// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef CHROME_VIEWS_NATIVE_BUTTON_H__ #define CHROME_VIEWS_NATIVE_BUTTON_H__ #include #include "base/gfx/size.h" #include "chrome/common/gfx/chrome_font.h" #include "chrome/views/native_control.h" namespace ChromeViews { class HWNDView; //////////////////////////////////////////////////////////////////////////////// // // NativeButton is a wrapper for a windows native button // TODO(beng): (Cleanup) this should derive also from some button-like base to // get all the listenery-stuff for free and to work with // AddManagedButton. // //////////////////////////////////////////////////////////////////////////////// class NativeButton : public NativeControl { public: explicit NativeButton(const std::wstring& label); NativeButton(const std::wstring& label, bool is_default); virtual ~NativeButton(); virtual void GetPreferredSize(CSize *out); void SetLabel(const std::wstring& l); const std::wstring GetLabel() const; class Listener { public: // // This is invoked once the button is released. virtual void ButtonPressed(NativeButton* sender) = 0; }; // // The the listener, the object that receives a notification when this // button is pressed. void SetListener(Listener* listener); // Set the font used by this button. void SetFont(const ChromeFont& font) { font_ = font; } // Adds some internal padding to the button. The |size| specified is applied // on both sides of the button for each directions void SetPadding(CSize size); virtual LRESULT OnNotify(int w_param, LPNMHDR l_param); virtual LRESULT OnCommand(UINT code, int id, HWND source); // Invoked when the accelerator associated with the button is pressed. virtual bool AcceleratorPressed(const Accelerator& accelerator); // Sets the minimum size of the button from the specified size (in dialog // units). If the width/height is non-zero, the preferred size of the button // is max(preferred size of the content + padding, dlus converted to pixels). // // The default is 50, 14. void SetMinSizeFromDLUs(const gfx::Size& dlu_size) { min_dlu_size_ = dlu_size; } // Returns the MSAA role of the current view. The role is what assistive // technologies (ATs) use to determine what behavior to expect from a given // control. bool GetAccessibleRole(VARIANT* role); // Returns a brief, identifying string, containing a unique, readable name. bool GetAccessibleName(std::wstring* name); // Assigns an accessible string name. void SetAccessibleName(const std::wstring& name); protected: virtual HWND CreateNativeControl(HWND parent_container); // Sub-classes can call this method to cause the native button to reflect // the current state virtual void UpdateNativeButton(); // Sub-classes must override this method to properly configure the native // button given the current state virtual void ConfigureNativeButton(HWND hwnd); // Overridden from NativeControl so we can activate the button when Enter is // pressed. virtual bool NotifyOnKeyDown() const; virtual bool OnKeyDown(int virtual_key_code); private: NativeButton() {} // Initializes the button. If |is_default| is true, this appears like the // "default" button, and will register Enter as its keyboard accelerator. void Init(const std::wstring& label, bool is_default); void Clicked(); std::wstring label_; ChromeFont font_; Listener* listener_; CSize padding_; // True if the button should be rendered to appear like the "default" button // in the containing dialog box. Default buttons register Enter as their // accelerator. bool is_default_; // Minimum size, in dlus (see SetMinSizeFromDLUs). gfx::Size min_dlu_size_; // Storage of strings needed for accessibility. std::wstring accessible_name_; DISALLOW_EVIL_CONSTRUCTORS(NativeButton); }; } #endif // CHROME_VIEWS_NATIVE_BUTTON_H__