// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ #define CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_ #include "base/memory/scoped_ptr.h" #include "base/time/time.h" #include "content/common/content_export.h" #include "ui/gfx/geometry/size_f.h" #include "ui/gfx/geometry/vector2d_f.h" namespace cc { class Layer; } namespace ui { class ResourceManager; } namespace content { // Allows both page reload activation and page reloading state queries. class CONTENT_EXPORT OverscrollRefreshClient { public: virtual ~OverscrollRefreshClient() {} // Called when the effect is released beyond the activation threshold. This // should cause a refresh of some kind, e.g., page reload. virtual void TriggerRefresh() = 0; // Whether the triggered refresh has yet to complete. The effect will continue // animating until the refresh completes (or it reaches a reasonable timeout). virtual bool IsStillRefreshing() const = 0; }; // Simple pull-to-refresh styled effect. Listens to scroll events, conditionally // activating when: // 1) The scroll begins when the page's root layer 1) has no vertical scroll // offset and 2) lacks the overflow-y:hidden property. // 2) The page doesn't consume the initial scroll events. // 3) The initial scroll direction is upward. // The actual page reload action is triggered only when the effect is active // and beyond a particular threshold when released. class CONTENT_EXPORT OverscrollRefresh { public: // Minmum number of overscrolling pull events required to activate the effect. // Useful for avoiding accidental triggering when a scroll janks (is delayed), // capping the impulse per event. enum { kMinPullsToActivate = 3 }; // Both |resource_manager| and |client| must not be null. // |target_drag_offset_pixels| is the threshold beyond which the effect // will trigger a refresh action when released. When |mirror| is true, // the effect and its rotation will be mirrored about the y axis. OverscrollRefresh(ui::ResourceManager* resource_manager, OverscrollRefreshClient* client, float target_drag_offset_pixels, bool mirror); ~OverscrollRefresh(); // Scroll event stream listening methods. void OnScrollBegin(); void OnScrollEnd(const gfx::Vector2dF& velocity); // Scroll ack listener. The effect will only be activated if the initial // updates go unconsumed. void OnScrollUpdateAck(bool was_consumed); // Returns true if the effect has consumed the |scroll_delta|. bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta); // Release the effect (if active), preventing any associated refresh action. void ReleaseWithoutActivation(); // Returns true if the effect still needs animation ticks, with effect layers // attached to |parent| if necessary. // Note: The effect will detach itself when no further animation is required. bool Animate(base::TimeTicks current_time, cc::Layer* parent_layer); // Update the effect according to the most recent display parameters, // Note: All dimensions are in device pixels. void UpdateDisplay(const gfx::SizeF& viewport_size, const gfx::Vector2dF& content_scroll_offset, bool root_overflow_y_hidden); // Reset the effect to its inactive state, immediately detaching and // disabling any active effects. void Reset(); // Returns true if the refresh effect is either being manipulated or animated. bool IsActive() const; // Returns true if the effect is waiting for an unconsumed scroll to start. bool IsAwaitingScrollUpdateAck() const; private: void Release(bool allow_activation); OverscrollRefreshClient* const client_; gfx::SizeF viewport_size_; bool scrolled_to_top_; bool overflow_y_hidden_; enum ScrollConsumptionState { DISABLED, AWAITING_SCROLL_UPDATE_ACK, ENABLED, } scroll_consumption_state_; class Effect; scoped_ptr effect_; DISALLOW_COPY_AND_ASSIGN(OverscrollRefresh); }; } // namespace content #endif // CONTENT_BROWSER_ANDROID_OVERSCROLL_REFRESH_H_