// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #include #include #include #include "base/basictypes.h" #include "build/build_config.h" #include "content/common/accessibility_node_data.h" #include "content/common/content_export.h" #if defined(OS_MACOSX) && __OBJC__ @class BrowserAccessibilityCocoa; #endif namespace content { class BrowserAccessibilityManager; #if defined(OS_WIN) class BrowserAccessibilityWin; #elif defined(TOOLKIT_GTK) class BrowserAccessibilityGtk; #endif typedef std::map BoolAttrMap; typedef std::map FloatAttrMap; typedef std::map IntAttrMap; typedef std::map StringAttrMap; //////////////////////////////////////////////////////////////////////////////// // // BrowserAccessibility // // Class implementing the cross platform interface for the Browser-Renderer // communication of accessibility information, providing accessibility // to be used by screen readers and other assistive technology (AT). // // An implementation for each platform handles platform specific accessibility // APIs. // //////////////////////////////////////////////////////////////////////////////// class CONTENT_EXPORT BrowserAccessibility { public: // Creates a platform specific BrowserAccessibility. Ownership passes to the // caller. static BrowserAccessibility* Create(); virtual ~BrowserAccessibility(); // Detach all descendants of this subtree and push all of the node pointers, // including this node, onto the end of |nodes|. virtual void DetachTree(std::vector* nodes); // Perform platform specific initialization. This can be called multiple times // during the lifetime of this instance after the members of this base object // have been reset with new values from the renderer process. // Child dependent initialization can be done here. virtual void PostInitialize() {} // Returns true if this is a native platform-specific object, vs a // cross-platform generic object. virtual bool IsNative() const; // Initialize this object, reading attributes from |src|. Does not // recurse into children of |src| and build the whole subtree. void PreInitialize(BrowserAccessibilityManager* manager, BrowserAccessibility* parent, int32 child_id, int32 index_in_parent, const AccessibilityNodeData& src); // Add a child of this object. void AddChild(BrowserAccessibility* child); // Update the parent and index in parent if this node has been moved. void UpdateParent(BrowserAccessibility* parent, int index_in_parent); // Return true if this object is equal to or a descendant of |ancestor|. bool IsDescendantOf(BrowserAccessibility* ancestor); // Returns the parent of this object, or NULL if it's the root. BrowserAccessibility* parent() { return parent_; } // Returns the number of children of this object. uint32 child_count() const { return children_.size(); } // Return a pointer to the child with the given index. BrowserAccessibility* GetChild(uint32 child_index); // Return the previous sibling of this object, or NULL if it's the first // child of its parent. BrowserAccessibility* GetPreviousSibling(); // Return the next sibling of this object, or NULL if it's the last child // of its parent. BrowserAccessibility* GetNextSibling(); // Returns the bounds of this object in coordinates relative to the // top-left corner of the overall web area. gfx::Rect GetLocalBoundsRect(); // Returns the bounds of this object in screen coordinates. gfx::Rect GetGlobalBoundsRect(); // Returns the deepest descendant that contains the specified point // (in global screen coordinates). BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); // // Reference counting // // Each object has an internal reference count and many platform // implementations may also use native reference counting. // // The internal reference counting is used because sometimes // multiple references to the same object exist temporarily during // an update. When the internal reference count reaches zero, // NativeReleaseReference is called. // // Native reference counting is used on some platforms because the // operating system may hold onto a reference to a BrowserAccessibility // object even after we're through with it. On these platforms, when // the internal reference count reaches zero, instance_active is set // to zero, and all queries on this object should return failure. // The object isn't actually deleted until the operating system releases // all of its references. // // Increment this node's internal reference count. virtual void InternalAddReference(); // Decrement this node's internal reference count. If the reference count // reaches zero, call NativeReleaseReference(). virtual void InternalReleaseReference(bool recursive); // Subclasses should override this to support platform reference counting. virtual void NativeAddReference() { } // Subclasses should override this to support platform reference counting. virtual void NativeReleaseReference(); // // Accessors // const BoolAttrMap& bool_attributes() const { return bool_attributes_; } const FloatAttrMap& float_attributes() const { return float_attributes_; } const IntAttrMap& int_attributes() const { return int_attributes_; } const StringAttrMap& string_attributes() const { return string_attributes_; } int32 child_id() const { return child_id_; } const std::vector& children() const { return children_; } const std::vector >& html_attributes() const { return html_attributes_; } int32 index_in_parent() const { return index_in_parent_; } const std::vector& indirect_child_ids() const { return indirect_child_ids_; } const std::vector& line_breaks() const { return line_breaks_; } const std::vector& cell_ids() const { return cell_ids_; } const std::vector& unique_cell_ids() const { return unique_cell_ids_; } gfx::Rect location() const { return location_; } BrowserAccessibilityManager* manager() const { return manager_; } const string16& name() const { return name_; } int32 renderer_id() const { return renderer_id_; } int32 role() const { return role_; } const string16& role_name() const { return role_name_; } int32 state() const { return state_; } const string16& value() const { return value_; } bool instance_active() const { return instance_active_; } int32 ref_count() const { return ref_count_; } #if defined(OS_MACOSX) && __OBJC__ BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa(); #elif defined(OS_WIN) BrowserAccessibilityWin* ToBrowserAccessibilityWin(); #elif defined(TOOLKIT_GTK) BrowserAccessibilityGtk* ToBrowserAccessibilityGtk(); #endif // Retrieve the value of a bool attribute from the bool attribute // map and returns true if found. bool GetBoolAttribute( AccessibilityNodeData::BoolAttribute attr, bool* value) const; // Retrieve the value of a float attribute from the float attribute // map and returns true if found. bool GetFloatAttribute(AccessibilityNodeData::FloatAttribute attr, float* value) const; // Retrieve the value of an integer attribute from the integer attribute // map and returns true if found. bool GetIntAttribute(AccessibilityNodeData::IntAttribute attribute, int* value) const; // Retrieve the value of a string attribute from the attribute map and // returns true if found. bool GetStringAttribute( AccessibilityNodeData::StringAttribute attribute, string16* value) const; // Retrieve the value of a html attribute from the attribute map and // returns true if found. bool GetHtmlAttribute(const char* attr, string16* value) const; // Utility method to handle special cases for ARIA booleans, tristates and // booleans which have a "mixed" state. // // Warning: the term "Tristate" is used loosely by the spec and here, // as some attributes support a 4th state. // // The following attributes are appropriate to use with this method: // aria-selected (selectable) // aria-grabbed (grabbable) // aria-expanded (expandable) // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state // aria-checked (checkable) -- supports 4th "mixed state" bool GetAriaTristate(const char* attr_name, bool* is_defined, bool* is_mixed) const; // Returns true if the bit corresponding to the given state enum is 1. bool HasState(AccessibilityNodeData::State state_enum) const; // Returns true if this node is an editable text field of any kind. bool IsEditableText() const; // Append the text from this node and its children. string16 GetTextRecursive() const; protected: // Perform platform specific initialization. This can be called multiple times // during the lifetime of this instance after the members of this base object // have been reset with new values from the renderer process. // Perform child independent initialization in this method. virtual void PreInitialize(); BrowserAccessibility(); // The manager of this tree of accessibility objects; needed for // global operations like focus tracking. BrowserAccessibilityManager* manager_; // The parent of this object, may be NULL if we're the root object. BrowserAccessibility* parent_; // The ID of this object; globally unique within the browser process. int32 child_id_; // The index of this within its parent object. int32 index_in_parent_; // The ID of this object in the renderer process. int32 renderer_id_; // The children of this object. std::vector children_; // The number of internal references to this object. int32 ref_count_; // Accessibility metadata from the renderer string16 name_; string16 value_; BoolAttrMap bool_attributes_; IntAttrMap int_attributes_; FloatAttrMap float_attributes_; StringAttrMap string_attributes_; std::vector > html_attributes_; int32 role_; int32 state_; string16 role_name_; gfx::Rect location_; std::vector indirect_child_ids_; std::vector line_breaks_; std::vector cell_ids_; std::vector unique_cell_ids_; // BrowserAccessibility objects are reference-counted on some platforms. // When we're done with this object and it's removed from our accessibility // tree, a client may still be holding onto a pointer to this object, so // we mark it as inactive so that calls to any of this object's methods // immediately return failure. bool instance_active_; private: DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_