// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #pragma once #include #include "base/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "build/build_config.h" #include "content/common/content_export.h" #include "ui/gfx/native_widget_types.h" #include "webkit/glue/webaccessibility.h" class BrowserAccessibility; #if defined(OS_WIN) class BrowserAccessibilityManagerWin; #endif using webkit_glue::WebAccessibility; struct AccessibilityHostMsg_NotificationParams; // Class that can perform actions on behalf of the BrowserAccessibilityManager. class CONTENT_EXPORT BrowserAccessibilityDelegate { public: virtual ~BrowserAccessibilityDelegate() {} virtual void SetAccessibilityFocus(int acc_obj_id) = 0; virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0; virtual void AccessibilityScrollToMakeVisible( int acc_obj_id, gfx::Rect subfocus) = 0; virtual void AccessibilityScrollToPoint( int acc_obj_id, gfx::Point point) = 0; virtual void AccessibilitySetTextSelection( int acc_obj_id, int start_offset, int end_offset) = 0; virtual bool HasFocus() const = 0; virtual gfx::Rect GetViewBounds() const = 0; }; class CONTENT_EXPORT BrowserAccessibilityFactory { public: virtual ~BrowserAccessibilityFactory() {} // Create an instance of BrowserAccessibility and return a new // reference to it. virtual BrowserAccessibility* Create(); }; // Manages a tree of BrowserAccessibility objects. class CONTENT_EXPORT BrowserAccessibilityManager { public: // Creates the platform specific BrowserAccessibilityManager. Ownership passes // to the caller. static BrowserAccessibilityManager* Create( gfx::NativeView parent_view, const WebAccessibility& src, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory()); // Creates the platform specific BrowserAccessibilityManager. Ownership passes // to the caller. static BrowserAccessibilityManager* CreateEmptyDocument( gfx::NativeView parent_view, WebAccessibility::State state, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory()); virtual ~BrowserAccessibilityManager(); // Type is enum AccessibilityNotification. // We pass it as int so that we don't include the message declaration // header here. virtual void NotifyAccessibilityEvent( int type, BrowserAccessibility* node) { } // Returns the next unique child id. static int32 GetNextChildID(); // Return a pointer to the root of the tree, does not make a new reference. BrowserAccessibility* GetRoot(); // Removes the BrowserAccessibility child_id and renderer_id from the manager. void Remove(int32 child_id, int32 renderer_id); // Return a pointer to the object corresponding to the given child_id, // does not make a new reference. BrowserAccessibility* GetFromChildID(int32 child_id); // Return a pointer to the object corresponding to the given renderer_id, // does not make a new reference. BrowserAccessibility* GetFromRendererID(int32 renderer_id); // Called to notify the accessibility manager that its associated native // view got focused. void GotFocus(); // Update the focused node to |node|, which may be null. // If |notify| is true, send a message to the renderer to set focus // to this node. void SetFocus(BrowserAccessibility* node, bool notify); // Tell the renderer to do the default action for this node. void DoDefaultAction(const BrowserAccessibility& node); // Tell the renderer to scroll to make |node| visible. // In addition, if it's not possible to make the entire object visible, // scroll so that the |subfocus| rect is visible at least. The subfocus // rect is in local coordinates of the object itself. void ScrollToMakeVisible( const BrowserAccessibility& node, gfx::Rect subfocus); // Tell the renderer to scroll such that |node| is at |point|, // where |point| is in global coordinates of the tab contents. void ScrollToPoint( const BrowserAccessibility& node, gfx::Point point); // Tell the renderer to set the text selection on a node. void SetTextSelection( const BrowserAccessibility& node, int start_offset, int end_offset); // Retrieve the bounds of the parent View in screen coordinates. gfx::Rect GetViewBounds(); // Called when the renderer process has notified us of about tree changes. // Send a notification to MSAA clients of the change. void OnAccessibilityNotifications( const std::vector& params); gfx::NativeView GetParentView(); #if defined(OS_WIN) BrowserAccessibilityManagerWin* toBrowserAccessibilityManagerWin(); #endif // Return the object that has focus, if it's a descandant of the // given root (inclusive). Does not make a new reference. BrowserAccessibility* GetFocus(BrowserAccessibility* root); protected: BrowserAccessibilityManager( gfx::NativeView parent_view, const WebAccessibility& src, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory); private: // Update an accessibility node with an updated WebAccessibility node // received from the renderer process. When |include_children| is true // the node's children will also be updated, otherwise only the node // itself is updated. void UpdateNode(const WebAccessibility& src, bool include_children); // Recursively build a tree of BrowserAccessibility objects from // the WebAccessibility tree received from the renderer process. BrowserAccessibility* CreateAccessibilityTree( BrowserAccessibility* parent, const WebAccessibility& src, int index_in_parent, bool send_show_events); protected: // The next unique id for a BrowserAccessibility instance. static int32 next_child_id_; // The parent view. gfx::NativeView parent_view_; // The object that can perform actions on our behalf. BrowserAccessibilityDelegate* delegate_; // Factory to create BrowserAccessibility objects (for dependency injection). scoped_ptr factory_; // The root of the tree of IAccessible objects and the element that // currently has focus, if any. BrowserAccessibility* root_; BrowserAccessibility* focus_; // A mapping from the IDs of objects in the renderer, to the child IDs // we use internally here. base::hash_map renderer_id_to_child_id_map_; // A mapping from child IDs to BrowserAccessibility objects. base::hash_map child_id_map_; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager); }; #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_