// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_BROWSER_THREAD_H_ #define CONTENT_BROWSER_BROWSER_THREAD_H_ #pragma once #if defined(UNIT_TEST) #include "base/logging.h" #endif // UNIT_TEST #include "base/synchronization/lock.h" #include "base/task.h" #include "base/threading/thread.h" namespace base { class MessageLoopProxy; } /////////////////////////////////////////////////////////////////////////////// // BrowserThread // // This class represents a thread that is known by a browser-wide name. For // example, there is one IO thread for the entire browser process, and various // pieces of code find it useful to retrieve a pointer to the IO thread's // Invoke a task by thread ID: // // BrowserThread::PostTask(BrowserThread::IO, FROM_HERE, task); // // The return value is false if the task couldn't be posted because the target // thread doesn't exist. If this could lead to data loss, you need to check the // result and restructure the code to ensure it doesn't occur. // // This class automatically handles the lifetime of different threads. // It's always safe to call PostTask on any thread. If it's not yet created, // the task is deleted. There are no race conditions. If the thread that the // task is posted to is guaranteed to outlive the current thread, then no locks // are used. You should never need to cache pointers to MessageLoops, since // they're not thread safe. class BrowserThread : public base::Thread { public: // An enumeration of the well-known threads. // NOTE: threads must be listed in the order of their life-time, with each // thread outliving every other thread below it. enum ID { // The main thread in the browser. UI, // This is the thread that interacts with the database. DB, // This is the "main" thread for WebKit within the browser process when // NOT in --single-process mode. WEBKIT, // This is the thread that interacts with the file system. FILE, // Used to launch and terminate Chrome processes. PROCESS_LAUNCHER, // This is the thread to handle slow HTTP cache operations. CACHE, // This is the thread that processes IPC and network messages. IO, // This thread issues calls to the GPU in the browser process. GPU, #if defined(USE_X11) // This thread has a second connection to the X server and is used to // process UI requests when routing the request to the UI thread would risk // deadlock. BACKGROUND_X11, #endif // This identifier does not represent a thread. Instead it counts the // number of well-known threads. Insert new well-known threads before this // identifier. ID_COUNT }; // Construct a BrowserThread with the supplied identifier. It is an error // to construct a BrowserThread that already exists. explicit BrowserThread(ID identifier); // Special constructor for the main (UI) thread and unittests. We use a dummy // thread here since the main thread already exists. BrowserThread(ID identifier, MessageLoop* message_loop); virtual ~BrowserThread(); // These are the same methods in message_loop.h, but are guaranteed to either // get posted to the MessageLoop if it's still alive, or be deleted otherwise. // They return true iff the thread existed and the task was posted. Note that // even if the task is posted, there's no guarantee that it will run, since // the target thread may already have a Quit message in its queue. static bool PostTask(ID identifier, const tracked_objects::Location& from_here, Task* task); static bool PostDelayedTask(ID identifier, const tracked_objects::Location& from_here, Task* task, int64 delay_ms); static bool PostNonNestableTask(ID identifier, const tracked_objects::Location& from_here, Task* task); static bool PostNonNestableDelayedTask( ID identifier, const tracked_objects::Location& from_here, Task* task, int64 delay_ms); template static bool DeleteSoon(ID identifier, const tracked_objects::Location& from_here, const T* object) { return PostNonNestableTask( identifier, from_here, new DeleteTask(object)); } template static bool ReleaseSoon(ID identifier, const tracked_objects::Location& from_here, const T* object) { return PostNonNestableTask( identifier, from_here, new ReleaseTask(object)); } // Callable on any thread. Returns whether the given ID corresponds to a well // known thread. static bool IsWellKnownThread(ID identifier); // Callable on any thread. Returns whether you're currently on a particular // thread. static bool CurrentlyOn(ID identifier); // Callable on any thread. Returns whether the threads message loop is valid. // If this returns false it means the thread is in the process of shutting // down. static bool IsMessageLoopValid(ID identifier); // If the current message loop is one of the known threads, returns true and // sets identifier to its ID. Otherwise returns false. static bool GetCurrentThreadIdentifier(ID* identifier); // Callers can hold on to a refcounted MessageLoopProxy beyond the lifetime // of the thread. static scoped_refptr GetMessageLoopProxyForThread( ID identifier); // Use these templates in conjuction with RefCountedThreadSafe when you want // to ensure that an object is deleted on a specific thread. This is needed // when an object can hop between threads (i.e. IO -> FILE -> IO), and thread // switching delays can mean that the final IO tasks executes before the FILE // task's stack unwinds. This would lead to the object destructing on the // FILE thread, which often is not what you want (i.e. to unregister from // NotificationService, to notify other objects on the creating thread etc). template struct DeleteOnThread { template static void Destruct(const T* x) { if (CurrentlyOn(thread)) { delete x; } else { if (!DeleteSoon(thread, FROM_HERE, x)) { #if defined(UNIT_TEST) // Only logged under unit testing because leaks at shutdown // are acceptable under normal circumstances. LOG(ERROR) << "DeleteSoon failed on thread " << thread; #endif // UNIT_TEST } } } }; // Sample usage: // class Foo // : public base::RefCountedThreadSafe< // Foo, BrowserThread::DeleteOnIOThread> { // // ... // private: // friend struct BrowserThread::DeleteOnThread; // friend class DeleteTask; // // ~Foo(); struct DeleteOnUIThread : public DeleteOnThread { }; struct DeleteOnIOThread : public DeleteOnThread { }; struct DeleteOnFileThread : public DeleteOnThread { }; struct DeleteOnDBThread : public DeleteOnThread { }; struct DeleteOnWebKitThread : public DeleteOnThread { }; private: // Common initialization code for the constructors. void Initialize(); static bool PostTaskHelper( ID identifier, const tracked_objects::Location& from_here, Task* task, int64 delay_ms, bool nestable); // The identifier of this thread. Only one thread can exist with a given // identifier at a given time. ID identifier_; // This lock protects |browser_threads_|. Do not read or modify that array // without holding this lock. Do not block while holding this lock. static base::Lock lock_; // An array of the BrowserThread objects. This array is protected by |lock_|. // The threads are not owned by this array. Typically, the threads are owned // on the UI thread by the g_browser_process object. BrowserThreads remove // themselves from this array upon destruction. static BrowserThread* browser_threads_[ID_COUNT]; }; #endif // CONTENT_BROWSER_BROWSER_THREAD_H_