// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "chrome/views/menu_button.h" #include "chrome/app/theme/theme_resources.h" #include "chrome/common/drag_drop_types.h" #include "chrome/common/gfx/chrome_canvas.h" #include "chrome/common/l10n_util.h" #include "chrome/common/resource_bundle.h" #include "chrome/common/win_util.h" #include "chrome/views/button.h" #include "chrome/views/event.h" #include "chrome/views/root_view.h" #include "chrome/views/view_menu_delegate.h" #include "chrome/views/widget.h" #include "generated_resources.h" using base::Time; using base::TimeDelta; namespace views { // The amount of time, in milliseconds, we wait before allowing another mouse // pressed event to show the menu. static const int64 kMinimumTimeBetweenButtonClicks = 100; // The down arrow used to differentiate the menu button from normal // text buttons. static const SkBitmap* kMenuMarker = NULL; // How much padding to put on the left and right of the menu marker. static const int kMenuMarkerPaddingLeft = 3; static const int kMenuMarkerPaddingRight = -1; //////////////////////////////////////////////////////////////////////////////// // // MenuButton - constructors, destructors, initialization // //////////////////////////////////////////////////////////////////////////////// MenuButton::MenuButton(const std::wstring& text, ViewMenuDelegate* menu_delegate, bool show_menu_marker) : TextButton(text), menu_visible_(false), menu_closed_time_(), menu_delegate_(menu_delegate), show_menu_marker_(show_menu_marker) { if (kMenuMarker == NULL) { kMenuMarker = ResourceBundle::GetSharedInstance() .GetBitmapNamed(IDR_MENU_DROPARROW); } SetTextAlignment(TextButton::ALIGN_LEFT); } MenuButton::~MenuButton() { } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - Public APIs // //////////////////////////////////////////////////////////////////////////////// gfx::Size MenuButton::GetPreferredSize() { gfx::Size prefsize = TextButton::GetPreferredSize(); if (show_menu_marker_) { prefsize.Enlarge(kMenuMarker->width() + kMenuMarkerPaddingLeft + kMenuMarkerPaddingRight, 0); } return prefsize; } void MenuButton::Paint(ChromeCanvas* canvas, bool for_drag) { TextButton::Paint(canvas, for_drag); if (show_menu_marker_) { gfx::Insets insets = GetInsets(); // We can not use the views' mirroring infrastructure for mirroring a // MenuButton control (see TextButton::Paint() for a detailed explanation // regarding why we can not flip the canvas). Therefore, we need to // manually mirror the position of the down arrow. gfx::Rect arrow_bounds(width() - insets.right() - kMenuMarker->width() - kMenuMarkerPaddingRight, height() / 2 - kMenuMarker->height() / 2, kMenuMarker->width(), kMenuMarker->height()); arrow_bounds.set_x(MirroredLeftPointForRect(arrow_bounds)); canvas->DrawBitmapInt(*kMenuMarker, arrow_bounds.x(), arrow_bounds.y()); } } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - Events // //////////////////////////////////////////////////////////////////////////////// int MenuButton::GetMaximumScreenXCoordinate() { Widget* widget = GetWidget(); if (!widget) { NOTREACHED(); return 0; } HWND hwnd = widget->GetHWND(); CRect t; ::GetWindowRect(hwnd, &t); gfx::Rect r(t); gfx::Rect monitor_rect = win_util::GetMonitorBoundsForRect(r); return monitor_rect.x() + monitor_rect.width() - 1; } bool MenuButton::Activate() { SetState(BS_PUSHED); // We need to synchronously paint here because subsequently we enter a // menu modal loop which will stop this window from updating and // receiving the paint message that should be spawned by SetState until // after the menu closes. PaintNow(); if (menu_delegate_) { gfx::Rect lb = GetLocalBounds(true); // The position of the menu depends on whether or not the locale is // right-to-left. gfx::Point menu_position(lb.right(), lb.bottom()); if (UILayoutIsRightToLeft()) menu_position.set_x(lb.x()); View::ConvertPointToScreen(this, &menu_position); if (UILayoutIsRightToLeft()) menu_position.Offset(2, -4); else menu_position.Offset(-2, -4); int max_x_coordinate = GetMaximumScreenXCoordinate(); if (max_x_coordinate && max_x_coordinate <= menu_position.x()) menu_position.set_x(max_x_coordinate - 1); // We're about to show the menu from a mouse press. By showing from the // mouse press event we block RootView in mouse dispatching. This also // appears to cause RootView to get a mouse pressed BEFORE the mouse // release is seen, which means RootView sends us another mouse press no // matter where the user pressed. To force RootView to recalculate the // mouse target during the mouse press we explicitly set the mouse handler // to NULL. GetRootView()->SetMouseHandler(NULL); menu_visible_ = true; menu_delegate_->RunMenu(this, menu_position.ToPOINT(), GetWidget()->GetHWND()); menu_visible_ = false; menu_closed_time_ = Time::Now(); // Now that the menu has closed, we need to manually reset state to // "normal" since the menu modal loop will have prevented normal // mouse move messages from getting to this View. We set "normal" // and not "hot" because the likelihood is that the mouse is now // somewhere else (user clicked elsewhere on screen to close the menu // or selected an item) and we will inevitably refresh the hot state // in the event the mouse _is_ over the view. SetState(BS_NORMAL); // We must return false here so that the RootView does not get stuck // sending all mouse pressed events to us instead of the appropriate // target. return false; } return true; } bool MenuButton::OnMousePressed(const MouseEvent& e) { if (IsFocusable()) RequestFocus(); if (GetState() != BS_DISABLED) { // If we're draggable (GetDragOperations returns a non-zero value), then // don't pop on press, instead wait for release. if (e.IsOnlyLeftMouseButton() && HitTest(e.location()) && GetDragOperations(e.x(), e.y()) == DragDropTypes::DRAG_NONE) { TimeDelta delta = Time::Now() - menu_closed_time_; int64 delta_in_milliseconds = delta.InMilliseconds(); if (delta_in_milliseconds > kMinimumTimeBetweenButtonClicks) { return Activate(); } } } return true; } void MenuButton::OnMouseReleased(const MouseEvent& e, bool canceled) { if (GetDragOperations(e.x(), e.y()) != DragDropTypes::DRAG_NONE && GetState() != BS_DISABLED && !canceled && !InDrag() && e.IsOnlyLeftMouseButton() && HitTest(e.location())) { Activate(); } else { TextButton::OnMouseReleased(e, canceled); } } // When the space bar or the enter key is pressed we need to show the menu. bool MenuButton::OnKeyReleased(const KeyEvent& e) { if ((e.GetCharacter() == VK_SPACE) || (e.GetCharacter() == VK_RETURN)) { return Activate(); } return true; } // The reason we override View::OnMouseExited is because we get this event when // we display the menu. If we don't override this method then // BaseButton::OnMouseExited will get the event and will set the button's state // to BS_NORMAL instead of keeping the state BM_PUSHED. This, in turn, will // cause the button to appear depressed while the menu is displayed. void MenuButton::OnMouseExited(const MouseEvent& event) { if ((state_ != BS_DISABLED) && (!menu_visible_) && (!InDrag())) { SetState(BS_NORMAL); } } //////////////////////////////////////////////////////////////////////////////// // // MenuButton - accessibility // //////////////////////////////////////////////////////////////////////////////// bool MenuButton::GetAccessibleDefaultAction(std::wstring* action) { DCHECK(action); action->assign(l10n_util::GetString(IDS_ACCACTION_PRESS)); return true; } bool MenuButton::GetAccessibleRole(VARIANT* role) { DCHECK(role); role->vt = VT_I4; role->lVal = ROLE_SYSTEM_BUTTONDROPDOWN; return true; } bool MenuButton::GetAccessibleState(VARIANT* state) { DCHECK(state); state->lVal |= STATE_SYSTEM_HASPOPUP; return true; } } // namespace views