// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #define CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_ #include #include "base/hash_tables.h" #include "base/memory/scoped_ptr.h" #include "build/build_config.h" #include "content/common/accessibility_node_data.h" #include "content/common/content_export.h" #include "ui/gfx/native_widget_types.h" struct AccessibilityHostMsg_NotificationParams; namespace content { class BrowserAccessibility; #if defined(OS_WIN) class BrowserAccessibilityManagerWin; #endif // Class that can perform actions on behalf of the BrowserAccessibilityManager. class CONTENT_EXPORT BrowserAccessibilityDelegate { public: virtual ~BrowserAccessibilityDelegate() {} virtual void SetAccessibilityFocus(int acc_obj_id) = 0; virtual void AccessibilityDoDefaultAction(int acc_obj_id) = 0; virtual void AccessibilityScrollToMakeVisible( int acc_obj_id, gfx::Rect subfocus) = 0; virtual void AccessibilityScrollToPoint( int acc_obj_id, gfx::Point point) = 0; virtual void AccessibilitySetTextSelection( int acc_obj_id, int start_offset, int end_offset) = 0; virtual bool HasFocus() const = 0; virtual gfx::Rect GetViewBounds() const = 0; virtual gfx::Point GetLastTouchEventLocation() const = 0; virtual void FatalAccessibilityTreeError() = 0; }; class CONTENT_EXPORT BrowserAccessibilityFactory { public: virtual ~BrowserAccessibilityFactory() {} // Create an instance of BrowserAccessibility and return a new // reference to it. virtual BrowserAccessibility* Create(); }; // Manages a tree of BrowserAccessibility objects. class CONTENT_EXPORT BrowserAccessibilityManager { public: // Creates the platform-specific BrowserAccessibilityManager, but // with no parent window pointer. Only useful for unit tests. static BrowserAccessibilityManager* Create( const AccessibilityNodeData& src, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory = new BrowserAccessibilityFactory()); virtual ~BrowserAccessibilityManager(); // Type is enum AccessibilityNotification. // We pass it as int so that we don't include the message declaration // header here. virtual void NotifyAccessibilityEvent( int type, BrowserAccessibility* node) { } // Return a pointer to the root of the tree, does not make a new reference. BrowserAccessibility* GetRoot(); // Removes a node from the manager. virtual void RemoveNode(BrowserAccessibility* node); // Return a pointer to the object corresponding to the given renderer_id, // does not make a new reference. BrowserAccessibility* GetFromRendererID(int32 renderer_id); // Called to notify the accessibility manager that its associated native // view got focused. This implies that it is shown (opposite of WasHidden, // below). // The touch_event_context parameter indicates that we were called in the // context of a touch event. void GotFocus(bool touch_event_context); // Called to notify the accessibility manager that its associated native // view was hidden. When it's no longer hidden, GotFocus will be called. void WasHidden(); // Called to notify the accessibility manager that a mouse down event // occurred in the tab. void GotMouseDown(); // Update the focused node to |node|, which may be null. // If |notify| is true, send a message to the renderer to set focus // to this node. void SetFocus(BrowserAccessibility* node, bool notify); // Tell the renderer to do the default action for this node. void DoDefaultAction(const BrowserAccessibility& node); // Tell the renderer to scroll to make |node| visible. // In addition, if it's not possible to make the entire object visible, // scroll so that the |subfocus| rect is visible at least. The subfocus // rect is in local coordinates of the object itself. void ScrollToMakeVisible( const BrowserAccessibility& node, gfx::Rect subfocus); // Tell the renderer to scroll such that |node| is at |point|, // where |point| is in global coordinates of the WebContents. void ScrollToPoint( const BrowserAccessibility& node, gfx::Point point); // Tell the renderer to set the text selection on a node. void SetTextSelection( const BrowserAccessibility& node, int start_offset, int end_offset); // Retrieve the bounds of the parent View in screen coordinates. gfx::Rect GetViewBounds(); // Called when the renderer process has notified us of about tree changes. // Send a notification to MSAA clients of the change. void OnAccessibilityNotifications( const std::vector& params); #if defined(OS_WIN) BrowserAccessibilityManagerWin* ToBrowserAccessibilityManagerWin(); #endif // Return the object that has focus, if it's a descandant of the // given root (inclusive). Does not make a new reference. BrowserAccessibility* GetFocus(BrowserAccessibility* root); // Is the on-screen keyboard allowed to be shown, in response to a // focus event on a text box? bool IsOSKAllowed(const gfx::Rect& bounds); // For testing only: update the given nodes as if they were // received from the renderer process in OnAccessibilityNotifications. // Takes up to 7 nodes at once so tests don't need to create a vector // each time. void UpdateNodesForTesting( const AccessibilityNodeData& node, const AccessibilityNodeData& node2 = AccessibilityNodeData(), const AccessibilityNodeData& node3 = AccessibilityNodeData(), const AccessibilityNodeData& node4 = AccessibilityNodeData(), const AccessibilityNodeData& node5 = AccessibilityNodeData(), const AccessibilityNodeData& node6 = AccessibilityNodeData(), const AccessibilityNodeData& node7 = AccessibilityNodeData()); protected: BrowserAccessibilityManager( const AccessibilityNodeData& src, BrowserAccessibilityDelegate* delegate, BrowserAccessibilityFactory* factory); virtual void AddNodeToMap(BrowserAccessibility* node); private: // The following states keep track of whether or not the // on-screen keyboard is allowed to be shown. enum OnScreenKeyboardState { // Never show the on-screen keyboard because this tab is hidden. OSK_DISALLOWED_BECAUSE_TAB_HIDDEN, // This tab was just shown, so don't pop-up the on-screen keyboard if a // text field gets focus that wasn't the result of an explicit touch. OSK_DISALLOWED_BECAUSE_TAB_JUST_APPEARED, // A touch event has occurred within the window, but focus has not // explicitly changed. Allow the on-screen keyboard to be shown if the // touch event was within the bounds of the currently focused object. // Otherwise we'll just wait to see if focus changes. OSK_ALLOWED_WITHIN_FOCUSED_OBJECT, // Focus has changed within a tab that's already visible. Allow the // on-screen keyboard to show anytime that a touch event leads to an // editable text control getting focus. OSK_ALLOWED }; // Update a set of nodes using data received from the renderer // process. bool UpdateNodes(const std::vector& nodes); // Update one node from the tree using data received from the renderer // process. Returns true on success, false on fatal error. bool UpdateNode(const AccessibilityNodeData& src); BrowserAccessibility* CreateNode( BrowserAccessibility* parent, int32 renderer_id, int32 index_in_parent); protected: // The object that can perform actions on our behalf. BrowserAccessibilityDelegate* delegate_; // Factory to create BrowserAccessibility objects (for dependency injection). scoped_ptr factory_; // The root of the tree of accessible objects and the element that // currently has focus, if any. BrowserAccessibility* root_; BrowserAccessibility* focus_; // The on-screen keyboard state. OnScreenKeyboardState osk_state_; // A mapping from renderer IDs to BrowserAccessibility objects. base::hash_map renderer_id_map_; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityManager); }; } // namespace content #endif // CONTENT_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_MANAGER_H_