// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_ #define COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_ #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "base/memory/weak_ptr.h" #include "base/time/time.h" #include "base/timer/timer.h" namespace base { class MessageLoop; struct PendingTask; } namespace timers { // The class implements a timer that is capable of waking the system up from a // suspended state. For example, this is useful for running tasks that are // needed for maintaining network connectivity, like sending heartbeat messages. // Currently, this feature is only available on Chrome OS systems running linux // version 3.11 or higher. On all other platforms, the AlarmTimer behaves // exactly the same way as a regular Timer. class AlarmTimer : public base::Timer { public: ~AlarmTimer() override; bool can_wake_from_suspend() const { return can_wake_from_suspend_; } // Sets a hook that will be called when the timer fires and a task has been // queued on |origin_message_loop_|. Used by tests to wait until a task is // pending in the MessageLoop. void SetTimerFiredCallbackForTest(base::Closure test_callback); // Timer overrides. void Stop() override; void Reset() override; protected: // The constructors for this class are protected because consumers should // instantiate one of the specialized sub-classes defined below instead. AlarmTimer(bool retain_user_task, bool is_repeating); AlarmTimer(const tracked_objects::Location& posted_from, base::TimeDelta delay, const base::Closure& user_task, bool is_repeating); private: // Common initialization that must be performed by both constructors. This // really should live in a delegated constructor but the way base::Timer's // constructors are written makes it really hard to do so. void Init(); // Will be called by the delegate to indicate that the timer has fired and // that the user task should be run. void OnTimerFired(); // Called when |origin_message_loop_| will be destroyed. void WillDestroyCurrentMessageLoop(); // Delegate that will manage actually setting the timer. class Delegate; scoped_refptr delegate_; // Keeps track of the user task we want to run. A new one is constructed // every time Reset() is called. scoped_ptr pending_task_; // Tracks whether the timer has the ability to wake the system up from // suspend. This is a runtime check because we won't know if the system // supports being woken up from suspend until the delegate actually tries to // set it up. bool can_wake_from_suspend_; // Pointer to the message loop that started the timer. Used to track the // destruction of that message loop. base::MessageLoop* origin_message_loop_; // Observes |origin_message_loop_| and informs this class if it will be // destroyed. class MessageLoopObserver; scoped_ptr message_loop_observer_; base::WeakPtrFactory weak_factory_; DISALLOW_COPY_AND_ASSIGN(AlarmTimer); }; // As its name suggests, a OneShotAlarmTimer runs a given task once. It does // not remember the task that was given to it after it has fired and does not // repeat. Useful for fire-and-forget tasks. class OneShotAlarmTimer : public AlarmTimer { public: // Constructs a basic OneShotAlarmTimer. An AlarmTimer constructed this way // requires that Start() is called before Reset() is called. OneShotAlarmTimer(); ~OneShotAlarmTimer() override; }; // A RepeatingAlarmTimer takes a task and delay and repeatedly runs the task // using the specified delay as an interval between the runs until it is // explicitly stopped. It remembers both the task and the delay it was given // after it fires. class RepeatingAlarmTimer : public AlarmTimer { public: // Constructs a basic RepeatingAlarmTimer. An AlarmTimer constructed this way // requires that Start() is called before Reset() is called. RepeatingAlarmTimer(); // Constructs a RepeatingAlarmTimer with pre-populated parameters but does not // start it. Useful if |user_task| or |delay| are not going to change. // Reset() can be called immediately after constructing an AlarmTimer in this // way. RepeatingAlarmTimer(const tracked_objects::Location& posted_from, base::TimeDelta delay, const base::Closure& user_task); ~RepeatingAlarmTimer() override; }; // A SimpleAlarmTimer only fires once but remembers the task that it was given // even after it has fired. Useful if you want to run the same task multiple // times but not at a regular interval. class SimpleAlarmTimer : public AlarmTimer { public: // Constructs a basic SimpleAlarmTimer. An AlarmTimer constructed this way // requires that Start() is called before Reset() is called. SimpleAlarmTimer(); // Constructs a SimpleAlarmTimer with pre-populated parameters but does not // start it. Useful if |user_task| or |delay| are not going to change. // Reset() can be called immediately after constructing an AlarmTimer in this // way. SimpleAlarmTimer(const tracked_objects::Location& posted_from, base::TimeDelta delay, const base::Closure& user_task); ~SimpleAlarmTimer() override; }; } // namespace timers #endif // COMPONENTS_TIMERS_ALARM_TIMER_CHROMEOS_H_