// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome_frame/simple_resource_loader.h" #include #include #include "base/base_paths.h" #include "base/file_path.h" #include "base/file_util.h" #include "base/path_service.h" #include "base/i18n/rtl.h" #include "base/memory/singleton.h" #include "base/string_util.h" #include "base/utf_string_conversions.h" #include "base/win/i18n.h" #include "base/win/windows_version.h" #include "chrome_frame/policy_settings.h" namespace { const wchar_t kLocalesDirName[] = L"Locales"; bool IsInvalidTagCharacter(wchar_t tag_character) { return !(L'-' == tag_character || IsAsciiDigit(tag_character) || IsAsciiAlpha(tag_character)); } // A helper function object that performs a lower-case ASCII comparison between // two strings. class CompareInsensitiveASCII : public std::unary_function { public: explicit CompareInsensitiveASCII(const std::wstring& value) : value_lowered_(WideToASCII(value)) { StringToLowerASCII(&value_lowered_); } bool operator()(const std::wstring& comparand) { return LowerCaseEqualsASCII(comparand, value_lowered_.c_str()); } private: std::string value_lowered_; }; // Returns true if the value was added. bool PushBackIfAbsent( const std::wstring& value, std::vector* collection) { if (collection->end() == std::find_if(collection->begin(), collection->end(), CompareInsensitiveASCII(value))) { collection->push_back(value); return true; } return false; } // Returns true if the collection is modified. bool PushBackWithFallbackIfAbsent( const std::wstring& language, std::vector* collection) { bool modified = false; if (!language.empty()) { // Try adding the language itself. modified = PushBackIfAbsent(language, collection); // Now try adding its fallback, if it has one. std::wstring::size_type dash_pos = language.find(L'-'); if (0 < dash_pos && language.size() - 1 > dash_pos) modified |= PushBackIfAbsent(language.substr(0, dash_pos), collection); } return modified; } } // namespace SimpleResourceLoader::SimpleResourceLoader() : locale_dll_handle_(NULL) { // Find and load the resource DLL. std::vector language_tags; // First, try the locale dictated by policy and its fallback. PushBackWithFallbackIfAbsent( PolicySettings::GetInstance()->ApplicationLocale(), &language_tags); // Next, try the thread, process, user, system languages. GetPreferredLanguages(&language_tags); // Finally, fall-back on "en-US" (which may already be present in the vector, // but that's okay since we'll exit with success when the first is tried). language_tags.push_back(L"en-US"); FilePath locales_path; FilePath locale_dll_path; DetermineLocalesDirectory(&locales_path); if (LoadLocaleDll(language_tags, locales_path, &locale_dll_handle_, &locale_dll_path)) { language_ = locale_dll_path.BaseName().RemoveExtension().value(); } else { NOTREACHED() << "Failed loading any resource dll (even \"en-US\")."; } } SimpleResourceLoader::~SimpleResourceLoader() { locale_dll_handle_ = NULL; } // static SimpleResourceLoader* SimpleResourceLoader::GetInstance() { return Singleton::get(); } // static void SimpleResourceLoader::GetPreferredLanguages( std::vector* language_tags) { DCHECK(language_tags); // The full set of preferred languages and their fallbacks are given priority. std::vector languages; if (base::win::i18n::GetThreadPreferredUILanguageList(&languages)) { for (std::vector::const_iterator scan = languages.begin(), end = languages.end(); scan != end; ++scan) { PushBackIfAbsent(*scan, language_tags); } } // Use the base i18n routines (i.e., ICU) as a last, best hope for something // meaningful for the user. PushBackWithFallbackIfAbsent(ASCIIToWide(base::i18n::GetConfiguredLocale()), language_tags); } // static void SimpleResourceLoader::DetermineLocalesDirectory(FilePath* locales_path) { DCHECK(locales_path); FilePath module_path; PathService::Get(base::DIR_MODULE, &module_path); *locales_path = module_path.Append(kLocalesDirName); // We may be residing in the "locales" directory's parent, or we might be // in a sibling directory. Move up one and look for Locales again in the // latter case. if (!file_util::DirectoryExists(*locales_path)) { *locales_path = module_path.DirName(); *locales_path = locales_path->Append(kLocalesDirName); } // Don't make a second check to see if the dir is in the parent. We'll notice // and log that in LoadLocaleDll when we actually try loading DLLs. } // static bool SimpleResourceLoader::IsValidLanguageTag( const std::wstring& language_tag) { // "[a-zA-Z]+(-[a-zA-Z0-9]+)*" is a simplification, but better than nothing. // Rather than pick up the weight of a regex processor, just search for a // character that isn't in the above set. This will at least weed out // attempts at "../../EvilBinary". return language_tag.end() == std::find_if(language_tag.begin(), language_tag.end(), &IsInvalidTagCharacter); } // static bool SimpleResourceLoader::LoadLocaleDll( const std::vector& language_tags, const FilePath& locales_path, HMODULE* dll_handle, FilePath* file_path) { DCHECK(file_path); // The dll should only have resources, not executable code. const DWORD load_flags = (base::win::GetVersion() >= base::win::VERSION_VISTA ? LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE | LOAD_LIBRARY_AS_IMAGE_RESOURCE : DONT_RESOLVE_DLL_REFERENCES); const std::wstring dll_suffix(L".dll"); bool found_dll = false; for (std::vector::const_iterator scan = language_tags.begin(), end = language_tags.end(); scan != end; ++scan) { if (!IsValidLanguageTag(*scan)) { LOG(WARNING) << "Invalid language tag supplied while locating resources:" " \"" << *scan << "\""; continue; } FilePath look_path = locales_path.Append(*scan + dll_suffix); HMODULE locale_dll_handle = LoadLibraryEx(look_path.value().c_str(), NULL, load_flags); if (NULL != locale_dll_handle) { *dll_handle = locale_dll_handle; *file_path = look_path; found_dll = true; break; } DPCHECK(ERROR_FILE_NOT_FOUND == GetLastError()) << "Unable to load generated resources from " << look_path.value(); } DCHECK(found_dll || file_util::DirectoryExists(locales_path)) << "Could not locate locales DLL directory."; return found_dll; } std::wstring SimpleResourceLoader::GetLocalizedResource(int message_id) { if (!locale_dll_handle_) { DLOG(ERROR) << "locale resources are not loaded"; return std::wstring(); } DCHECK(IS_INTRESOURCE(message_id)); const ATLSTRINGRESOURCEIMAGE* image = AtlGetStringResourceImage( locale_dll_handle_, message_id); if (!image) { // Fall back on the current module (shouldn't be any strings here except // in unittests). image = AtlGetStringResourceImage(_AtlBaseModule.GetModuleInstance(), message_id); if (!image) { NOTREACHED() << "unable to find resource: " << message_id; return std::wstring(); } } return std::wstring(image->achString, image->nLength); } // static std::wstring SimpleResourceLoader::GetLanguage() { return SimpleResourceLoader::GetInstance()->language_; } // static std::wstring SimpleResourceLoader::Get(int message_id) { SimpleResourceLoader* loader = SimpleResourceLoader::GetInstance(); return loader->GetLocalizedResource(message_id); } HMODULE SimpleResourceLoader::GetResourceModuleHandle() { return locale_dll_handle_; }