// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/leveldb_proto/leveldb_database.h" #include #include #include "base/files/file_path.h" #include "base/files/file_util.h" #include "base/memory/scoped_ptr.h" #include "base/strings/string_split.h" #include "base/threading/thread_checker.h" #include "third_party/leveldatabase/env_chromium.h" #include "third_party/leveldatabase/src/helpers/memenv/memenv.h" #include "third_party/leveldatabase/src/include/leveldb/db.h" #include "third_party/leveldatabase/src/include/leveldb/env.h" #include "third_party/leveldatabase/src/include/leveldb/iterator.h" #include "third_party/leveldatabase/src/include/leveldb/options.h" #include "third_party/leveldatabase/src/include/leveldb/slice.h" #include "third_party/leveldatabase/src/include/leveldb/status.h" #include "third_party/leveldatabase/src/include/leveldb/write_batch.h" namespace leveldb_proto { LevelDB::LevelDB() {} LevelDB::~LevelDB() { DFAKE_SCOPED_LOCK(thread_checker_); } bool LevelDB::InitWithOptions(const base::FilePath& database_dir, const leveldb::Options& options) { DFAKE_SCOPED_LOCK(thread_checker_); std::string path = database_dir.AsUTF8Unsafe(); leveldb::DB* db = NULL; leveldb::Status status = leveldb::DB::Open(options, path, &db); if (status.IsCorruption()) { base::DeleteFile(database_dir, true); status = leveldb::DB::Open(options, path, &db); } if (status.ok()) { CHECK(db); db_.reset(db); return true; } LOG(WARNING) << "Unable to open " << database_dir.value() << ": " << status.ToString(); return false; } bool LevelDB::Init(const base::FilePath& database_dir) { leveldb::Options options; options.create_if_missing = true; options.max_open_files = 0; // Use minimum. options.reuse_logs = leveldb_env::kDefaultLogReuseOptionValue; if (database_dir.empty()) { env_.reset(leveldb::NewMemEnv(leveldb::Env::Default())); options.env = env_.get(); } return InitWithOptions(database_dir, options); } bool LevelDB::Save(const base::StringPairs& entries_to_save, const std::vector& keys_to_remove) { DFAKE_SCOPED_LOCK(thread_checker_); if (!db_) return false; leveldb::WriteBatch updates; for (const auto& pair : entries_to_save) updates.Put(leveldb::Slice(pair.first), leveldb::Slice(pair.second)); for (const auto& key : keys_to_remove) updates.Delete(leveldb::Slice(key)); leveldb::WriteOptions options; options.sync = true; leveldb::Status status = db_->Write(options, &updates); if (status.ok()) return true; DLOG(WARNING) << "Failed writing leveldb_proto entries: " << status.ToString(); return false; } bool LevelDB::Load(std::vector* entries) { DFAKE_SCOPED_LOCK(thread_checker_); if (!db_) return false; leveldb::ReadOptions options; scoped_ptr db_iterator(db_->NewIterator(options)); for (db_iterator->SeekToFirst(); db_iterator->Valid(); db_iterator->Next()) { leveldb::Slice value_slice = db_iterator->value(); std::string entry(value_slice.data(), value_slice.size()); entries->push_back(entry); } return true; } } // namespace leveldb_proto