// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_ #include <map> #include <utility> #include <vector> #include "base/basictypes.h" #include "base/strings/string16.h" #include "base/strings/string_split.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "third_party/WebKit/public/web/WebAXEnums.h" #include "ui/accessibility/ax_node.h" #include "ui/accessibility/ax_node_data.h" #include "ui/accessibility/ax_text_utils.h" #if defined(OS_MACOSX) && __OBJC__ @class BrowserAccessibilityCocoa; #endif namespace content { class BrowserAccessibilityManager; #if defined(OS_WIN) class BrowserAccessibilityWin; #elif defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_X11) class BrowserAccessibilityAuraLinux; #endif //////////////////////////////////////////////////////////////////////////////// // // BrowserAccessibility // // A BrowserAccessibility object represents one node in the accessibility // tree on the browser side. It exactly corresponds to one WebAXObject from // Blink. It's owned by a BrowserAccessibilityManager. // // There are subclasses of BrowserAccessibility for each platform where // we implement native accessibility APIs. This base class is used occasionally // for tests. // //////////////////////////////////////////////////////////////////////////////// class CONTENT_EXPORT BrowserAccessibility { public: // Creates a platform specific BrowserAccessibility. Ownership passes to the // caller. static BrowserAccessibility* Create(); virtual ~BrowserAccessibility(); // Called only once, immediately after construction. The constructor doesn't // take any arguments because in the Windows subclass we use a special // function to construct a COM object. virtual void Init(BrowserAccessibilityManager* manager, ui::AXNode* node); // Called after the object is first initialized and again every time // its data changes. virtual void OnDataChanged() {} virtual void OnSubtreeWillBeDeleted() {} // Called when the location changed. virtual void OnLocationChanged() {} // Return true if this object is equal to or a descendant of |ancestor|. bool IsDescendantOf(const BrowserAccessibility* ancestor) const; // Returns true if this object is used only for representing text. bool IsTextOnlyObject() const; // Returns true if this is a leaf node on this platform, meaning any // children should not be exposed to this platform's native accessibility // layer. Each platform subclass should implement this itself. // The definition of a leaf may vary depending on the platform, // but a leaf node should never have children that are focusable or // that might send notifications. virtual bool PlatformIsLeaf() const; // Returns the number of children of this object, or 0 if PlatformIsLeaf() // returns true. uint32 PlatformChildCount() const; // Return a pointer to the child at the given index, or NULL for an // invalid index. Returns NULL if PlatformIsLeaf() returns true. BrowserAccessibility* PlatformGetChild(uint32 child_index) const; // Returns true if an ancestor of this node (not including itself) is a // leaf node, meaning that this node is not actually exposed to the // platform. bool PlatformIsChildOfLeaf() const; // Return the previous sibling of this object, or NULL if it's the first // child of its parent. BrowserAccessibility* GetPreviousSibling(); // Return the next sibling of this object, or NULL if it's the last child // of its parent. BrowserAccessibility* GetNextSibling(); // Returns the bounds of this object in coordinates relative to the // top-left corner of the overall web area. gfx::Rect GetLocalBoundsRect() const; // Returns the bounds of this object in screen coordinates. gfx::Rect GetGlobalBoundsRect() const; // Returns the bounds of the given range in coordinates relative to the // top-left corner of the overall web area. Only valid when the // role is WebAXRoleStaticText. gfx::Rect GetLocalBoundsForRange(int start, int len) const; // Same as GetLocalBoundsForRange, in screen coordinates. Only valid when // the role is WebAXRoleStaticText. gfx::Rect GetGlobalBoundsForRange(int start, int len) const; // Searches in the given text and from the given offset until the start of // the next or previous word is found and returns its position. // In case there is no word boundary before or after the given offset, it // returns one past the last character, i.e. the text's length. // If the given offset is already at the start of a word, returns the start // of the next word if the search is forwards and the given offset if it is // backwards. // If the start offset is equal to -1 and the search is in the forwards // direction, returns the start boundary of the first word. // Start offsets that are not in the range -1 to text length are invalid. int GetWordStartBoundary( int start, ui::TextBoundaryDirection direction) const; // Returns the deepest descendant that contains the specified point // (in global screen coordinates). BrowserAccessibility* BrowserAccessibilityForPoint(const gfx::Point& point); // Marks this object for deletion, releases our reference to it, and // nulls out the pointer to the underlying AXNode. May not delete // the object immediately due to reference counting. // // Reference counting is used on some platforms because the // operating system may hold onto a reference to a BrowserAccessibility // object even after we're through with it. When a BrowserAccessibility // has had Destroy() called but its reference count is not yet zero, // instance_active() returns false and queries on this object return failure. virtual void Destroy(); // Subclasses should override this to support platform reference counting. virtual void NativeAddReference() { } // Subclasses should override this to support platform reference counting. virtual void NativeReleaseReference(); // // Accessors // BrowserAccessibilityManager* manager() const { return manager_; } bool instance_active() const { return node_ != NULL; } ui::AXNode* node() const { return node_; } // These access the internal accessibility tree, which doesn't necessarily // reflect the accessibility tree that should be exposed on each platform. // Use PlatformChildCount and PlatformGetChild to implement platform // accessibility APIs. uint32 InternalChildCount() const; BrowserAccessibility* InternalGetChild(uint32 child_index) const; BrowserAccessibility* GetParent() const; int32 GetIndexInParent() const; int32 GetId() const; const ui::AXNodeData& GetData() const; gfx::Rect GetLocation() const; int32 GetRole() const; int32 GetState() const; typedef base::StringPairs HtmlAttributes; const HtmlAttributes& GetHtmlAttributes() const; // Returns true if this is a native platform-specific object, vs a // cross-platform generic object. Don't call ToBrowserAccessibilityXXX if // IsNative returns false. virtual bool IsNative() const; #if defined(OS_MACOSX) && __OBJC__ BrowserAccessibilityCocoa* ToBrowserAccessibilityCocoa(); #elif defined(OS_WIN) BrowserAccessibilityWin* ToBrowserAccessibilityWin(); #elif defined(OS_LINUX) && !defined(OS_CHROMEOS) && defined(USE_X11) BrowserAccessibilityAuraLinux* ToBrowserAccessibilityAuraLinux(); #endif // Accessing accessibility attributes: // // There are dozens of possible attributes for an accessibility node, // but only a few tend to apply to any one object, so we store them // in sparse arrays of <attribute id, attribute value> pairs, organized // by type (bool, int, float, string, int list). // // There are three accessors for each type of attribute: one that returns // true if the attribute is present and false if not, one that takes a // pointer argument and returns true if the attribute is present (if you // need to distinguish between the default value and a missing attribute), // and another that returns the default value for that type if the // attribute is not present. In addition, strings can be returned as // either std::string or base::string16, for convenience. bool HasBoolAttribute(ui::AXBoolAttribute attr) const; bool GetBoolAttribute(ui::AXBoolAttribute attr) const; bool GetBoolAttribute(ui::AXBoolAttribute attr, bool* value) const; bool HasFloatAttribute(ui::AXFloatAttribute attr) const; float GetFloatAttribute(ui::AXFloatAttribute attr) const; bool GetFloatAttribute(ui::AXFloatAttribute attr, float* value) const; bool HasIntAttribute(ui::AXIntAttribute attribute) const; int GetIntAttribute(ui::AXIntAttribute attribute) const; bool GetIntAttribute(ui::AXIntAttribute attribute, int* value) const; bool HasStringAttribute( ui::AXStringAttribute attribute) const; const std::string& GetStringAttribute(ui::AXStringAttribute attribute) const; bool GetStringAttribute(ui::AXStringAttribute attribute, std::string* value) const; bool GetString16Attribute(ui::AXStringAttribute attribute, base::string16* value) const; base::string16 GetString16Attribute( ui::AXStringAttribute attribute) const; bool HasIntListAttribute(ui::AXIntListAttribute attribute) const; const std::vector<int32>& GetIntListAttribute( ui::AXIntListAttribute attribute) const; bool GetIntListAttribute(ui::AXIntListAttribute attribute, std::vector<int32>* value) const; // Retrieve the value of a html attribute from the attribute map and // returns true if found. bool GetHtmlAttribute(const char* attr, base::string16* value) const; bool GetHtmlAttribute(const char* attr, std::string* value) const; // Utility method to handle special cases for ARIA booleans, tristates and // booleans which have a "mixed" state. // // Warning: the term "Tristate" is used loosely by the spec and here, // as some attributes support a 4th state. // // The following attributes are appropriate to use with this method: // aria-selected (selectable) // aria-grabbed (grabbable) // aria-expanded (expandable) // aria-pressed (toggleable/pressable) -- supports 4th "mixed" state // aria-checked (checkable) -- supports 4th "mixed state" bool GetAriaTristate(const char* attr_name, bool* is_defined, bool* is_mixed) const; // Returns true if the bit corresponding to the given state enum is 1. bool HasState(ui::AXState state_enum) const; // Returns true if this node is an cell or an table header. bool IsCellOrTableHeaderRole() const; // Returns true if this node is an editable text field of any kind. bool IsEditableText() const; // True if this is a web area, and its grandparent is a presentational iframe. bool IsWebAreaForPresentationalIframe() const; // Is any control, like a button, text field, etc. bool IsControl() const; protected: BrowserAccessibility(); // The manager of this tree of accessibility objects. BrowserAccessibilityManager* manager_; // The underlying node. ui::AXNode* node_; private: // Return the sum of the lengths of all static text descendants, // including this object if it's static text. int GetStaticTextLenRecursive() const; // If a bounding rectangle is empty, compute it based on the union of its // children, since most accessibility APIs don't like elements with no // bounds, but "virtual" elements in the accessibility tree that don't // correspond to a layed-out element sometimes don't have bounds. void FixEmptyBounds(gfx::Rect* bounds) const; // Convert the bounding rectangle of an element (which is relative to // its nearest scrollable ancestor) to local bounds (which are relative // to the top of the web accessibility tree). gfx::Rect ElementBoundsToLocalBounds(gfx::Rect bounds) const; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibility); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_H_