// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_COMPONENT_UPDATER_COMPONENT_UPDATER_SERVICE_H_ #define COMPONENTS_COMPONENT_UPDATER_COMPONENT_UPDATER_SERVICE_H_ #include #include #include #include "base/callback_forward.h" #include "base/gtest_prod_util.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/version.h" #include "components/update_client/update_client.h" #include "url/gurl.h" class ComponentsUI; class SupervisedUserWhitelistService; namespace base { class DictionaryValue; class FilePath; class SequencedTaskRunner; } namespace content { class ResourceThrottle; } namespace net { class URLRequestContextGetter; class URLRequest; } namespace update_client { class ComponentInstaller; class Configurator; struct CrxComponent; struct CrxUpdateItem; } namespace component_updater { class OnDemandUpdater; using Configurator = update_client::Configurator; using CrxComponent = update_client::CrxComponent; using CrxUpdateItem = update_client::CrxUpdateItem; // The component update service is in charge of installing or upgrading // select parts of chrome. Each part is called a component and managed by // instances of CrxComponent registered using RegisterComponent(). On the // server, each component is packaged as a CRX which is the same format used // to package extensions. To the update service each component is identified // by its public key hash (CrxComponent::pk_hash). If there is an update // available and its version is bigger than (CrxComponent::version), it will // be downloaded, verified and unpacked. Then component-specific installer // ComponentInstaller::Install (of CrxComponent::installer) will be called. // // During the normal operation of the component updater some specific // notifications are fired, like COMPONENT_UPDATER_STARTED and // COMPONENT_UPDATE_FOUND. See notification_type.h for more details. // // All methods are safe to call ONLY from the browser's main thread. class ComponentUpdateService { public: using Observer = update_client::UpdateClient::Observer; // Adds an observer for this class. An observer should not be added more // than once. The caller retains the ownership of the observer object. virtual void AddObserver(Observer* observer) = 0; // Removes an observer. It is safe for an observer to be removed while // the observers are being notified. virtual void RemoveObserver(Observer* observer) = 0; // Add component to be checked for updates. virtual bool RegisterComponent(const CrxComponent& component) = 0; // Unregisters the component with the given ID. This means that the component // is not going to be included in future update checks. If a download or // update operation for the component is currently in progress, it will // silently finish without triggering the next step. // Note that the installer for the component is responsible for removing any // existing versions of the component from disk. Returns true if the // uninstall has completed successfully and the component files have been // removed, or if the uninstalled has been deferred because the component // is being updated. Returns false if the component id is not known or the /// uninstall encountered an error. virtual bool UnregisterComponent(const std::string& id) = 0; // Returns a list of registered components. virtual std::vector GetComponentIDs() const = 0; // Returns an interface for on-demand updates. On-demand updates are // proactively triggered outside the normal component update service schedule. virtual OnDemandUpdater& GetOnDemandUpdater() = 0; // This method is used to trigger an on-demand update for component |id|. // This can be used when loading a resource that depends on this component. // // |callback| is called on the main thread once the on-demand update is // complete, regardless of success. |callback| may be called immediately // within the method body. // // Additionally, this function implements an embedder-defined cooldown // interval between on demand update attempts. This behavior is intended // to be defensive against programming bugs, usually triggered by web fetches, // where the on-demand functionality is invoked too often. If this function // is called while still on cooldown, |callback| will be called immediately. virtual void MaybeThrottle(const std::string& id, const base::Closure& callback) = 0; // Returns a task runner suitable for use by component installers. virtual scoped_refptr GetSequencedTaskRunner() = 0; virtual ~ComponentUpdateService() {} private: // Returns details about registered component in the |item| parameter. The // function returns true in case of success and false in case of errors. virtual bool GetComponentDetails(const std::string& id, CrxUpdateItem* item) const = 0; friend class ::ComponentsUI; }; using ServiceObserver = ComponentUpdateService::Observer; class OnDemandUpdater { public: virtual ~OnDemandUpdater() {} private: friend class OnDemandTester; friend class SupervisedUserWhitelistInstaller; friend class ::ComponentsUI; // Triggers an update check for a component. |id| is a value // returned by GetCrxComponentID(). If an update for this component is already // in progress, the function returns |kInProgress|. If an update is available, // the update will be applied. The caller can subscribe to component update // service notifications to get an indication about the outcome of the // on-demand update. The function does not implement any cooldown interval. // TODO(sorin): improve this API so that the result of this non-blocking // call is provided by a callback. virtual bool OnDemandUpdate(const std::string& id) = 0; }; // Creates the component updater. scoped_ptr ComponentUpdateServiceFactory( const scoped_refptr& config); } // namespace component_updater #endif // COMPONENTS_COMPONENT_UPDATER_COMPONENT_UPDATER_SERVICE_H_