// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_ #define COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_ #include "base/location.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/message_loop/message_loop_proxy.h" #include "base/synchronization/lock.h" #include "components/sync_driver/data_type_error_handler.h" #include "sync/api/sync_change_processor.h" #include "sync/api/sync_data.h" #include "sync/api/sync_error.h" #include "sync/api/sync_error_factory.h" #include "sync/api/sync_merge_result.h" #include "sync/internal_api/public/engine/model_safe_worker.h" namespace syncer { class SyncableService; struct UserShare; } // namespace syncer namespace sync_driver { class ChangeProcessor; class GenericChangeProcessor; class GenericChangeProcessorFactory; class DataTypeErrorHandler; class SyncApiComponentFactory; // A ref-counted wrapper around a GenericChangeProcessor for use with datatypes // that don't live on the UI thread. // // We need to make it refcounted as the ownership transfer from the // DataTypeController is dependent on threading, and hence racy. The // SharedChangeProcessor should be created on the UI thread, but should only be // connected and used on the same thread as the datatype it interacts with. // // The only thread-safe method is Disconnect, which will disconnect from the // generic change processor, letting us shut down the syncer/datatype without // waiting for non-UI threads. // // Note: since we control the work being done while holding the lock, we ensure // no I/O or other intensive work is done while blocking the UI thread (all // the work is in-memory sync interactions). // // We use virtual methods so that we can use mock's in testing. class SharedChangeProcessor : public base::RefCountedThreadSafe { public: // Create an uninitialized SharedChangeProcessor. SharedChangeProcessor(); // Connect to the Syncer and prepare to handle changes for |type|. Will // create and store a new GenericChangeProcessor and return a weak pointer to // the syncer::SyncableService associated with |type|. // Note: If this SharedChangeProcessor has been disconnected, or the // syncer::SyncableService was not alive, will return a null weak pointer. virtual base::WeakPtr Connect( SyncApiComponentFactory* sync_factory, GenericChangeProcessorFactory* processor_factory, syncer::UserShare* user_share, DataTypeErrorHandler* error_handler, syncer::ModelType type, const base::WeakPtr& merge_result); // Disconnects from the generic change processor. May be called from any // thread. After this, all attempts to interact with the change processor by // |local_service_| are dropped and return errors. The syncer will be safe to // shut down from the point of view of this datatype. // Note: Once disconnected, you cannot reconnect without creating a new // SharedChangeProcessor. // Returns: true if we were previously succesfully connected, false if we were // already disconnected. virtual bool Disconnect(); // GenericChangeProcessor stubs (with disconnect support). // Should only be called on the same thread the datatype resides. virtual int GetSyncCount(); virtual syncer::SyncError ProcessSyncChanges( const tracked_objects::Location& from_here, const syncer::SyncChangeList& change_list); virtual syncer::SyncDataList GetAllSyncData(syncer::ModelType type) const; virtual syncer::SyncError GetAllSyncDataReturnError( syncer::ModelType type, syncer::SyncDataList* data) const; virtual syncer::SyncError UpdateDataTypeContext( syncer::ModelType type, syncer::SyncChangeProcessor::ContextRefreshStatus refresh_status, const std::string& context); virtual bool SyncModelHasUserCreatedNodes(bool* has_nodes); virtual bool CryptoReadyIfNecessary(); // If a datatype context associated with the current type exists, fills // |context| and returns true. Otheriwse, if there has not been a context // set, returns false. virtual bool GetDataTypeContext(std::string* context) const; virtual syncer::SyncError CreateAndUploadError( const tracked_objects::Location& location, const std::string& message); ChangeProcessor* generic_change_processor(); protected: friend class base::RefCountedThreadSafe; virtual ~SharedChangeProcessor(); private: // Monitor lock for this object. All methods that interact with the change // processor must aquire this lock and check whether we're disconnected or // not. Once disconnected, all attempted changes to or loads from the change // processor return errors. This enables us to shut down the syncer without // having to wait for possibly non-UI thread datatypes to complete work. mutable base::Lock monitor_lock_; bool disconnected_; // The sync datatype we were last connected to. syncer::ModelType type_; // The frontend / UI MessageLoop this object is constructed on. May also be // destructed and/or disconnected on this loop, see ~SharedChangeProcessor. const scoped_refptr frontend_loop_; // The loop that all methods except the constructor, destructor, and // Disconnect() should be called on. Set in Connect(). scoped_refptr backend_loop_; // Used only on |backend_loop_|. GenericChangeProcessor* generic_change_processor_; DataTypeErrorHandler* error_handler_; DISALLOW_COPY_AND_ASSIGN(SharedChangeProcessor); }; } // namespace sync_driver #endif // COMPONENTS_SYNC_DRIVER_SHARED_CHANGE_PROCESSOR_H_