// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_BROWSER_MAIN_H_ #define CONTENT_BROWSER_BROWSER_MAIN_H_ #pragma once #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "content/common/content_export.h" class BrowserThread; class CommandLine; class HighResolutionTimerManager; class MessageLoop; struct MainFunctionParams; namespace base { class SystemMonitor; } namespace net { class NetworkChangeNotifier; } namespace content { // BrowserMainParts: // This class contains different "stages" to be executed in |BrowserMain()|, // mostly initialization. This is made into a class rather than just functions // so each stage can create and maintain state. Each part is represented by a // single method (e.g., "EarlyInitialization()"), which does the following: // - calls a method (e.g., "PreEarlyInitialization()") which individual // platforms can override to provide platform-specific code which is to be // executed before the common code; // - calls various methods for things common to all platforms (for that given // stage); and // - calls a method (e.g., "PostEarlyInitialization()") for platform-specific // code to be called after the common code. // As indicated above, platforms should override the default "Pre...()" and // "Post...()" methods when necessary; they need not call the superclass's // implementation (which is empty). // // Parts: // - EarlyInitialization: things which should be done as soon as possible on // program start (such as setting up signal handlers) and things to be done // at some generic time before the start of the main message loop. // - MainMessageLoopStart: things beginning with the start of the main message // loop and ending with initialization of the main thread; platform-specific // things which should be done immediately before the start of the main // message loop should go in |PreMainMessageLoopStart()|. // - (more to come) // // How to add stuff (to existing parts): // - Figure out when your new code should be executed. What must happen // before/after your code is executed? Are there performance reasons for // running your code at a particular time? Document these things! // - Split out any platform-specific bits. Please avoid #ifdefs it at all // possible. You have two choices for platform-specific code: (1) Execute it // from one of the platform-specific |Pre/Post...()| methods; do this if the // code is unique to a platform type. Or (2) execute it from one of the // "parts" (e.g., |EarlyInitialization()|) and provide platform-specific // implementations of your code (in a virtual method); do this if you need to // provide different implementations across most/all platforms. // - Unless your new code is just one or two lines, put it into a separate // method with a well-defined purpose. (Likewise, if you're adding to an // existing chunk which makes it longer than one or two lines, please move // the code out into a separate method.) class CONTENT_EXPORT BrowserMainParts { public: explicit BrowserMainParts(const MainFunctionParams& parameters); virtual ~BrowserMainParts(); // Parts to be called by |BrowserMain()|. void EarlyInitialization(); void InitializeToolkit(); void MainMessageLoopStart(); void RunMainMessageLoopParts(); int result_code() const { return result_code_; } protected: // Methods to be overridden to provide platform-specific code; these // correspond to the "parts" above. virtual void PreEarlyInitialization(); virtual void PostEarlyInitialization(); virtual void PreMainMessageLoopStart(); virtual void PostMainMessageLoopStart(); virtual void PreMainMessageLoopRun(); virtual void MainMessageLoopRun(); virtual void PostMainMessageLoopRun(); // Allows an embedder to do any extra toolkit initialization. virtual void ToolkitInitialized(); // Accessors for data members (below) ---------------------------------------- const MainFunctionParams& parameters() const { return parameters_; } const CommandLine& parsed_command_line() const { return parsed_command_line_; } MessageLoop& main_message_loop() const { return *main_message_loop_; } void set_result_code(int result_code) { result_code_ = result_code; } private: void InitializeMainThread(); // Members initialized on construction --------------------------------------- const MainFunctionParams& parameters_; const CommandLine& parsed_command_line_; int result_code_; // Members initialized in |MainMessageLoopStart()| --------------------------- scoped_ptr main_message_loop_; scoped_ptr system_monitor_; scoped_ptr hi_res_timer_manager_; scoped_ptr network_change_notifier_; scoped_ptr main_thread_; DISALLOW_COPY_AND_ASSIGN(BrowserMainParts); }; // Perform platform-specific work that needs to be done after the main event // loop has ended. The embedder must be sure to call this. // TODO(jam): change this so that content calls it so that we don't depend on // the embedder. void DidEndMainMessageLoop(); } // namespace content #endif // CONTENT_BROWSER_BROWSER_MAIN_H_