// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/proximity_auth/connection.h" #include "base/logging.h" #include "components/proximity_auth/connection_observer.h" #include "components/proximity_auth/wire_message.h" namespace proximity_auth { Connection::Connection(const RemoteDevice& remote_device) : remote_device_(remote_device), status_(DISCONNECTED), is_sending_message_(false) { } Connection::~Connection() { } bool Connection::IsConnected() const { return status_ == CONNECTED; } void Connection::SendMessage(scoped_ptr message) { if (!IsConnected()) { VLOG(1) << "Cannot send message when disconnected."; return; } if (is_sending_message_) { VLOG(1) << "Another message is currently in progress."; return; } is_sending_message_ = true; SendMessageImpl(message.Pass()); } void Connection::AddObserver(ConnectionObserver* observer) { observers_.AddObserver(observer); } void Connection::RemoveObserver(ConnectionObserver* observer) { observers_.RemoveObserver(observer); } void Connection::SetStatus(Status status) { if (status_ == status) return; received_bytes_.clear(); Status old_status = status_; status_ = status; FOR_EACH_OBSERVER(ConnectionObserver, observers_, OnConnectionStatusChanged(*this, old_status, status_)); } void Connection::OnDidSendMessage(const WireMessage& message, bool success) { if (!is_sending_message_) { VLOG(1) << "Send completed, but no message in progress."; return; } is_sending_message_ = false; FOR_EACH_OBSERVER( ConnectionObserver, observers_, OnSendCompleted(*this, message, success)); } void Connection::OnBytesReceived(const std::string& bytes) { if (!IsConnected()) { VLOG(1) << "Received bytes, but not connected."; return; } received_bytes_ += bytes; bool is_incomplete_message; scoped_ptr message = DeserializeWireMessage(&is_incomplete_message); if (is_incomplete_message) return; if (message) { FOR_EACH_OBSERVER( ConnectionObserver, observers_, OnMessageReceived(*this, *message)); } // Whether the message was parsed successfully or not, clear the // |received_bytes_| buffer. received_bytes_.clear(); } scoped_ptr Connection::DeserializeWireMessage( bool* is_incomplete_message) { return WireMessage::Deserialize(received_bytes_, is_incomplete_message); } } // namespace proximity_auth