Returns whether the specified dialog button is enabled. virtual bool IsDialogButtonEnabled(DialogButton button) const { return true; } // Returns whether the specified dialog button is visible. virtual bool IsDialogButtonVisible(DialogButton button) const { return true; } // For Dialog boxes, if there is a "Cancel" button, this is called when the // user presses the "Cancel" button or the Close button on the window or // in the system menu, or presses the Esc key. This function should return // true if the window can be closed after it returns, or false if it must // remain open. virtual bool Cancel() { return true; } // For Dialog boxes, this is called when the user presses the "OK" button, // or the Enter key. Can also be called on Esc key or close button presses if // there is no "Cancel" button. This function should return true if the window // can be closed after the window can be closed after it returns, or false if // it must remain open. If |window_closing| is true, it means that this // handler is being called because the window is being closed (e.g. by // Window::Close) and there is no Cancel handler, so Accept is being called // instead. virtual bool Accept(bool window_closing) { return Accept(); } virtual bool Accept() { return true; } // Overridden from WindowDelegate: virtual View* GetInitiallyFocusedView(); // Overridden from WindowDelegate: virtual ClientView* CreateClientView(Window* window); // A helper for accessing the DialogClientView object contained by this // delegate's Window. DialogClientView* GetDialogClientView() const; }; } // namespace views #endif // CHROME_VIEWS_DIALOG_DELEGATE_H_