// Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_GCM_DRIVER_GCM_APP_HANDLER_H_ #define COMPONENTS_GCM_DRIVER_GCM_APP_HANDLER_H_ #include #include "base/basictypes.h" #include "components/gcm_driver/gcm_client.h" namespace gcm { // Defines the interface to provide handling and event routing logic for a given // app. class GCMAppHandler { public: GCMAppHandler(); virtual ~GCMAppHandler(); // Called to do all the cleanup when GCM is shutting down. // In the case that multiple apps share the same app handler, it should be // make safe for ShutdownHandler to be called multiple times. virtual void ShutdownHandler() = 0; // Called when a GCM message has been received. virtual void OnMessage(const std::string& app_id, const GCMClient::IncomingMessage& message) = 0; // Called when some GCM messages have been deleted from the server. virtual void OnMessagesDeleted(const std::string& app_id) = 0; // Called when a GCM message failed to be delivered. virtual void OnSendError( const std::string& app_id, const GCMClient::SendErrorDetails& send_error_details) = 0; // Called when a new connection is established and a successful handshake // has been performed. Note that |ip_endpoint| is only set if available for // the current platform. // Default implementation does nothing. virtual void OnConnected(const net::IPEndPoint& ip_endpoint); // Called when the connection is interrupted. // Default implementation does nothing. virtual void OnDisconnected(); // If no app handler has been added with the exact app_id of an incoming // event, all handlers will be asked (in arbitrary order) whether they can // handle the app_id, and the first to return true will receive the event. virtual bool CanHandle(const std::string& app_id) const; }; } // namespace gcm #endif // COMPONENTS_GCM_DRIVER_GCM_APP_HANDLER_H_