// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef CHROME_VIEWS_WINDOW_DELEGATE_H__ #define CHROME_VIEWS_WINDOW_DELEGATE_H__ #include #include #include #include #include "chrome/views/client_view.h" #include "chrome/views/window.h" #include "skia/include/SkBitmap.h" namespace ChromeViews { class DialogDelegate; class View; /////////////////////////////////////////////////////////////////////////////// // // WindowDelegate // // WindowDelegate is an interface implemented by objects that wish to show a // Window. The window that is displayed uses this interface to determine how // it should be displayed and notify the delegate object of certain events. // /////////////////////////////////////////////////////////////////////////////// class WindowDelegate { public: virtual ~WindowDelegate() { window_.release(); } virtual DialogDelegate* AsDialogDelegate() { return NULL; } // Returns true if the window can be resized. virtual bool CanResize() const { return false; } // Returns true if the window can be maximized. virtual bool CanMaximize() const { return false; } // Returns true if the window should be placed on top of all other windows on // the system, even when it is not active. If HasAlwaysOnTopMenu() returns // true, then this method is only used the first time the window is opened, it // is stored in the preferences for next runs. virtual bool IsAlwaysOnTop() const { return false; } // Returns whether an "always on top" menu should be added to the system menu // of the window. virtual bool HasAlwaysOnTopMenu() const { return false; } // Returns true if the dialog should be displayed modally to the window that // opened it. Only windows with WindowType == DIALOG can be modal. virtual bool IsModal() const { return false; } // Returns the text to be displayed in the window title. virtual std::wstring GetWindowTitle() const { return L""; } // Returns the view that should have the focus when the dialog is opened. If // NULL no view is focused. virtual View* GetInitiallyFocusedView() const { return NULL; } // Returns true if the window should show a title in the title bar. virtual bool ShouldShowWindowTitle() const { return true; } // Returns the icon to be displayed in the window. virtual SkBitmap GetWindowIcon() { return SkBitmap(); } // Returns true if a window icon should be shown. virtual bool ShouldShowWindowIcon() const { return false; } // Execute a command in the window's controller. virtual void ExecuteWindowsCommand(int command_id) { } // Saves the specified bounds, maximized and always on top state as the // window's position to/ be restored the next time it is shown. virtual void SaveWindowPosition(const CRect& bounds, bool maximized, bool always_on_top) { } // returns true if there was a saved position, false if there was none and // the default should be used. virtual bool RestoreWindowPosition(CRect* bounds, bool* maximized, bool* always_on_top) { return false; } // Called when the window closes. virtual void WindowClosing() { } // Returns the View that is contained within this Window. virtual View* GetContentsView() { return NULL; } // Called by the Window to create the Client View used to host the contents // of the window. virtual ClientView* CreateClientView(Window* window) { return new ClientView(window, GetContentsView()); } // An accessor to the Window this delegate is bound to. Window* window() const { return window_.get(); } private: friend Window; // This is a little unusual. We use a scoped_ptr here because it's // initialized to NULL automatically. We do this because we want to allow // people using this helper to not have to call a ctor on this object. // Instead we just release the owning ref this pointer has when we are // destroyed. scoped_ptr window_; }; } // namespace ChromeViews #endif // #ifndef CHROME_VIEWS_WINDOW_DELEGATE_H__