// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // An InvalidationStateTracker is an interface that handles persisting state // needed for invalidations. Currently, it is responsible for managing the // following information: // - Max version seen from the invalidation server to help dedupe invalidations. // - Bootstrap data for the invalidation client. // - Payloads and locally generated ack handles, to support local acking. #ifndef COMPONENTS_INVALIDATION_IMPL_INVALIDATION_STATE_TRACKER_H_ #define COMPONENTS_INVALIDATION_IMPL_INVALIDATION_STATE_TRACKER_H_ #include #include #include "base/basictypes.h" #include "base/callback_forward.h" #include "base/memory/ref_counted.h" #include "components/invalidation/impl/unacked_invalidation_set.h" #include "components/invalidation/public/invalidation.h" #include "components/invalidation/public/invalidation_export.h" #include "components/invalidation/public/invalidation_util.h" #include "google/cacheinvalidation/include/types.h" namespace base { class TaskRunner; } // namespace base namespace syncer { class INVALIDATION_EXPORT InvalidationStateTracker { public: InvalidationStateTracker(); virtual ~InvalidationStateTracker(); // The per-client unique ID used to register the invalidation client with the // server. This is used to squelch invalidation notifications that originate // from changes made by this client. Setting the client ID clears all other // state. virtual void ClearAndSetNewClientId(const std::string& data) = 0; virtual std::string GetInvalidatorClientId() const = 0; // Used by invalidation::InvalidationClient for persistence. |data| is an // opaque blob that an invalidation client can use after a restart to // bootstrap itself. |data| is binary data (not valid UTF8, embedded nulls, // etc). virtual void SetBootstrapData(const std::string& data) = 0; virtual std::string GetBootstrapData() const = 0; // Used to store invalidations that have been acked to the server, but not yet // handled by our clients. We store these invalidations on disk so we won't // lose them if we need to restart. virtual void SetSavedInvalidations(const UnackedInvalidationsMap& states) = 0; virtual UnackedInvalidationsMap GetSavedInvalidations() const = 0; // Erases invalidation versions, client ID, and state stored on disk. virtual void Clear() = 0; }; } // namespace syncer #endif // COMPONENTS_INVALIDATION_IMPL_INVALIDATION_STATE_TRACKER_H_