// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/views/root_view.h" #include #if defined(OS_WIN) #include "base/base_drag_source.h" #endif #include "base/logging.h" #include "base/message_loop.h" #include "chrome/common/drag_drop_types.h" #include "chrome/common/gfx/chrome_canvas.h" #include "chrome/common/notification_service.h" #if defined(OS_WIN) #include "chrome/views/root_view_drop_target.h" #endif #include "chrome/views/widget.h" namespace views { ///////////////////////////////////////////////////////////////////////////// // // A Task to trigger non urgent painting. // ///////////////////////////////////////////////////////////////////////////// class PaintTask : public Task { public: explicit PaintTask(RootView* target) : root_view_(target) { } ~PaintTask() {} void Cancel() { root_view_ = NULL; } void Run() { if (root_view_) root_view_->PaintNow(); } private: // The target root view. RootView* root_view_; DISALLOW_EVIL_CONSTRUCTORS(PaintTask); }; const char RootView::kViewClassName[] = "chrome/views/RootView"; ///////////////////////////////////////////////////////////////////////////// // // RootView - constructors, destructors, initialization // ///////////////////////////////////////////////////////////////////////////// RootView::RootView(Widget* widget) : mouse_pressed_handler_(NULL), mouse_move_handler_(NULL), widget_(widget), invalid_rect_urgent_(false), pending_paint_task_(NULL), paint_task_needed_(false), explicit_mouse_handler_(false), #if defined(OS_WIN) previous_cursor_(NULL), #endif default_keyboard_hander_(NULL), focus_listener_(NULL), focus_on_mouse_pressed_(false), ignore_set_focus_calls_(false), focus_traversable_parent_(NULL), focus_traversable_parent_view_(NULL), drag_view_(NULL) #ifndef NDEBUG , is_processing_paint_(false) #endif { } RootView::~RootView() { // If we have children remove them explicitly so to make sure a remove // notification is sent for each one of them. if (!child_views_.empty()) RemoveAllChildViews(true); if (pending_paint_task_) pending_paint_task_->Cancel(); // Ensure we're not called any more. } ///////////////////////////////////////////////////////////////////////////// // // RootView - layout, painting // ///////////////////////////////////////////////////////////////////////////// void RootView::SchedulePaint(const gfx::Rect& r, bool urgent) { // If there is an existing invalid rect, add the union of the scheduled // rect with the invalid rect. This could be optimized further if // necessary. if (invalid_rect_.IsEmpty()) invalid_rect_ = r; else invalid_rect_ = invalid_rect_.Union(r); if (urgent || invalid_rect_urgent_) { invalid_rect_urgent_ = true; } else { if (!pending_paint_task_) { pending_paint_task_ = new PaintTask(this); MessageLoop::current()->PostTask(FROM_HERE, pending_paint_task_); } paint_task_needed_ = true; } } void RootView::SchedulePaint() { View::SchedulePaint(); } void RootView::SchedulePaint(int x, int y, int w, int h) { View::SchedulePaint(); } #ifndef NDEBUG // Sets the value of RootView's |is_processing_paint_| member to true as long // as ProcessPaint is being called. Sets it to |false| when it returns. class ScopedProcessingPaint { public: explicit ScopedProcessingPaint(bool* is_processing_paint) : is_processing_paint_(is_processing_paint) { *is_processing_paint_ = true; } ~ScopedProcessingPaint() { *is_processing_paint_ = false; } private: bool* is_processing_paint_; DISALLOW_EVIL_CONSTRUCTORS(ScopedProcessingPaint); }; #endif void RootView::ProcessPaint(ChromeCanvas* canvas) { #ifndef NDEBUG ScopedProcessingPaint processing_paint(&is_processing_paint_); #endif #if defined(OS_WIN) // Clip the invalid rect to our bounds. If a view is in a scrollview // it could be a lot larger invalid_rect_ = gfx::Rect(GetScheduledPaintRectConstrainedToSize()); #else NOTIMPLEMENTED(); #endif if (invalid_rect_.IsEmpty()) return; // Clear the background. canvas->drawColor(SK_ColorBLACK, SkPorterDuff::kClear_Mode); // Save the current transforms. canvas->save(); // Set the clip rect according to the invalid rect. int clip_x = invalid_rect_.x() + x(); int clip_y = invalid_rect_.y() + y(); canvas->ClipRectInt(clip_x, clip_y, invalid_rect_.width(), invalid_rect_.height()); // Paint the tree View::ProcessPaint(canvas); // Restore the previous transform canvas->restore(); ClearPaintRect(); } void RootView::PaintNow() { if (pending_paint_task_) { pending_paint_task_->Cancel(); pending_paint_task_ = NULL; } if (!paint_task_needed_) return; Widget* widget = GetWidget(); if (widget) widget->PaintNow(invalid_rect_); } bool RootView::NeedsPainting(bool urgent) { bool has_invalid_rect = !invalid_rect_.IsEmpty(); if (urgent) { if (invalid_rect_urgent_) return has_invalid_rect; else return false; } else { return has_invalid_rect; } } const gfx::Rect& RootView::GetScheduledPaintRect() { return invalid_rect_; } ///////////////////////////////////////////////////////////////////////////// // // RootView - tree // ///////////////////////////////////////////////////////////////////////////// Widget* RootView::GetWidget() const { return widget_; } ///////////////////////////////////////////////////////////////////////////// // // RootView - event dispatch and propagation // ///////////////////////////////////////////////////////////////////////////// void RootView::ViewHierarchyChanged(bool is_add, View* parent, View* child) { if (!is_add) { if (!explicit_mouse_handler_ && mouse_pressed_handler_ == child) { mouse_pressed_handler_ = NULL; } #if defined(OS_WIN) if (drop_target_.get()) drop_target_->ResetTargetViewIfEquals(child); #else NOTIMPLEMENTED(); #endif if (mouse_move_handler_ == child) { mouse_move_handler_ = NULL; } if (GetFocusedView() == child) { FocusView(NULL); } if (child == drag_view_) drag_view_ = NULL; if (default_keyboard_hander_ == child) { default_keyboard_hander_ = NULL; } NotificationService::current()->Notify( NotificationType::VIEW_REMOVED, Source(child), Details(parent)); } } void RootView::SetFocusOnMousePressed(bool f) { focus_on_mouse_pressed_ = f; } bool RootView::OnMousePressed(const MouseEvent& e) { UpdateCursor(e); SetMouseLocationAndFlags(e); // If mouse_pressed_handler_ is non null, we are currently processing // a pressed -> drag -> released session. In that case we send the // event to mouse_pressed_handler_ if (mouse_pressed_handler_) { MouseEvent mouse_pressed_event(e, this, mouse_pressed_handler_); drag_info.Reset(); mouse_pressed_handler_->ProcessMousePressed(mouse_pressed_event, &drag_info); return true; } DCHECK(!explicit_mouse_handler_); bool hit_disabled_view = false; // Walk up the tree until we find a view that wants the mouse event. for (mouse_pressed_handler_ = GetViewForPoint(e.location()); mouse_pressed_handler_ && (mouse_pressed_handler_ != this); mouse_pressed_handler_ = mouse_pressed_handler_->GetParent()) { if (!mouse_pressed_handler_->IsEnabled()) { // Disabled views should eat events instead of propagating them upwards. hit_disabled_view = true; break; } // See if this view wants to handle the mouse press. const MouseEvent mouse_pressed_event(e, this, mouse_pressed_handler_); drag_info.Reset(); const bool handled = mouse_pressed_handler_->ProcessMousePressed(mouse_pressed_event, &drag_info); // The view could have removed itself from the tree when handling // OnMousePressed(). In this case, the removal notification will have // reset mouse_pressed_handler_ to NULL out from under us. Detect this // case and stop. (See comments in view.h.) // // NOTE: Don't return true here, because we don't want the frame to // forward future events to us when there's no handler. if (!mouse_pressed_handler_) break; // If the view handled the event, leave mouse_pressed_handler_ set and // return true, which will cause subsequent drag/release events to get // forwarded to that view. if (handled) return true; } // Reset mouse_pressed_handler_ to indicate that no processing is occurring. mouse_pressed_handler_ = NULL; if (focus_on_mouse_pressed_) { #if defined(OS_WIN) HWND hwnd = GetWidget()->GetHWND(); if (::GetFocus() != hwnd) { ::SetFocus(hwnd); } #else NOTIMPLEMENTED(); #endif } return hit_disabled_view; } bool RootView::ConvertPointToMouseHandler(const gfx::Point& l, gfx::Point* p) { // // If the mouse_handler was set explicitly, we need to keep // sending events even if it was reparented in a different // window. (a non explicit mouse handler is automatically // cleared when the control is removed from the hierarchy) if (explicit_mouse_handler_) { if (mouse_pressed_handler_->GetWidget()) { *p = l; ConvertPointToScreen(this, p); ConvertPointToView(NULL, mouse_pressed_handler_, p); } else { // If the mouse_pressed_handler_ is not connected, we send the // event in screen coordinate system *p = l; ConvertPointToScreen(this, p); return true; } } else { *p = l; ConvertPointToView(this, mouse_pressed_handler_, p); } return true; } bool RootView::OnMouseDragged(const MouseEvent& e) { UpdateCursor(e); if (mouse_pressed_handler_) { SetMouseLocationAndFlags(e); gfx::Point p; ConvertPointToMouseHandler(e.location(), &p); MouseEvent mouse_event(e.GetType(), p.x(), p.y(), e.GetFlags()); if (!mouse_pressed_handler_->ProcessMouseDragged(mouse_event, &drag_info)) { mouse_pressed_handler_ = NULL; return false; } else { return true; } } return false; } void RootView::OnMouseReleased(const MouseEvent& e, bool canceled) { UpdateCursor(e); if (mouse_pressed_handler_) { gfx::Point p; ConvertPointToMouseHandler(e.location(), &p); MouseEvent mouse_released(e.GetType(), p.x(), p.y(), e.GetFlags()); // We allow the view to delete us from ProcessMouseReleased. As such, // configure state such that we're done first, then call View. View* mouse_pressed_handler = mouse_pressed_handler_; mouse_pressed_handler_ = NULL; explicit_mouse_handler_ = false; mouse_pressed_handler->ProcessMouseReleased(mouse_released, canceled); // WARNING: we may have been deleted. } } void RootView::OnMouseMoved(const MouseEvent& e) { View *v = GetViewForPoint(e.location()); // Find the first enabled view. while (v && !v->IsEnabled()) v = v->GetParent(); if (v && v != this) { if (v != mouse_move_handler_) { if (mouse_move_handler_ != NULL) { MouseEvent exited_event(Event::ET_MOUSE_EXITED, 0, 0, 0); mouse_move_handler_->OnMouseExited(exited_event); } mouse_move_handler_ = v; MouseEvent entered_event(Event::ET_MOUSE_ENTERED, this, mouse_move_handler_, e.location(), 0); mouse_move_handler_->OnMouseEntered(entered_event); } MouseEvent moved_event(Event::ET_MOUSE_MOVED, this, mouse_move_handler_, e.location(), 0); mouse_move_handler_->OnMouseMoved(moved_event); #if defined(OS_WIN) HCURSOR cursor = mouse_move_handler_->GetCursorForPoint( moved_event.GetType(), moved_event.x(), moved_event.y()); if (cursor) { previous_cursor_ = ::SetCursor(cursor); } else if (previous_cursor_) { ::SetCursor(previous_cursor_); previous_cursor_ = NULL; } #else NOTIMPLEMENTED(); #endif } else if (mouse_move_handler_ != NULL) { MouseEvent exited_event(Event::ET_MOUSE_EXITED, 0, 0, 0); mouse_move_handler_->OnMouseExited(exited_event); #if defined(OS_WIN) if (previous_cursor_) { ::SetCursor(previous_cursor_); previous_cursor_ = NULL; } #else NOTIMPLEMENTED(); #endif } } void RootView::ProcessOnMouseExited() { if (mouse_move_handler_ != NULL) { MouseEvent exited_event(Event::ET_MOUSE_EXITED, 0, 0, 0); mouse_move_handler_->OnMouseExited(exited_event); mouse_move_handler_ = NULL; } } void RootView::SetMouseHandler(View *new_mh) { // If we're clearing the mouse handler, clear explicit_mouse_handler as well. explicit_mouse_handler_ = (new_mh != NULL); mouse_pressed_handler_ = new_mh; } void RootView::OnWidgetCreated() { #if defined(OS_WIN) DCHECK(!drop_target_.get()); drop_target_ = new RootViewDropTarget(this); #else // TODO(port): Port RootViewDropTarget and this goes away. NOTIMPLEMENTED(); #endif } void RootView::OnWidgetDestroyed() { #if defined(OS_WIN) if (drop_target_.get()) { RevokeDragDrop(GetWidget()->GetHWND()); drop_target_ = NULL; } #else // TODO(port): Port RootViewDropTarget and this goes away. NOTIMPLEMENTED(); #endif widget_ = NULL; } void RootView::ProcessMouseDragCanceled() { if (mouse_pressed_handler_) { // Synthesize a release event. MouseEvent release_event(Event::ET_MOUSE_RELEASED, last_mouse_event_x_, last_mouse_event_y_, last_mouse_event_flags_); OnMouseReleased(release_event, true); } } void RootView::SetFocusListener(FocusListener* listener) { focus_listener_ = listener; } void RootView::FocusView(View* view) { if (view != GetFocusedView()) { #if defined(OS_WIN) FocusManager* focus_manager = GetFocusManager(); DCHECK(focus_manager) << "No Focus Manager for Window " << (GetWidget() ? GetWidget()->GetHWND() : 0); if (!focus_manager) return; View* prev_focused_view = focus_manager->GetFocusedView(); focus_manager->SetFocusedView(view); if (focus_listener_) focus_listener_->FocusChanged(prev_focused_view, view); #else // TODO(port): Port the focus manager and this goes away. NOTIMPLEMENTED(); #endif } } View* RootView::GetFocusedView() { FocusManager* focus_manager = GetFocusManager(); if (!focus_manager) { // We may not have a FocusManager when the window that contains us is being // deleted. Sadly we cannot wait for the window to be destroyed before we // remove the FocusManager (see xp_frame.cc for more info). return NULL; } // Make sure the focused view belongs to this RootView's view hierarchy. View* view = focus_manager->GetFocusedView(); if (view && (view->GetRootView() == this)) return view; return NULL; } View* RootView::FindNextFocusableView(View* starting_view, bool reverse, Direction direction, bool dont_loop, FocusTraversable** focus_traversable, View** focus_traversable_view) { *focus_traversable = NULL; *focus_traversable_view = NULL; if (GetChildViewCount() == 0) { NOTREACHED(); // Nothing to focus on here. return NULL; } bool skip_starting_view = true; if (!starting_view) { // Default to the first/last child starting_view = reverse ? GetChildViewAt(GetChildViewCount() - 1) : GetChildViewAt(0) ; // If there was no starting view, then the one we select is a potential // focus candidate. skip_starting_view = false; } else { // The starting view should be part of this RootView. DCHECK(IsParentOf(starting_view)); } View* v = NULL; if (!reverse) { v = FindNextFocusableViewImpl(starting_view, skip_starting_view, true, (direction == DOWN) ? true : false, starting_view->GetGroup()); } else { // If the starting view is focusable, we don't want to go down, as we are // traversing the view hierarchy tree bottom-up. bool can_go_down = (direction == DOWN) && !starting_view->IsFocusable(); v = FindPreviousFocusableViewImpl(starting_view, true, true, can_go_down, starting_view->GetGroup()); } if (v) { if (v->IsFocusable()) return v; *focus_traversable = v->GetFocusTraversable(); DCHECK(*focus_traversable); *focus_traversable_view = v; return NULL; } // Nothing found. return NULL; } // Strategy for finding the next focusable view: // - keep going down the first child, stop when you find a focusable view or // a focus traversable view (in that case return it) or when you reach a view // with no children. // - go to the right sibling and start the search from there (by invoking // FindNextFocusableViewImpl on that view). // - if the view has no right sibling, go up the parents until you find a parent // with a right sibling and start the search from there. View* RootView::FindNextFocusableViewImpl(View* starting_view, bool skip_starting_view, bool can_go_up, bool can_go_down, int skip_group_id) { if (!skip_starting_view) { if (IsViewFocusableCandidate(starting_view, skip_group_id)) return FindSelectedViewForGroup(starting_view); if (starting_view->GetFocusTraversable()) return starting_view; } // First let's try the left child. if (can_go_down) { View* v = NULL; if (starting_view->GetChildViewCount() > 0) { // We are only interested in non floating-views, as attached floating // views order is variable (depending on mouse moves). for (int i = 0; i < starting_view->GetChildViewCount(); i++) { View* child = starting_view->GetChildViewAt(i); if (!child->IsFloatingView()) { v = FindNextFocusableViewImpl(child, false, false, true, skip_group_id); break; } } } if (v == NULL) { // Try the floating views. int id = 0; if (starting_view->EnumerateFloatingViews(View::FIRST, 0, &id)) { View* child = starting_view->RetrieveFloatingViewForID(id); DCHECK(child); v = FindNextFocusableViewImpl(child, false, false, true, skip_group_id); } } if (v) return v; } // Then try the right sibling. View* sibling = NULL; if (starting_view->IsFloatingView()) { int id = 0; if (starting_view->GetParent()->EnumerateFloatingViews( View::NEXT, starting_view->GetFloatingViewID(), &id)) { sibling = starting_view->GetParent()->RetrieveFloatingViewForID(id); DCHECK(sibling); } } else { sibling = starting_view->GetNextFocusableView(); if (!sibling) { // Let's try floating views. int id = 0; if (starting_view->GetParent()->EnumerateFloatingViews(View::FIRST, 0, &id)) { sibling = starting_view->GetParent()->RetrieveFloatingViewForID(id); DCHECK(sibling); } } } if (sibling) { View* v = FindNextFocusableViewImpl(sibling, false, false, true, skip_group_id); if (v) return v; } // Then go up to the parent sibling. if (can_go_up) { View* parent = starting_view->GetParent(); while (parent) { int id = 0; if (parent->IsFloatingView() && parent->GetParent()->EnumerateFloatingViews( View::NEXT, parent->GetFloatingViewID(), &id)) { sibling = parent->GetParent()->RetrieveFloatingViewForID(id); DCHECK(sibling); } else { sibling = parent->GetNextFocusableView(); } if (sibling) { return FindNextFocusableViewImpl(sibling, false, true, true, skip_group_id); } parent = parent->GetParent(); } } // We found nothing. return NULL; } // Strategy for finding the previous focusable view: // - keep going down on the right until you reach a view with no children, if it // it is a good candidate return it. // - start the search on the left sibling. // - if there are no left sibling, start the search on the parent (without going // down). View* RootView::FindPreviousFocusableViewImpl(View* starting_view, bool skip_starting_view, bool can_go_up, bool can_go_down, int skip_group_id) { // Let's go down and right as much as we can. if (can_go_down) { View* v = NULL; if (starting_view->GetChildViewCount() - starting_view->GetFloatingViewCount() > 0) { View* view = starting_view->GetChildViewAt(starting_view->GetChildViewCount() - 1); v = FindPreviousFocusableViewImpl(view, false, false, true, skip_group_id); } else { // Let's try floating views. int id = 0; if (starting_view->EnumerateFloatingViews(View::LAST, 0, &id)) { View* child = starting_view->RetrieveFloatingViewForID(id); DCHECK(child); v = FindNextFocusableViewImpl(child, false, false, true, skip_group_id); } } if (v) return v; } if (!skip_starting_view) { if (IsViewFocusableCandidate(starting_view, skip_group_id)) return FindSelectedViewForGroup(starting_view); if (starting_view->GetFocusTraversable()) return starting_view; } // Then try the left sibling. View* sibling = NULL; if (starting_view->IsFloatingView()) { int id = 0; if (starting_view->GetParent()->EnumerateFloatingViews( View::PREVIOUS, starting_view->GetFloatingViewID(), &id)) { sibling = starting_view->GetParent()->RetrieveFloatingViewForID(id); DCHECK(sibling); } if (!sibling) { // No more floating views, try regular views, starting at the last one. View* parent = starting_view->GetParent(); for (int i = parent->GetChildViewCount() - 1; i >= 0; i--) { View* v = parent->GetChildViewAt(i); if (!v->IsFloatingView()) { sibling = v; break; } } } } else { sibling = starting_view->GetPreviousFocusableView(); } if (sibling) { return FindPreviousFocusableViewImpl(sibling, false, true, true, skip_group_id); } // Then go up the parent. if (can_go_up) { View* parent = starting_view->GetParent(); if (parent) return FindPreviousFocusableViewImpl(parent, false, true, false, skip_group_id); } // We found nothing. return NULL; } FocusTraversable* RootView::GetFocusTraversableParent() { return focus_traversable_parent_; } void RootView::SetFocusTraversableParent(FocusTraversable* focus_traversable) { DCHECK(focus_traversable != this); focus_traversable_parent_ = focus_traversable; } View* RootView::GetFocusTraversableParentView() { return focus_traversable_parent_view_; } void RootView::SetFocusTraversableParentView(View* view) { focus_traversable_parent_view_ = view; } // static View* RootView::FindSelectedViewForGroup(View* view) { if (view->IsGroupFocusTraversable() || view->GetGroup() == -1) // No group for that view. return view; View* selected_view = view->GetSelectedViewForGroup(view->GetGroup()); if (selected_view) return selected_view; // No view selected for that group, default to the specified view. return view; } // static bool RootView::IsViewFocusableCandidate(View* v, int skip_group_id) { return v->IsFocusable() && (v->IsGroupFocusTraversable() || skip_group_id == -1 || v->GetGroup() != skip_group_id); } void RootView::ProcessKeyEvent(const KeyEvent& event) { View* v; bool consumed = false; if (GetFocusedView()) { #if defined(OS_WIN) // Special case to handle right-click context menus triggered by the // keyboard. if ((event.GetCharacter() == VK_APPS) || (event.GetCharacter() == VK_F10 && event.IsShiftDown())) { v = GetFocusedView(); if (v->IsEnabled()) { gfx::Point screen_loc = v->GetKeyboardContextMenuLocation(); v->ShowContextMenu(screen_loc.x(), screen_loc.y(), false); return; } } #else // TODO(port): The above block needs the VK_* refactored out. NOTIMPLEMENTED(); #endif for (v = GetFocusedView(); v && v != this && !consumed; v = v->GetParent()) { if (event.GetType() == Event::ET_KEY_PRESSED) consumed = v->OnKeyPressed(event); else consumed = v->OnKeyReleased(event); } } if (!consumed && default_keyboard_hander_) { if (event.GetType() == Event::ET_KEY_PRESSED) default_keyboard_hander_->OnKeyPressed(event); else default_keyboard_hander_->OnKeyReleased(event); } } bool RootView::ProcessMouseWheelEvent(const MouseWheelEvent& e) { View* v; bool consumed = false; if (GetFocusedView()) { for (v = GetFocusedView(); v && v != this && !consumed; v = v->GetParent()) { consumed = v->OnMouseWheel(e); } } if (!consumed && default_keyboard_hander_) { consumed = default_keyboard_hander_->OnMouseWheel(e); } return consumed; } void RootView::SetDefaultKeyboardHandler(View* v) { default_keyboard_hander_ = v; } bool RootView::IsVisibleInRootView() const { return IsVisible(); } void RootView::ViewBoundsChanged(View* view, bool size_changed, bool position_changed) { DCHECK(view && (size_changed || position_changed)); if (!view->descendants_to_notify_.get()) return; for (std::vector::iterator i = view->descendants_to_notify_->begin(); i != view->descendants_to_notify_->end(); ++i) { (*i)->VisibleBoundsInRootChanged(); } } void RootView::RegisterViewForVisibleBoundsNotification(View* view) { DCHECK(view); if (view->registered_for_visible_bounds_notification_) return; view->registered_for_visible_bounds_notification_ = true; View* ancestor = view->GetParent(); while (ancestor) { ancestor->AddDescendantToNotify(view); ancestor = ancestor->GetParent(); } } void RootView::UnregisterViewForVisibleBoundsNotification(View* view) { DCHECK(view); if (!view->registered_for_visible_bounds_notification_) return; view->registered_for_visible_bounds_notification_ = false; View* ancestor = view->GetParent(); while (ancestor) { ancestor->RemoveDescendantToNotify(view); ancestor = ancestor->GetParent(); } } void RootView::SetMouseLocationAndFlags(const MouseEvent& e) { last_mouse_event_flags_ = e.GetFlags(); last_mouse_event_x_ = e.x(); last_mouse_event_y_ = e.y(); } std::string RootView::GetClassName() const { return kViewClassName; } void RootView::ClearPaintRect() { invalid_rect_.SetRect(0, 0, 0, 0); // This painting has been done. Reset the urgent flag. invalid_rect_urgent_ = false; // If a pending_paint_task_ does Run(), we don't need to do anything. paint_task_needed_ = false; } ///////////////////////////////////////////////////////////////////////////// // // RootView - accessibility // ///////////////////////////////////////////////////////////////////////////// bool RootView::GetAccessibleName(std::wstring* name) { if (!accessible_name_.empty()) { *name = accessible_name_; return true; } return false; } void RootView::SetAccessibleName(const std::wstring& name) { accessible_name_.assign(name); } View* RootView::GetDragView() { return drag_view_; } } // namespace views