// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_PROXIMITY_AUTH_REMOTE_DEVICE_LIFE_CYCLE_H #define COMPONENTS_PROXIMITY_AUTH_REMOTE_DEVICE_LIFE_CYCLE_H #include "base/macros.h" #include "components/proximity_auth/remote_device.h" namespace proximity_auth { class Authenticator; class Messenger; class ConnectionFinder; // Controls the life cycle of connecting and authenticating to a remote device. // After the life cycle is started, it can be in the following states: // FINDING_CONNECTION: // Continuiously attempts to create a connection to the remote device. // After connecting, transitions to the AUTHENTICATING state. // AUTHENTICATING: // Verifies that the connected device has the correct credentials. On // success, transitions to SECURE_CHANNEL_ESTABLISHED; otherwise, // transitions to AUTHENTICATION_FAILED. // SECURE_CHANNEL_ESTABLISHED: // Can send and receive messages securely from the remote device. Upon // disconnection, transitions to FINDING_CONNECTION. // AUTHENTICATION_FAILED: // Recovery state after authentication fails. After a brief wait, // transition to FINDING_CONNECTION. // To stop the life cycle and clean up the connection, simply destroying this // object. class RemoteDeviceLifeCycle { public: // The possible states in the life cycle. enum class State { STOPPED, FINDING_CONNECTION, AUTHENTICATING, SECURE_CHANNEL_ESTABLISHED, AUTHENTICATION_FAILED, }; // Interface for observing changes to the life cycle. class Observer { public: virtual ~Observer() {} // Called when the state in the life cycle changes. virtual void OnLifeCycleStateChanged(State old_state, State new_state) = 0; }; virtual ~RemoteDeviceLifeCycle() {} // Starts the life cycle. virtual void Start() = 0; // Returns the RemoteDevice instance that this life cycle manages. virtual RemoteDevice GetRemoteDevice() const = 0; // Returns the current state of in the life cycle. virtual State GetState() const = 0; // Returns the client for sending and receiving messages. This function will // only return an instance if the state is SECURE_CHANNEL_ESTABLISHED; // otherwise, it will return nullptr. virtual Messenger* GetMessenger() = 0; // Adds an observer. virtual void AddObserver(Observer* observer) = 0; // Removes an observer. virtual void RemoveObserver(Observer* observer) = 0; }; } // namespace proximity_auth #endif // COMPONENTS_PROXIMITY_AUTH_REMOTE_DEVICE_LIFE_CYCLE_H