// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_ #define CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_ #include #include #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/observer_list.h" #include "chromeos/audio/audio_device.h" #include "chromeos/audio/audio_pref_observer.h" #include "chromeos/dbus/audio_node.h" #include "chromeos/dbus/cras_audio_client.h" #include "chromeos/dbus/session_manager_client.h" #include "chromeos/dbus/volume_state.h" class PrefRegistrySimple; class PrefService; namespace chromeos { class AudioDevicesPrefHandler; class CHROMEOS_EXPORT CrasAudioHandler : public CrasAudioClient::Observer, public AudioPrefObserver, public SessionManagerClient::Observer { public: typedef std::priority_queue, AudioDeviceCompare> AudioDevicePriorityQueue; typedef std::vector NodeIdList; class AudioObserver { public: // Called when an active output volume changed. virtual void OnOutputNodeVolumeChanged(uint64_t node_id, int volume); // Called when output mute state changed. virtual void OnOutputMuteChanged(bool mute_on); // Called when active input node's gain changed. virtual void OnInputNodeGainChanged(uint64_t node_id, int gain); // Called when input mute state changed. virtual void OnInputMuteChanged(bool mute_on); // Called when audio nodes changed. virtual void OnAudioNodesChanged(); // Called when active audio node changed. virtual void OnActiveOutputNodeChanged(); // Called when active audio input node changed. virtual void OnActiveInputNodeChanged(); protected: AudioObserver(); virtual ~AudioObserver(); DISALLOW_COPY_AND_ASSIGN(AudioObserver); }; // Sets the global instance. Must be called before any calls to Get(). static void Initialize( scoped_refptr audio_pref_handler); // Sets the global instance for testing. static void InitializeForTesting(); // Destroys the global instance. static void Shutdown(); // Returns true if the global instance is initialized. static bool IsInitialized(); // Gets the global instance. Initialize must be called first. static CrasAudioHandler* Get(); // Adds an audio observer. virtual void AddAudioObserver(AudioObserver* observer); // Removes an audio observer. virtual void RemoveAudioObserver(AudioObserver* observer); // Returns true if keyboard mic exists. virtual bool HasKeyboardMic(); // Returns true if audio output is muted for the system. virtual bool IsOutputMuted(); // Returns true if audio output is muted for a device. virtual bool IsOutputMutedForDevice(uint64_t device_id); // Returns true if audio input is muted. virtual bool IsInputMuted(); // Returns true if audio input is muted for a device. virtual bool IsInputMutedForDevice(uint64_t device_id); // Returns true if the output volume is below the default mute volume level. virtual bool IsOutputVolumeBelowDefaultMuteLevel(); // Returns volume level in 0-100% range at which the volume should be muted. virtual int GetOutputDefaultVolumeMuteThreshold(); // Gets volume level in 0-100% range (0 being pure silence) for the current // active node. virtual int GetOutputVolumePercent(); // Gets volume level in 0-100% range (0 being pure silence) for a device. virtual int GetOutputVolumePercentForDevice(uint64_t device_id); // Gets gain level in 0-100% range (0 being pure silence) for the current // active node. virtual int GetInputGainPercent(); // Gets volume level in 0-100% range (0 being pure silence) for a device. virtual int GetInputGainPercentForDevice(uint64_t device_id); // Returns node_id of the primary active output node. virtual uint64_t GetPrimaryActiveOutputNode() const; // Returns the node_id of the primary active input node. virtual uint64_t GetPrimaryActiveInputNode() const; // Gets the audio devices back in |device_list|. virtual void GetAudioDevices(AudioDeviceList* device_list) const; virtual bool GetPrimaryActiveOutputDevice(AudioDevice* device) const; // Whether there is alternative input/output audio device. virtual bool has_alternative_input() const; virtual bool has_alternative_output() const; // Sets all active output devices' volume level to |volume_percent|, whose // range is from 0-100%. virtual void SetOutputVolumePercent(int volume_percent); // Sets all active input devices' gain level to |gain_percent|, whose range is // from 0-100%. virtual void SetInputGainPercent(int gain_percent); // Adjusts all active output devices' volume up (positive percentage) or down // (negative percentage). virtual void AdjustOutputVolumeByPercent(int adjust_by_percent); // Adjusts all active output devices' volume to a minimum audible level if it // is too low. virtual void AdjustOutputVolumeToAudibleLevel(); // Mutes or unmutes audio output device. virtual void SetOutputMute(bool mute_on); // Mutes or unmutes audio input device. virtual void SetInputMute(bool mute_on); // Switches active audio device to |device|. virtual void SwitchToDevice(const AudioDevice& device, bool notify); // Sets volume/gain level for a device. virtual void SetVolumeGainPercentForDevice(uint64_t device_id, int value); // Sets the mute for device. virtual void SetMuteForDevice(uint64_t device_id, bool mute_on); // Activates or deactivates keyboard mic if there's one. virtual void SetKeyboardMicActive(bool active); // Changes the active nodes to the nodes specified by |new_active_ids|. // The caller can pass in the "complete" active node list of either input // nodes, or output nodes, or both. If only input nodes are passed in, // it will only change the input nodes' active status, output nodes will NOT // be changed; similarly for the case if only output nodes are passed. // If the nodes specified in |new_active_ids| are already active, they will // remain active. Otherwise, the old active nodes will be de-activated before // we activate the new nodes with the same type(input/output). virtual void ChangeActiveNodes(const NodeIdList& new_active_ids); // Swaps the left and right channel of the internal speaker. // Swap the left and right channel if |swap| is true; otherwise, swap the left // and right channel back to the normal mode. // If the feature is not supported on the device, nothing happens. virtual void SwapInternalSpeakerLeftRightChannel(bool swap); // Enables error logging. virtual void LogErrors(); protected: explicit CrasAudioHandler( scoped_refptr audio_pref_handler); ~CrasAudioHandler() override; private: friend class CrasAudioHandlerTest; // CrasAudioClient::Observer overrides. void AudioClientRestarted() override; void NodesChanged() override; void ActiveOutputNodeChanged(uint64_t node_id) override; void ActiveInputNodeChanged(uint64_t node_id) override; // AudioPrefObserver overrides. void OnAudioPolicyPrefChanged() override; // SessionManagerClient::Observer overrides. void EmitLoginPromptVisibleCalled() override; // Sets the active audio output/input node to the node with |node_id|. // If |notify|, notifies Active*NodeChange. void SetActiveOutputNode(uint64_t node_id, bool notify); void SetActiveInputNode(uint64_t node_id, bool notify); // Sets up the audio device state based on audio policy and audio settings // saved in prefs. void SetupAudioInputState(); void SetupAudioOutputState(); // Sets up the additional active audio node's state. void SetupAdditionalActiveAudioNodeState(uint64_t node_id); const AudioDevice* GetDeviceFromId(uint64_t device_id) const; const AudioDevice* GetKeyboardMic() const; // Initializes audio state, which should only be called when CrasAudioHandler // is created or cras audio client is restarted. void InitializeAudioState(); // Applies the audio muting policies whenever the user logs in or policy // change notification is received. void ApplyAudioPolicy(); // Sets output volume of |node_id| to |volume|. void SetOutputNodeVolume(uint64_t node_id, int volume); void SetOutputNodeVolumePercent(uint64_t node_id, int volume_percent); // Sets output mute state to |mute_on| internally, returns true if output mute // is set. bool SetOutputMuteInternal(bool mute_on); // Sets input gain of |node_id| to |gain|. void SetInputNodeGain(uint64_t node_id, int gain); void SetInputNodeGainPercent(uint64_t node_id, int gain_percent); // Sets input mute state to |mute_on| internally. void SetInputMuteInternal(bool mute_on); // Calling dbus to get nodes data. void GetNodes(); // Updates the current audio nodes list and switches the active device // if needed. void UpdateDevicesAndSwitchActive(const AudioNodeList& nodes); // Returns true if *|current_active_node_id| device is changed to // |new_active_device|. bool ChangeActiveDevice(const AudioDevice& new_active_device, uint64_t* current_active_node_id); // Returns true if the audio nodes change is caused by some non-active // audio nodes unplugged. bool NonActiveDeviceUnplugged(size_t old_devices_size, size_t new_device_size, uint64_t current_active_node); // Returns true if there is any device change for for input or output, // specified by |is_input|. // The new discovered nodes are returned in |new_discovered|. bool HasDeviceChange(const AudioNodeList& new_nodes, bool is_input, AudioNodeList* new_discovered); // Handles dbus callback for GetNodes. void HandleGetNodes(const chromeos::AudioNodeList& node_list, bool success); // Handles the dbus error callback. void HandleGetNodesError(const std::string& error_name, const std::string& error_msg); // Adds an active node. // If there is no active node, |node_id| will be switched to become the // primary active node. Otherwise, it will be added as an additional active // node. void AddActiveNode(uint64_t node_id, bool notify); // Adds |node_id| into additional active nodes. void AddAdditionalActiveNode(uint64_t node_id, bool notify); // Removes |node_id| from additional active nodes. void RemoveActiveNodeInternal(uint64_t node_id, bool notify); enum DeviceStatus { OLD_DEVICE, NEW_DEVICE, CHANGED_DEVICE, }; // Checks if |device| is a newly discovered, changed, or existing device for // the nodes sent from NodesChanged signal. DeviceStatus CheckDeviceStatus(const AudioDevice& device); void NotifyActiveNodeChanged(bool is_input); scoped_refptr audio_pref_handler_; ObserverList observers_; // Audio data and state. AudioDeviceMap audio_devices_; AudioDevicePriorityQueue input_devices_pq_; AudioDevicePriorityQueue output_devices_pq_; bool output_mute_on_; bool input_mute_on_; int output_volume_; int input_gain_; uint64_t active_output_node_id_; uint64_t active_input_node_id_; bool has_alternative_input_; bool has_alternative_output_; bool output_mute_locked_; // Failures are not logged at startup, since CRAS may not be running yet. bool log_errors_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(CrasAudioHandler); }; } // namespace chromeos #endif // CHROMEOS_AUDIO_CRAS_AUDIO_HANDLER_H_