// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_ #define COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_ #include #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "components/sync_driver/data_type_controller.h" #include "components/sync_driver/shared_change_processor.h" namespace base { class TimeDelta; } namespace syncer { class SyncableService; class SyncError; } namespace sync_driver { // Implementation for datatypes that reside on the (UI thread). This is the same // thread we perform initialization on, so we don't have to worry about thread // safety. The main start/stop funtionality is implemented by default. // Note: RefCountedThreadSafe by way of DataTypeController. class UIDataTypeController : public DataTypeController { public: UIDataTypeController( scoped_refptr ui_thread, const base::Closure& error_callback, syncer::ModelType type, SyncApiComponentFactory* sync_factory); // DataTypeController interface. void LoadModels(const ModelLoadCallback& model_load_callback) override; void StartAssociating(const StartCallback& start_callback) override; void Stop() override; syncer::ModelType type() const override; syncer::ModelSafeGroup model_safe_group() const override; ChangeProcessor* GetChangeProcessor() const override; std::string name() const override; State state() const override; // DataTypeErrorHandler interface. void OnSingleDataTypeUnrecoverableError( const syncer::SyncError& error) override; // Used by tests to override the factory used to create // GenericChangeProcessors. void SetGenericChangeProcessorFactoryForTest( scoped_ptr factory); protected: // For testing only. UIDataTypeController(); // DataTypeController is RefCounted. ~UIDataTypeController() override; // Start any dependent services that need to be running before we can // associate models. The default implementation is a no-op. // Return value: // True - if models are ready and association can proceed. // False - if models are not ready. OnModelLoaded() should be called when // the models are ready. virtual bool StartModels(); // Perform any DataType controller specific state cleanup before stopping // the datatype controller. The default implementation is a no-op. virtual void StopModels(); // DataTypeController interface. void OnModelLoaded() override; // Helper method for cleaning up state and invoking the start callback. virtual void StartDone(ConfigureResult result, const syncer::SyncMergeResult& local_merge_result, const syncer::SyncMergeResult& syncer_merge_result); // Record association time. virtual void RecordAssociationTime(base::TimeDelta time); // Record causes of start failure. virtual void RecordStartFailure(ConfigureResult result); SyncApiComponentFactory* const sync_factory_; State state_; StartCallback start_callback_; ModelLoadCallback model_load_callback_; // The sync datatype being controlled. syncer::ModelType type_; // Sync's interface to the datatype. All sync changes for |type_| are pushed // through it to the datatype as well as vice versa. // // Lifetime: it gets created when Start()) is called, and a reference to it // is passed to |local_service_| during Associate(). We release our reference // when Stop() or StartFailed() is called, and |local_service_| releases its // reference when local_service_->StopSyncing() is called or when it is // destroyed. // // Note: we use refcounting here primarily so that we can keep a uniform // SyncableService API, whether the datatype lives on the UI thread or not // (a syncer::SyncableService takes ownership of its SyncChangeProcessor when // MergeDataAndStartSyncing is called). This will help us eventually merge the // two datatype controller implementations (for ui and non-ui thread // datatypes). scoped_refptr shared_change_processor_; scoped_ptr processor_factory_; // A weak pointer to the actual local syncable service, which performs all the // real work. We do not own the object. base::WeakPtr local_service_; scoped_refptr ui_thread_; private: // Associate the sync model with the service's model, then start syncing. virtual void Associate(); virtual void AbortModelLoad(); DISALLOW_COPY_AND_ASSIGN(UIDataTypeController); }; } // namespace sync_driver #endif // COMPONENTS_SYNC_DRIVER_UI_DATA_TYPE_CONTROLLER_H_