// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ #define COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_ #include "base/memory/scoped_ptr.h" #include "base/memory/weak_ptr.h" #include "base/threading/thread_checker.h" #include "components/bubble/bubble_close_reason.h" class BubbleDelegate; class BubbleManager; class BubbleUi; // BubbleController is responsible for the lifetime of the delegate and its UI. class BubbleController : public base::SupportsWeakPtr { public: explicit BubbleController(BubbleManager* manager, scoped_ptr delegate); virtual ~BubbleController(); // Calls CloseBubble on the associated BubbleManager. bool CloseBubble(BubbleCloseReason reason); // Calls UpdateBubbleUi on the associated BubbleManager. // Returns true if the UI was updated. bool UpdateBubbleUi(); // Used to identify a bubble for collecting metrics. std::string GetName() const; // Used for collecting metrics. base::TimeDelta GetVisibleTime() const; private: friend class BubbleManager; // Creates and shows the UI for the delegate. void Show(); // Notifies the bubble UI that it should update its anchor location. // Important when there's a UI change (ex: fullscreen transition). void UpdateAnchorPosition(); // Returns true if the bubble should be closed. bool ShouldClose(BubbleCloseReason reason) const; // Cleans up the delegate and its UI. void DoClose(); BubbleManager* manager_; scoped_ptr delegate_; scoped_ptr bubble_ui_; // Verify that functions that affect the UI are done on the same thread. base::ThreadChecker thread_checker_; // To keep track of the amount of time a bubble was visible. base::TimeTicks show_time_; DISALLOW_COPY_AND_ASSIGN(BubbleController); }; #endif // COMPONENTS_BUBBLE_BUBBLE_CONTROLLER_H_