// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_INFOBARS_CORE_INFOBAR_H_ #define COMPONENTS_INFOBARS_CORE_INFOBAR_H_ #include #include "base/memory/scoped_ptr.h" #include "components/infobars/core/infobar_delegate.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/gfx/animation/animation_delegate.h" #include "ui/gfx/animation/slide_animation.h" #include "ui/gfx/geometry/size.h" namespace infobars { class InfoBarContainer; class InfoBarManager; // InfoBar is a cross-platform base class for an infobar "view" (in the MVC // sense), which owns a corresponding InfoBarDelegate "model". Typically, // a caller will call XYZInfoBarDelegate::Create() and pass in the // InfoBarManager for the relevant tab. This will create an XYZInfoBarDelegate, // create a platform-specific subclass of InfoBar to own it, and then call // InfoBarManager::AddInfoBar() to give it ownership of the infobar. // During its life, the InfoBar may be shown and hidden as the owning tab is // switched between the foreground and background. Eventually, InfoBarManager // will instruct the InfoBar to close itself. At this point, the InfoBar will // optionally animate closed; once it's no longer visible, it deletes itself, // destroying the InfoBarDelegate in the process. // // Thus, InfoBarDelegate and InfoBar implementations can assume they share // lifetimes, and not NULL-check each other; but if one needs to reach back into // the owning InfoBarManager, it must check whether that's still possible. class InfoBar : public gfx::AnimationDelegate { public: // These are the types passed as Details for infobar-related notifications. typedef InfoBar AddedDetails; typedef std::pair RemovedDetails; explicit InfoBar(scoped_ptr delegate); ~InfoBar() override; static SkColor GetTopColor(InfoBarDelegate::Type infobar_type); static SkColor GetBottomColor(InfoBarDelegate::Type infobar_type); InfoBarManager* owner() { return owner_; } InfoBarDelegate* delegate() const { return delegate_.get(); } void set_container(InfoBarContainer* container) { container_ = container; } // Sets |owner_|. This also sets the nav entry ID on |delegate_|. This must // only be called once as there's no way to extract an infobar from its owner // without deleting it, for reparenting in another tab. void SetOwner(InfoBarManager* owner); // Makes the infobar visible. If |animate| is true, the infobar is then // animated to full size. void Show(bool animate); // Makes the infobar hidden. If |animate| is false, the infobar is // immediately removed from the container, and, if now unowned, deleted. If // |animate| is true, the infobar is animated to zero size, ultimately // triggering a call to AnimationEnded(). void Hide(bool animate); // Changes the target height of the arrow portion of the infobar. This has no // effect once the infobar is animating closed. void SetArrowTargetHeight(int height); // Notifies the infobar that it is no longer owned and should delete itself // once it is invisible. void CloseSoon(); // Forwards a close request to our owner. This is a no-op if we're already // unowned. void RemoveSelf(); // Changes the target height of the main ("bar") portion of the infobar. void SetBarTargetHeight(int height); const gfx::SlideAnimation& animation() const { return animation_; } int arrow_height() const { return arrow_height_; } int arrow_target_height() const { return arrow_target_height_; } int arrow_half_width() const { return arrow_half_width_; } int total_height() const { return arrow_height_ + bar_height_; } protected: // gfx::AnimationDelegate: void AnimationProgressed(const gfx::Animation* animation) override; const InfoBarContainer* container() const { return container_; } InfoBarContainer* container() { return container_; } gfx::SlideAnimation* animation() { return &animation_; } int bar_height() const { return bar_height_; } int bar_target_height() const { return bar_target_height_; } // Platforms may optionally override these if they need to do work during // processing of the given calls. virtual void PlatformSpecificSetOwner() {} virtual void PlatformSpecificShow(bool animate) {} virtual void PlatformSpecificHide(bool animate) {} virtual void PlatformSpecificOnCloseSoon() {} virtual void PlatformSpecificOnHeightsRecalculated() {} private: // gfx::AnimationDelegate: void AnimationEnded(const gfx::Animation* animation) override; // Finds the new desired arrow and bar heights, and if they differ from the // current ones, calls PlatformSpecificOnHeightRecalculated(). Informs our // container our state has changed if either the heights have changed or // |force_notify| is set. void RecalculateHeights(bool force_notify); // Checks whether the infobar is unowned and done with all animations. If so, // notifies the container that it should remove this infobar, and deletes // itself. void MaybeDelete(); InfoBarManager* owner_; scoped_ptr delegate_; InfoBarContainer* container_; gfx::SlideAnimation animation_; // The current and target heights of the arrow and bar portions, and half the // current arrow width. (It's easier to work in half-widths as we draw the // arrow as two halves on either side of a center point.) All these values // scale in unison to the container delegate's default and maximum values. int arrow_height_; // Includes both fill and top stroke. int arrow_target_height_; // Should always be set by the time we read it. int arrow_half_width_; // Includes only fill. int bar_height_; // Includes both fill and bottom separator. int bar_target_height_; // May be left as -1, meaning "use default". DISALLOW_COPY_AND_ASSIGN(InfoBar); }; } // namespace infobars #endif // COMPONENTS_INFOBARS_CORE_INFOBAR_H_