// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_ #define COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_ #include #include "components/nacl/renderer/ppb_nacl_private.h" #include "ppapi/c/pp_instance.h" namespace nacl { // See http://www.w3.org/TR/progress-events/ for more details on progress // events. struct ProgressEvent { explicit ProgressEvent(PP_NaClEventType event_type_param) : event_type(event_type_param), length_is_computable(false), loaded_bytes(0), total_bytes(0) { } ProgressEvent(PP_NaClEventType event_type_param, const std::string& resource_url_param, bool length_is_computable_param, uint64_t loaded_bytes_param, uint64_t total_bytes_param) : event_type(event_type_param), resource_url(resource_url_param), length_is_computable(length_is_computable_param), loaded_bytes(loaded_bytes_param), total_bytes(total_bytes_param) { } PP_NaClEventType event_type; std::string resource_url; bool length_is_computable; uint64_t loaded_bytes; uint64_t total_bytes; }; // Dispatches a progress event to the DOM frame corresponding to the specified // plugin instance. // This posts a task to the main thread to perform the actual dispatch, since // it's usually intended for progress events to be dispatched after all other // state changes are handled. void DispatchProgressEvent(PP_Instance instance, const ProgressEvent& event); } // namespace nacl #endif // COMPONENTS_NACL_RENDERER_NEXE_PROGRESS_EVENT_H_