// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome_frame/simple_resource_loader.h" #include #include #include "base/base_paths.h" #include "base/file_path.h" #include "base/file_util.h" #include "base/path_service.h" #include "base/i18n/rtl.h" #include "base/string_util.h" #include "base/win_util.h" const wchar_t kLocalesDirName[] = L"Locales"; HINSTANCE SimpleResourceLoader::locale_dll_handle_; SimpleResourceLoader::SimpleResourceLoader() { // Find and load the resource DLL. std::wstring locale = GetSystemLocale(); std::wstring locale_dll_path; if (GetLocaleFilePath(locale, &locale_dll_path)) { DCHECK(locale_dll_handle_ == NULL) << "Locale DLL is already loaded!"; locale_dll_handle_ = LoadLocaleDll(locale_dll_path); DCHECK(locale_dll_handle_ != NULL) << "Failed to load locale dll!"; } } std::wstring SimpleResourceLoader::GetSystemLocale() { std::string language, region; base::i18n::GetLanguageAndRegionFromOS(&language, ®ion); std::string ret; if (!language.empty()) ret.append(language); if (!region.empty()) { ret.append("-"); ret.append(region); } return ASCIIToWide(ret); } bool SimpleResourceLoader::GetLocaleFilePath(const std::wstring& locale, std::wstring* file_path) { DCHECK(file_path); FilePath module_path; PathService::Get(base::DIR_MODULE, &module_path); FilePath locales_path = module_path.Append(kLocalesDirName); // We may be residing in the "locales" directory's parent, or we might be // in a sibling directory. Move up one and look for Locales again in the // latter case. if (!file_util::DirectoryExists(locales_path)) { locales_path = module_path.DirName(); locales_path = locales_path.Append(kLocalesDirName); } bool found_dll = false; if (file_util::DirectoryExists(locales_path)) { std::wstring dll_name(locale); dll_name += L".dll"; // First look for the named locale DLL. FilePath look_path(locales_path.Append(dll_name)); if (file_util::PathExists(look_path)) { *file_path = look_path.value(); found_dll = true; } else { // If we didn't find it, try defaulting to en-US.dll. dll_name = L"en-US.dll"; look_path = locales_path.Append(dll_name); if (file_util::PathExists(look_path)) { *file_path = look_path.value(); found_dll = true; } } } else { NOTREACHED() << "Could not locate locales DLL directory."; } return found_dll; } HINSTANCE SimpleResourceLoader::LoadLocaleDll(const std::wstring& dll_path) { DWORD load_flags = 0; if (win_util::GetWinVersion() >= win_util::WINVERSION_VISTA) { load_flags = LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE | LOAD_LIBRARY_AS_IMAGE_RESOURCE; } else { load_flags = DONT_RESOLVE_DLL_REFERENCES; } // The dll should only have resources, not executable code. HINSTANCE locale_dll_handle = LoadLibraryEx(dll_path.c_str(), NULL, load_flags); DCHECK(locale_dll_handle != NULL) << "unable to load generated resources: " << GetLastError(); return locale_dll_handle; } std::wstring SimpleResourceLoader::GetLocalizedResource(int message_id) { if (!locale_dll_handle_) { LOG(WARNING) << "locale resources are not loaded"; return std::wstring(); } DCHECK(IS_INTRESOURCE(message_id)); const ATLSTRINGRESOURCEIMAGE* image = AtlGetStringResourceImage( locale_dll_handle_, message_id); if (!image) { // Fall back on the current module (shouldn't be any strings here except // in unittests). image = AtlGetStringResourceImage(_AtlBaseModule.GetModuleInstance(), message_id); if (!image) { NOTREACHED() << "unable to find resource: " << message_id; return std::wstring(); } } return std::wstring(image->achString, image->nLength); } // static std::wstring SimpleResourceLoader::Get(int message_id) { SimpleResourceLoader* loader = SimpleResourceLoader::instance(); return loader->GetLocalizedResource(message_id); } HINSTANCE SimpleResourceLoader::GetResourceModuleHandle() { return locale_dll_handle_; }