// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_METRICS_LEAK_DETECTOR_CALL_STACK_MANAGER_H_ #define COMPONENTS_METRICS_LEAK_DETECTOR_CALL_STACK_MANAGER_H_ #include #include #include "base/containers/hash_tables.h" #include "base/macros.h" #include "components/metrics/leak_detector/custom_allocator.h" #include "components/metrics/leak_detector/stl_allocator.h" // Summary of structures: // // struct CallStack: // Represents a unique call stack, defined by its raw call stack (array of // pointers), and hash value. All CallStack objects are owned by class // CallStackManager. Other classes may hold pointers to them but should not // attempt to create or modify any CallStack objects. // // class CallStackManager: // Creates CallStack objects to represent unique call stacks. Owns all // CallStack objects that it creates, storing them internally. // // Returns the call stacks as const pointers because no caller should take // ownership of them and modify or delete them. The lifetime of all CallStack // objects is limited to that of the CallStackManager object that created // them. When the CallStackManager is destroyed, the CallStack objects will be // invalidated. Hence the caller should make sure that it does not use // CallStack objects beyond the lifetime of the CallStackManager that created // them. namespace metrics { namespace leak_detector { // Struct to represent a call stack. struct CallStack { // Call stack as an array of pointers, |stack|. The array length is stored in // |depth|. There is no null terminator. const void** stack; size_t depth; // Hash of call stack. It is cached here so that it doesn not have to be // recomputed each time. size_t hash; }; // Maintains and owns all unique call stack objects. // Not thread-safe. class CallStackManager { public: CallStackManager(); ~CallStackManager(); // Returns a CallStack object for a given raw call stack. The first time a // particular raw call stack is passed into this function, it will create a // new CallStack object to hold the raw call stack data, and then return it. // The CallStack object is stored internally. // // On subsequent calls with the same raw call stack, this function will return // the previously created CallStack object. const CallStack* GetCallStack(size_t depth, const void* const stack[]); size_t size() const { return call_stacks_.size(); } private: // Allocator class for unique call stacks. Uses CustomAllocator to avoid // recursive malloc hook invocation when analyzing allocs and frees. using CallStackPointerAllocator = STLAllocator; // Hash operator for call stack object given as a pointer. // Does not actually compute the hash. Instead, returns the already computed // hash value stored in a CallStack object. struct CallStackPointerStoredHash { size_t operator()(const CallStack* call_stack) const { return call_stack->hash; } }; // Equality comparator for call stack objects given as pointers. Compares // their stack trace contents. struct CallStackPointerEqual { bool operator()(const CallStack* c1, const CallStack* c2) const; }; // Holds all call stack objects. Each object is allocated elsewhere and stored // as a pointer because the container may rearrange itself internally. base::hash_set call_stacks_; DISALLOW_COPY_AND_ASSIGN(CallStackManager); }; } // namespace leak_detector } // namespace metrics #endif // COMPONENTS_METRICS_LEAK_DETECTOR_CALL_STACK_MANAGER_H_