// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome_frame/vtable_patch_manager.h" #include #include "base/bind.h" #include "base/bind_helpers.h" #include "base/message_loop/message_loop.h" #include "base/threading/thread.h" #include "base/win/scoped_handle.h" #include "gmock/gmock.h" #include "gtest/gtest.h" namespace { // GMock names we use. using testing::_; using testing::Return; class MockClassFactory : public IClassFactory { public: MOCK_METHOD2_WITH_CALLTYPE(__stdcall, QueryInterface, HRESULT(REFIID riid, void **object)); MOCK_METHOD0_WITH_CALLTYPE(__stdcall, AddRef, ULONG()); MOCK_METHOD0_WITH_CALLTYPE(__stdcall, Release, ULONG()); MOCK_METHOD3_WITH_CALLTYPE(__stdcall, CreateInstance, HRESULT (IUnknown *outer, REFIID riid, void **object)); MOCK_METHOD1_WITH_CALLTYPE(__stdcall, LockServer, HRESULT(BOOL lock)); }; // Retrieve the vtable for an interface. void* GetVtable(IUnknown* unk) { return *reinterpret_cast(unk); } // Forward decl. extern vtable_patch::MethodPatchInfo IClassFactory_PatchInfo[]; class VtablePatchManagerTest: public testing::Test { public: VtablePatchManagerTest() { EXPECT_TRUE(current_ == NULL); current_ = this; } ~VtablePatchManagerTest() { EXPECT_TRUE(current_ == this); current_ = NULL; } virtual void SetUp() { // Make a backup of the test vtable and it's page protection settings. void* vtable = GetVtable(&factory_); MEMORY_BASIC_INFORMATION info; ASSERT_TRUE(::VirtualQuery(vtable, &info, sizeof(info))); vtable_protection_ = info.Protect; memcpy(vtable_backup_, vtable, sizeof(vtable_backup_)); } virtual void TearDown() { // Unpatch to make sure we've restored state for subsequent test. UnpatchInterfaceMethods(IClassFactory_PatchInfo); // Restore the test vtable and its page protection settings. void* vtable = GetVtable(&factory_); DWORD old_protect = 0; EXPECT_TRUE(::VirtualProtect(vtable, sizeof(vtable_backup_), PAGE_EXECUTE_WRITECOPY, &old_protect)); memcpy(vtable, vtable_backup_, sizeof(vtable_backup_)); EXPECT_TRUE(::VirtualProtect(vtable, sizeof(vtable_backup_), vtable_protection_, &old_protect)); } typedef HRESULT (__stdcall* LockServerFun)(IClassFactory* self, BOOL lock); MOCK_METHOD3(LockServerPatch, HRESULT(LockServerFun old_fun, IClassFactory* self, BOOL lock)); static HRESULT STDMETHODCALLTYPE LockServerPatchCallback( LockServerFun fun, IClassFactory* self, BOOL lock) { EXPECT_TRUE(current_ != NULL); if (current_ != NULL) return current_->LockServerPatch(fun, self, lock); else return E_UNEXPECTED; } protected: // Number of functions in the IClassFactory vtable. static const size_t kFunctionCount = 5; // Backup of the factory_ vtable as we found it at Setup. PROC vtable_backup_[kFunctionCount]; // VirtualProtect flags on the factory_ vtable as we found it at Setup. DWORD vtable_protection_; // The mock factory class we patch. MockClassFactory factory_; // Current test running for routing the patch callback function. static VtablePatchManagerTest* current_; }; VtablePatchManagerTest* VtablePatchManagerTest::current_ = NULL; BEGIN_VTABLE_PATCHES(IClassFactory) VTABLE_PATCH_ENTRY(4, &VtablePatchManagerTest::LockServerPatchCallback) END_VTABLE_PATCHES(); } // namespace TEST_F(VtablePatchManagerTest, ReplacePointer) { void* const kFunctionOriginal = reinterpret_cast(0xCAFEBABE); void* const kFunctionFoo = reinterpret_cast(0xF0F0F0F0); void* const kFunctionBar = reinterpret_cast(0xBABABABA); using vtable_patch::internal::ReplaceFunctionPointer; // Replacing a non-writable location should fail, but not crash. EXPECT_FALSE(ReplaceFunctionPointer(NULL, kFunctionBar, kFunctionFoo)); void* foo_entry = kFunctionOriginal; // Replacing with the wrong original function should // fail and not change the entry. EXPECT_FALSE(ReplaceFunctionPointer(&foo_entry, kFunctionBar, kFunctionFoo)); EXPECT_EQ(foo_entry, kFunctionOriginal); // Replacing with the correct original should succeed. EXPECT_TRUE(ReplaceFunctionPointer(&foo_entry, kFunctionBar, kFunctionOriginal)); EXPECT_EQ(foo_entry, kFunctionBar); } TEST_F(VtablePatchManagerTest, PatchInterfaceMethods) { // Unpatched. EXPECT_CALL(factory_, LockServer(TRUE)) .WillOnce(Return(E_FAIL)); EXPECT_EQ(E_FAIL, factory_.LockServer(TRUE)); EXPECT_HRESULT_SUCCEEDED( PatchInterfaceMethods(&factory_, IClassFactory_PatchInfo)); EXPECT_NE(0, memcmp(GetVtable(&factory_), vtable_backup_, sizeof(vtable_backup_))); // This should not be called while the patch is in effect. EXPECT_CALL(factory_, LockServer(_)) .Times(0); EXPECT_CALL(*this, LockServerPatch(testing::_, &factory_, TRUE)) .WillOnce(testing::Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); } TEST_F(VtablePatchManagerTest, UnpatchInterfaceMethods) { // Patch it. EXPECT_HRESULT_SUCCEEDED( PatchInterfaceMethods(&factory_, IClassFactory_PatchInfo)); EXPECT_NE(0, memcmp(GetVtable(&factory_), vtable_backup_, sizeof(vtable_backup_))); // This should not be called while the patch is in effect. EXPECT_CALL(factory_, LockServer(testing::_)) .Times(0); EXPECT_CALL(*this, LockServerPatch(testing::_, &factory_, TRUE)) .WillOnce(testing::Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); // Now unpatch. EXPECT_HRESULT_SUCCEEDED( UnpatchInterfaceMethods(IClassFactory_PatchInfo)); // And check that the call comes through correctly. EXPECT_CALL(factory_, LockServer(FALSE)) .WillOnce(testing::Return(E_FAIL)); EXPECT_EQ(E_FAIL, factory_.LockServer(FALSE)); } TEST_F(VtablePatchManagerTest, DoublePatch) { // Patch it. EXPECT_HRESULT_SUCCEEDED( PatchInterfaceMethods(&factory_, IClassFactory_PatchInfo)); // Capture the VTable after patching. PROC vtable[kFunctionCount]; memcpy(vtable, GetVtable(&factory_), sizeof(vtable)); // Patch it again, this should be idempotent. EXPECT_HRESULT_SUCCEEDED( PatchInterfaceMethods(&factory_, IClassFactory_PatchInfo)); // Should not have changed the VTable on second call. EXPECT_EQ(0, memcmp(vtable, GetVtable(&factory_), sizeof(vtable))); } namespace vtable_patch { // Expose internal implementation detail, purely for testing. extern base::Lock patch_lock_; } // namespace vtable_patch TEST_F(VtablePatchManagerTest, ThreadSafePatching) { // It's difficult to test for threadsafe patching, but as a close proxy, // test for no patching happening from a background thread while the patch // lock is held. base::Thread background("Background Test Thread"); EXPECT_TRUE(background.Start()); base::win::ScopedHandle event(::CreateEvent(NULL, TRUE, FALSE, NULL)); // Grab the patch lock. vtable_patch::patch_lock_.Acquire(); // Instruct the background thread to patch factory_. background.message_loop()->PostTask( FROM_HERE, base::Bind(base::IgnoreResult(&vtable_patch::PatchInterfaceMethods), &factory_, &IClassFactory_PatchInfo[0])); // And subsequently to signal the event. Neither of these actions should // occur until we've released the patch lock. background.message_loop()->PostTask( FROM_HERE, base::Bind(base::IgnoreResult(::SetEvent), event.Get())); // Wait for a little while, to give the background thread time to process. // We expect this wait to time out, as the background thread should end up // blocking on the patch lock. EXPECT_EQ(WAIT_TIMEOUT, ::WaitForSingleObject(event.Get(), 50)); // Verify that patching did not take place yet. EXPECT_CALL(factory_, LockServer(TRUE)) .WillOnce(Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); // Release the lock and wait on the event again to ensure // the patching has taken place now. vtable_patch::patch_lock_.Release(); EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(event.Get(), INFINITE)); // We should not get called here anymore. EXPECT_CALL(factory_, LockServer(TRUE)) .Times(0); // But should be diverted here. EXPECT_CALL(*this, LockServerPatch(_, &factory_, TRUE)) .WillOnce(Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); // Same deal for unpatching. ::ResetEvent(event.Get()); // Grab the patch lock. vtable_patch::patch_lock_.Acquire(); // Instruct the background thread to unpatch. background.message_loop()->PostTask( FROM_HERE, base::Bind(base::IgnoreResult(&vtable_patch::UnpatchInterfaceMethods), &IClassFactory_PatchInfo[0])); // And subsequently to signal the event. Neither of these actions should // occur until we've released the patch lock. background.message_loop()->PostTask( FROM_HERE, base::Bind(base::IgnoreResult(::SetEvent), event.Get())); // Wait for a little while, to give the background thread time to process. // We expect this wait to time out, as the background thread should end up // blocking on the patch lock. EXPECT_EQ(WAIT_TIMEOUT, ::WaitForSingleObject(event.Get(), 50)); // We should still be patched. EXPECT_CALL(factory_, LockServer(TRUE)) .Times(0); EXPECT_CALL(*this, LockServerPatch(_, &factory_, TRUE)) .WillOnce(Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); // Release the patch lock and wait on the event. vtable_patch::patch_lock_.Release(); EXPECT_EQ(WAIT_OBJECT_0, ::WaitForSingleObject(event.Get(), INFINITE)); // Verify that unpatching took place. EXPECT_CALL(factory_, LockServer(TRUE)) .WillOnce(Return(S_FALSE)); EXPECT_EQ(S_FALSE, factory_.LockServer(TRUE)); }