// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/proximity_auth/bluetooth_connection_finder.h" #include "base/bind.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/message_loop/message_loop.h" #include "base/run_loop.h" #include "base/time/time.h" #include "components/proximity_auth/proximity_auth_test_util.h" #include "components/proximity_auth/remote_device.h" #include "components/proximity_auth/wire_message.h" #include "device/bluetooth/bluetooth_adapter_factory.h" #include "device/bluetooth/bluetooth_uuid.h" #include "device/bluetooth/test/mock_bluetooth_adapter.h" #include "device/bluetooth/test/mock_bluetooth_device.h" #include "testing/gmock/include/gmock/gmock.h" #include "testing/gtest/include/gtest/gtest.h" using testing::_; using testing::NiceMock; using testing::Return; using testing::StrictMock; namespace proximity_auth { namespace { const char kUuid[] = "DEADBEEF-CAFE-FEED-FOOD-D15EA5EBEEF"; class MockConnection : public Connection { public: MockConnection() : Connection(CreateClassicRemoteDeviceForTest()), do_not_destroy_(false) {} ~MockConnection() override { EXPECT_FALSE(do_not_destroy_); } MOCK_METHOD0(Connect, void()); void SetStatus(Connection::Status status) { // This object should not be destroyed after setting the status and calling // observers. do_not_destroy_ = true; Connection::SetStatus(status); do_not_destroy_ = false; } private: void Disconnect() override {} void SendMessageImpl(scoped_ptr message) override {} // If true, we do not expect |this| object to be destroyed until this value is // toggled back to false. bool do_not_destroy_; DISALLOW_COPY_AND_ASSIGN(MockConnection); }; class MockBluetoothConnectionFinder : public BluetoothConnectionFinder { public: MockBluetoothConnectionFinder() : BluetoothConnectionFinder(CreateClassicRemoteDeviceForTest(), device::BluetoothUUID(kUuid), base::TimeDelta()) {} ~MockBluetoothConnectionFinder() override {} MOCK_METHOD0(CreateConnectionProxy, Connection*()); // Creates a mock connection and sets an expectation that the mock connection // finder's CreateConnection() method will be called and will return the // created connection. Returns a reference to the created connection. // NOTE: The returned connection's lifetime is managed by the connection // finder. MockConnection* ExpectCreateConnection() { scoped_ptr connection(new NiceMock()); MockConnection* connection_alias = connection.get(); EXPECT_CALL(*this, CreateConnectionProxy()) .WillOnce(Return(connection.release())); return connection_alias; } using BluetoothConnectionFinder::AdapterPresentChanged; using BluetoothConnectionFinder::AdapterPoweredChanged; void ClearSeekCallbacks() { seek_callback_ = base::Closure(); seek_error_callback_ = bluetooth_util::ErrorCallback(); } const base::Closure& seek_callback() { return seek_callback_; } const bluetooth_util::ErrorCallback& seek_error_callback() { return seek_error_callback_; } protected: // BluetoothConnectionFinder: scoped_ptr CreateConnection() override { return make_scoped_ptr(CreateConnectionProxy()); } void SeekDeviceByAddress( const std::string& bluetooth_address, const base::Closure& callback, const bluetooth_util::ErrorCallback& error_callback) override { EXPECT_EQ(kTestRemoteDeviceBluetoothAddress, bluetooth_address); seek_callback_ = callback; seek_error_callback_ = error_callback; } private: base::Closure seek_callback_; bluetooth_util::ErrorCallback seek_error_callback_; DISALLOW_COPY_AND_ASSIGN(MockBluetoothConnectionFinder); }; } // namespace class ProximityAuthBluetoothConnectionFinderTest : public testing::Test { protected: ProximityAuthBluetoothConnectionFinderTest() : adapter_(new NiceMock), bluetooth_device_(new NiceMock( adapter_.get(), device::BluetoothDevice::DEVICE_PHONE, kTestRemoteDeviceName, kTestRemoteDeviceBluetoothAddress, true, false)), connection_callback_(base::Bind( &ProximityAuthBluetoothConnectionFinderTest::OnConnectionFound, base::Unretained(this))) { device::BluetoothAdapterFactory::SetAdapterForTesting(adapter_); // By default, configure the environment to allow polling. Individual tests // can override this as needed. ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(true)); ON_CALL(*adapter_, IsPowered()).WillByDefault(Return(true)); // By default, the remote device is known to |adapter_| so // |SeekDeviceByAddress()| will not be called. ON_CALL(*adapter_, GetDevice(kTestRemoteDeviceBluetoothAddress)) .WillByDefault(Return(bluetooth_device_.get())); } MOCK_METHOD1(OnConnectionFoundProxy, void(Connection* connection)); void OnConnectionFound(scoped_ptr connection) { OnConnectionFoundProxy(connection.get()); last_found_connection_ = connection.Pass(); } // Starts |connection_finder_|. If |expect_connection| is true, then we set an // expectation that an in-progress connection will be created and returned. MockConnection* StartConnectionFinder(bool expect_connection) { MockConnection* connection = nullptr; if (expect_connection) connection = connection_finder_.ExpectCreateConnection(); connection_finder_.Find(connection_callback_); return connection; } // Given an in-progress |connection| returned by |StartConnectionFinder()|, // simulate it transitioning to the CONNECTED state. void SimulateDeviceConnection(MockConnection* connection) { connection->SetStatus(Connection::IN_PROGRESS); base::RunLoop run_loop; EXPECT_CALL(*this, OnConnectionFoundProxy(_)); connection->SetStatus(Connection::CONNECTED); run_loop.RunUntilIdle(); } scoped_refptr adapter_; StrictMock connection_finder_; scoped_ptr bluetooth_device_; ConnectionFinder::ConnectionCallback connection_callback_; private: // Save a pointer to the last found connection, to extend its lifetime. scoped_ptr last_found_connection_; base::MessageLoop message_loop_; }; TEST_F(ProximityAuthBluetoothConnectionFinderTest, ConstructAndDestroyDoesntCrash) { // Destroying a BluetoothConnectionFinder for which Find() has not been called // should not crash. BluetoothConnectionFinder connection_finder( CreateClassicRemoteDeviceForTest(), device::BluetoothUUID(kUuid), base::TimeDelta::FromMilliseconds(1)); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_NoBluetoothAdapter) { // Some platforms do not support Bluetooth. This test is only meaningful on // those platforms. adapter_ = NULL; if (device::BluetoothAdapterFactory::IsBluetoothAdapterAvailable()) return; // The StrictMock will verify that no connection is created. StartConnectionFinder(false); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_BluetoothAdapterNotPresent) { // The StrictMock will verify that no connection is created. ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(false)); StartConnectionFinder(false); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_BluetoothAdapterNotPowered) { ON_CALL(*adapter_, IsPowered()).WillByDefault(Return(false)); // The StrictMock will verify that no connection is created. StartConnectionFinder(false); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_ConnectionSucceeds) { MockConnection* connection = StartConnectionFinder(true); SimulateDeviceConnection(connection); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_ConnectionSucceeds_UnregistersAsObserver) { MockConnection* connection = StartConnectionFinder(true); SimulateDeviceConnection(connection); // If for some reason the connection sends more status updates, they should // be ignored. base::RunLoop run_loop; EXPECT_CALL(*this, OnConnectionFoundProxy(_)).Times(0); connection->SetStatus(Connection::IN_PROGRESS); connection->SetStatus(Connection::CONNECTED); run_loop.RunUntilIdle(); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_ConnectionFails_PostsTaskToPollAgain) { MockConnection* connection = StartConnectionFinder(true); // Simulate a connection that fails to connect. connection->SetStatus(Connection::IN_PROGRESS); connection->SetStatus(Connection::DISCONNECTED); // A task should have been posted to poll again. base::RunLoop run_loop; connection_finder_.ExpectCreateConnection(); run_loop.RunUntilIdle(); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_PollsOnAdapterPresent) { ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(false)); EXPECT_CALL(connection_finder_, CreateConnectionProxy()).Times(0); connection_finder_.Find(connection_callback_); ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(true)); connection_finder_.ExpectCreateConnection(); connection_finder_.AdapterPresentChanged(adapter_.get(), true); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_PollsOnAdapterPowered) { ON_CALL(*adapter_, IsPowered()).WillByDefault(Return(false)); EXPECT_CALL(connection_finder_, CreateConnectionProxy()).Times(0); connection_finder_.Find(connection_callback_); ON_CALL(*adapter_, IsPowered()).WillByDefault(Return(true)); connection_finder_.ExpectCreateConnection(); connection_finder_.AdapterPoweredChanged(adapter_.get(), true); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_DoesNotPollIfConnectionPending) { MockConnection* connection = StartConnectionFinder(true); connection->SetStatus(Connection::IN_PROGRESS); // At this point, there is a pending connection in progress. Hence, an event // that would normally trigger a new polling iteration should not do so now, // because the delay interval between successive polling attempts has not yet // expired. EXPECT_CALL(connection_finder_, CreateConnectionProxy()).Times(0); connection_finder_.AdapterPresentChanged(adapter_.get(), true); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_ConnectionFails_PostsTaskToPollAgain_PollWaitsForTask) { MockConnection* connection = StartConnectionFinder(true); connection->SetStatus(Connection::IN_PROGRESS); connection->SetStatus(Connection::DISCONNECTED); // At this point, there is a pending poll scheduled. Hence, an event that // would normally trigger a new polling iteration should not do so now, // because the delay interval between successive polling attempts has not yet // expired. EXPECT_CALL(connection_finder_, CreateConnectionProxy()).Times(0); connection_finder_.AdapterPresentChanged(adapter_.get(), true); // Now, allow the pending task to run, but fail early, so that no new task is // posted. ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(false)); base::RunLoop run_loop; run_loop.RunUntilIdle(); ON_CALL(*adapter_, IsPresent()).WillByDefault(Return(true)); // Now that there is no pending task, events should once again trigger new // polling iterations. connection_finder_.ExpectCreateConnection(); connection_finder_.AdapterPresentChanged(adapter_.get(), true); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_DeviceNotKnown_SeekDeviceSucceeds) { // If the BluetoothDevice is not known by the adapter, |connection_finder| // will call SeekDeviceByAddress() first to make it known. ON_CALL(*adapter_, GetDevice(kTestRemoteDeviceBluetoothAddress)) .WillByDefault(Return(nullptr)); connection_finder_.Find(connection_callback_); ASSERT_FALSE(connection_finder_.seek_callback().is_null()); EXPECT_FALSE(connection_finder_.seek_error_callback().is_null()); // After seeking is successful, the normal flow should resume. ON_CALL(*adapter_, GetDevice(kTestRemoteDeviceBluetoothAddress)) .WillByDefault(Return(bluetooth_device_.get())); MockConnection* connection = connection_finder_.ExpectCreateConnection(); connection_finder_.seek_callback().Run(); SimulateDeviceConnection(connection); } TEST_F(ProximityAuthBluetoothConnectionFinderTest, Find_DeviceNotKnown_SeekDeviceFailThenSucceeds) { // If the BluetoothDevice is not known by the adapter, |connection_finder| // will call SeekDeviceByAddress() first to make it known. ON_CALL(*adapter_, GetDevice(kTestRemoteDeviceBluetoothAddress)) .WillByDefault(Return(nullptr)); connection_finder_.Find(connection_callback_); EXPECT_FALSE(connection_finder_.seek_callback().is_null()); ASSERT_FALSE(connection_finder_.seek_error_callback().is_null()); // If the seek fails, then |connection_finder| will post a delayed poll to // reattempt the seek. connection_finder_.seek_error_callback().Run("Seek failed for test."); connection_finder_.ClearSeekCallbacks(); EXPECT_TRUE(connection_finder_.seek_callback().is_null()); EXPECT_TRUE(connection_finder_.seek_error_callback().is_null()); // Check that seek is reattempted. base::RunLoop run_loop; run_loop.RunUntilIdle(); ASSERT_FALSE(connection_finder_.seek_callback().is_null()); EXPECT_FALSE(connection_finder_.seek_error_callback().is_null()); // Successfully connect to the Bluetooth device. ON_CALL(*adapter_, GetDevice(kTestRemoteDeviceBluetoothAddress)) .WillByDefault(Return(bluetooth_device_.get())); MockConnection* connection = connection_finder_.ExpectCreateConnection(); connection_finder_.seek_callback().Run(); SimulateDeviceConnection(connection); } } // namespace proximity_auth