// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_ #define CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "chromeos/audio/audio_device.h" #include "chromeos/audio/audio_pref_observer.h" #include "chromeos/dbus/audio_node.h" #include "chromeos/dbus/cras_audio_client.h" #include "chromeos/dbus/volume_state.h" class PrefRegistrySimple; class PrefService; namespace { // Default value for the volume pref, as a percent in the range [0.0, 100.0]. const double kDefaultVolumeGainPercent = 75.0; // Values used for muted preference. const int kPrefMuteOff = 0; const int kPrefMuteOn = 1; } // namespace namespace chromeos { class AudioDevicesPrefHandler; class CHROMEOS_EXPORT CrasAudioHandler : public CrasAudioClient::Observer, public AudioPrefObserver { public: typedef std::priority_queue, AudioDeviceCompare> AudioDevicePriorityQueue; class AudioObserver { public: // Called when output volume changed. virtual void OnOutputVolumeChanged(); // Called when output mute state changed. virtual void OnOutputMuteChanged(); // Called when input mute state changed. virtual void OnInputGainChanged(); // Called when input mute state changed. virtual void OnInputMuteChanged(); // Called when audio nodes changed. virtual void OnAudioNodesChanged(); // Called when active audio node changed. virtual void OnActiveOutputNodeChanged(); // Called when active audio input node changed. virtual void OnActiveInputNodeChanged(); protected: AudioObserver(); virtual ~AudioObserver(); DISALLOW_COPY_AND_ASSIGN(AudioObserver); }; // Sets the global instance. Must be called before any calls to Get(). static void Initialize( scoped_refptr audio_pref_handler); // Sets the global instance for testing. static void InitializeForTesting(); // Destroys the global instance. static void Shutdown(); // Returns true if the global instance is initialized. static bool IsInitialized(); // Gets the global instance. Initialize must be called first. static CrasAudioHandler* Get(); // Adds an audio observer. virtual void AddAudioObserver(AudioObserver* observer); // Removes an audio observer. virtual void RemoveAudioObserver(AudioObserver* observer); // Returns true if audio output is muted. virtual bool IsOutputMuted(); // Returns true if audio output is muted for a device. virtual bool IsOutputMutedForDevice(uint64 device_id); // Returns true if audio input is muted. virtual bool IsInputMuted(); // Returns true if audio input is muted for a device. virtual bool IsInputMutedForDevice(uint64 device_id); // Returns true if the output volume is below the default mute volume level. virtual bool IsOutputVolumeBelowDefaultMuteLvel(); // Gets volume level in 0-100% range (0 being pure silence) for the current // active node. virtual int GetOutputVolumePercent(); // Gets volume level in 0-100% range (0 being pure silence) for a device. virtual int GetOutputVolumePercentForDevice(uint64 device_id); // Gets gain level in 0-100% range (0 being pure silence) for the current // active node. virtual int GetInputGainPercent(); // Gets volume level in 0-100% range (0 being pure silence) for a device. virtual int GetInputGainPercentForDevice(uint64 device_id); // Returns node_id of the active output node. virtual uint64 GetActiveOutputNode() const; // Returns the node_id of the active input node. virtual uint64 GetActiveInputNode() const; // Gets the audio devices back in |device_list|. virtual void GetAudioDevices(AudioDeviceList* device_list) const; virtual bool GetActiveOutputDevice(AudioDevice* device) const; // Whether there is alternative input/output audio device. virtual bool has_alternative_input() const; virtual bool has_alternative_output() const; // Sets volume level from 0-100%. If less than kMuteThresholdPercent, then // mutes the sound. If it was muted, and |volume_percent| is larger than // the threshold, then the sound is unmuted. virtual void SetOutputVolumePercent(int volume_percent); // Sets gain level from 0-100%. virtual void SetInputGainPercent(int gain_percent); // Adjusts volume up (positive percentage) or down (negative percentage). virtual void AdjustOutputVolumeByPercent(int adjust_by_percent); // Adjusts output volume to a minimum audible level if it is too low. virtual void AdjustOutputVolumeToAudibleLevel(); // Mutes or unmutes audio output device. virtual void SetOutputMute(bool mute_on); // Mutes or unmutes audio input device. virtual void SetInputMute(bool mute_on); // Switches active audio device to |device|. virtual void SwitchToDevice(const AudioDevice& device); // Sets volume/gain level for a device. virtual void SetVolumeGainPercentForDevice(uint64 device_id, int value); // Sets the mute for device. virtual void SetMuteForDevice(uint64 device_id, bool mute_on); protected: explicit CrasAudioHandler( scoped_refptr audio_pref_handler); virtual ~CrasAudioHandler(); private: // Overriden from CrasAudioClient::Observer. virtual void AudioClientRestarted() OVERRIDE; virtual void OutputMuteChanged(bool mute_on) OVERRIDE; virtual void InputMuteChanged(bool mute_on) OVERRIDE; virtual void NodesChanged() OVERRIDE; virtual void ActiveOutputNodeChanged(uint64 node_id) OVERRIDE; virtual void ActiveInputNodeChanged(uint64 node_id) OVERRIDE; // Overriden from AudioPrefObserver. virtual void OnAudioPolicyPrefChanged() OVERRIDE; // Sets the active audio output/input node to the node with |node_id|. void SetActiveOutputNode(uint64 node_id); void SetActiveInputNode(uint64 node_id); // Sets up the audio device state based on audio policy and audio settings // saved in prefs. void SetupAudioInputState(); void SetupAudioOutputState(); const AudioDevice* GetDeviceFromId(uint64 device_id) const; // Initializes audio state, which should only be called when CrasAudioHandler // is created or cras audio client is restarted. void InitializeAudioState(); // Applies the audio muting policies whenever the user logs in or policy // change notification is received. void ApplyAudioPolicy(); // Sets output volume of |node_id| to |volume|. void SetOutputNodeVolume(uint64 node_id, int volume); // Sets output mute state to |mute_on| internally, returns true if output mute // is set. bool SetOutputMuteInternal(bool mute_on); // Sets input gain of |node_id| to |gain|. void SetInputNodeGain(uint64 node_id, int gain); // Sets input mute state to |mute_on| internally, returns true if input mute // is set. bool SetInputMuteInternal(bool mute_on); // Calling dbus to get nodes data. void GetNodes(); // Updates the current audio nodes list and switches the active device // if needed. void UpdateDevicesAndSwitchActive(const AudioNodeList& nodes); // Returns true if *|current_active_node_id| device is changed to // |new_active_device|. bool ChangeActiveDevice(const AudioDevice& new_active_device, uint64* current_active_node_id); // Handles dbus callback for GetNodes. void HandleGetNodes(const chromeos::AudioNodeList& node_list, bool success); scoped_refptr audio_pref_handler_; base::WeakPtrFactory weak_ptr_factory_; ObserverList observers_; // Audio data and state. AudioDeviceMap audio_devices_; AudioDevicePriorityQueue input_devices_pq_; AudioDevicePriorityQueue output_devices_pq_; bool output_mute_on_; bool input_mute_on_; int output_volume_; int input_gain_; uint64 active_output_node_id_; uint64 active_input_node_id_; bool has_alternative_input_; bool has_alternative_output_; bool output_mute_locked_; bool input_mute_locked_; DISALLOW_COPY_AND_ASSIGN(CrasAudioHandler); }; } // namespace chromeos #endif // CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_