// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_INVALIDATION_INVALIDATOR_REGISTRAR_H_ #define COMPONENTS_INVALIDATION_INVALIDATOR_REGISTRAR_H_ #include #include "base/basictypes.h" #include "base/observer_list.h" #include "base/threading/thread_checker.h" #include "components/invalidation/invalidation_export.h" #include "components/invalidation/invalidation_handler.h" #include "components/invalidation/invalidation_util.h" namespace invalidation { class ObjectId; } // namespace invalidation namespace syncer { class ObjectIdInvalidationMap; // A helper class for implementations of the Invalidator interface. It helps // keep track of registered handlers and which object ID registrations are // associated with which handlers, so implementors can just reuse the logic // here to dispatch invalidations and other interesting notifications. class INVALIDATION_EXPORT InvalidatorRegistrar { public: InvalidatorRegistrar(); // It is an error to have registered handlers on destruction. ~InvalidatorRegistrar(); // Starts sending notifications to |handler|. |handler| must not be NULL, // and it must already be registered. void RegisterHandler(InvalidationHandler* handler); // Updates the set of ObjectIds associated with |handler|. |handler| must // not be NULL, and must already be registered. An ID must be registered for // at most one handler. void UpdateRegisteredIds(InvalidationHandler* handler, const ObjectIdSet& ids); // Stops sending notifications to |handler|. |handler| must not be NULL, and // it must already be registered. Note that this doesn't unregister the IDs // associated with |handler|. void UnregisterHandler(InvalidationHandler* handler); ObjectIdSet GetRegisteredIds(InvalidationHandler* handler) const; // Returns the set of all IDs that are registered to some handler (even // handlers that have been unregistered). ObjectIdSet GetAllRegisteredIds() const; // Sorts incoming invalidations into a bucket for each handler and then // dispatches the batched invalidations to the corresponding handler. // Invalidations for IDs with no corresponding handler are dropped, as are // invalidations for handlers that are not added. void DispatchInvalidationsToHandlers( const ObjectIdInvalidationMap& invalidation_map); // Updates the invalidator state to the given one and then notifies // all handlers. Note that the order is important; handlers that // call GetInvalidatorState() when notified will see the new state. void UpdateInvalidatorState(InvalidatorState state); // Returns the current invalidator state. When called from within // InvalidationHandler::OnInvalidatorStateChange(), this returns the // updated state. InvalidatorState GetInvalidatorState() const; // Gets a new map for the name of invalidator handlers and their // objects id. This is used by the InvalidatorLogger to be able // to display every registered handlers and its objectsIds. std::map GetSanitizedHandlersIdsMap(); bool IsHandlerRegisteredForTest(const InvalidationHandler* handler) const; // Needed for death tests. void DetachFromThreadForTest(); private: typedef std::map HandlerIdsMap; base::ThreadChecker thread_checker_; ObserverList handlers_; HandlerIdsMap handler_to_ids_map_; InvalidatorState state_; DISALLOW_COPY_AND_ASSIGN(InvalidatorRegistrar); }; } // namespace syncer #endif // COMPONENTS_INVALIDATION_INVALIDATOR_REGISTRAR_H_