// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_ #define CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_ #include #include #include #include "base/callback.h" #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/memory/scoped_ptr.h" #include "content/browser/frame_host/frame_tree_node.h" #include "content/common/content_export.h" namespace content { class Navigator; class RenderFrameHostDelegate; class RenderProcessHost; class RenderViewHostDelegate; class RenderViewHostImpl; class RenderFrameHostManager; class RenderWidgetHostDelegate; // Represents the frame tree for a page. With the exception of the main frame, // all FrameTreeNodes will be created/deleted in response to frame attach and // detach events in the DOM. // // The main frame's FrameTreeNode is special in that it is reused. This allows // it to serve as an anchor for state that needs to persist across top-level // page navigations. // // TODO(ajwong): Move NavigationController ownership to the main frame // FrameTreeNode. Possibly expose access to it from here. // // This object is only used on the UI thread. class CONTENT_EXPORT FrameTree { public: class NodeRange; class ConstNodeRange; class CONTENT_EXPORT NodeIterator : public std::iterator { public: NodeIterator(const NodeIterator& other); ~NodeIterator(); NodeIterator& operator++(); bool operator==(const NodeIterator& rhs) const; bool operator!=(const NodeIterator& rhs) const { return !(*this == rhs); } FrameTreeNode* operator*() { return current_node_; } private: friend class NodeRange; NodeIterator(FrameTreeNode* starting_node, FrameTreeNode* node_to_skip); FrameTreeNode* current_node_; FrameTreeNode* const node_to_skip_; std::queue queue_; }; class CONTENT_EXPORT NodeRange { public: NodeIterator begin(); NodeIterator end(); private: friend class FrameTree; NodeRange(FrameTreeNode* root, FrameTreeNode* node_to_skip); FrameTreeNode* const root_; FrameTreeNode* const node_to_skip_; }; class CONTENT_EXPORT ConstNodeIterator { public: ConstNodeIterator(const ConstNodeIterator& other); ~ConstNodeIterator(); ConstNodeIterator& operator++(); bool operator==(const ConstNodeIterator& rhs) const; bool operator!=(const ConstNodeIterator& rhs) const { return !(*this == rhs); } const FrameTreeNode* operator*() { return current_node_; } private: friend class ConstNodeRange; ConstNodeIterator(const FrameTreeNode* starting_node); const FrameTreeNode* current_node_; std::queue queue_; }; class CONTENT_EXPORT ConstNodeRange { public: ConstNodeIterator begin(); ConstNodeIterator end(); private: friend class FrameTree; ConstNodeRange(const FrameTreeNode* root); const FrameTreeNode* const root_; }; // Each FrameTreeNode will default to using the given |navigator| for // navigation tasks in the frame. // A set of delegates are remembered here so that we can create // RenderFrameHostManagers. // TODO(creis): This set of delegates will change as we move things to // Navigator. FrameTree(Navigator* navigator, RenderFrameHostDelegate* render_frame_delegate, RenderViewHostDelegate* render_view_delegate, RenderWidgetHostDelegate* render_widget_delegate, RenderFrameHostManager::Delegate* manager_delegate); ~FrameTree(); FrameTreeNode* root() const { return root_; } // Returns the FrameTreeNode with the given |frame_tree_node_id| if it is part // of this FrameTree. FrameTreeNode* FindByID(int frame_tree_node_id); // Returns the FrameTreeNode with the given renderer-specific |routing_id|. FrameTreeNode* FindByRoutingID(int process_id, int routing_id); // Returns the first frame in this tree with the given |name|, or the main // frame if |name| is empty. // Note that this does NOT support pseudo-names like _self, _top, and _blank, // nor searching other FrameTrees (unlike blink::WebView::findFrameByName). FrameTreeNode* FindByName(const std::string& name); // Returns a range to iterate over all FrameTreeNodes in the frame tree in // breadth-first traversal order. NodeRange Nodes(); // Returns a range to iterate over all FrameTreeNodes in a subtree of the // frame tree, starting from |subtree_root|. NodeRange SubtreeNodes(FrameTreeNode* subtree_root); // Returns a range to iterate over all FrameTreeNodes in the frame tree in // breadth-first traversal order. All FrameTreeNodes returned will be const. ConstNodeRange ConstNodes() const; // Adds a new child frame to the frame tree. |process_id| is required to // disambiguate |new_routing_id|, and it must match the process of the // |parent| node. Otherwise no child is added and this method returns false. bool AddFrame(FrameTreeNode* parent, int process_id, int new_routing_id, blink::WebTreeScopeType scope, const std::string& frame_name, const std::string& frame_unique_name, blink::WebSandboxFlags sandbox_flags, const blink::WebFrameOwnerProperties& frame_owner_properties); // Removes a frame from the frame tree. |child|, its children, and objects // owned by their RenderFrameHostManagers are immediately deleted. The root // node cannot be removed this way. void RemoveFrame(FrameTreeNode* child); // This method walks the entire frame tree and creates a RenderFrameProxyHost // for the given |site_instance| in each node except the |source| one -- // the source will have a RenderFrameHost. |source| may be null if there is // no node navigating in this frame tree (such as when this is called // for an opener's frame tree), in which case no nodes are skipped for // RenderFrameProxyHost creation. void CreateProxiesForSiteInstance(FrameTreeNode* source, SiteInstance* site_instance); // Convenience accessor for the main frame's RenderFrameHostImpl. RenderFrameHostImpl* GetMainFrame() const; // Returns the focused frame. FrameTreeNode* GetFocusedFrame(); // Sets the focused frame to |node|. |source| identifies the SiteInstance // that initiated this focus change. If this FrameTree has SiteInstances // other than |source|, those SiteInstances will be notified about the new // focused frame. Note that |source| may differ from |node|'s current // SiteInstance (e.g., this happens for cross-process window.focus() calls). void SetFocusedFrame(FrameTreeNode* node, SiteInstance* source); // Allows a client to listen for frame removal. The listener should expect // to receive the RenderViewHostImpl containing the frame and the renderer- // specific frame routing ID of the removed frame. void SetFrameRemoveListener( const base::Callback& on_frame_removed); // Creates a RenderViewHost for a new RenderFrameHost in the given // |site_instance|. The RenderViewHost will have its Shutdown method called // when all of the RenderFrameHosts using it are deleted. RenderViewHostImpl* CreateRenderViewHost(SiteInstance* site_instance, int32_t routing_id, int32_t main_frame_routing_id, bool swapped_out, bool hidden); // Returns the existing RenderViewHost for a new RenderFrameHost. // There should always be such a RenderViewHost, because the main frame // RenderFrameHost for each SiteInstance should be created before subframes. RenderViewHostImpl* GetRenderViewHost(SiteInstance* site_instance); // Keeps track of which RenderFrameHosts and RenderFrameProxyHosts are using // each RenderViewHost. When the number drops to zero, we call Shutdown on // the RenderViewHost. void AddRenderViewHostRef(RenderViewHostImpl* render_view_host); void ReleaseRenderViewHostRef(RenderViewHostImpl* render_view_host); // This is only meant to be called by FrameTreeNode. Triggers calling // the listener installed by SetFrameRemoveListener. void FrameRemoved(FrameTreeNode* frame); // Updates the overall load progress and notifies the WebContents. void UpdateLoadProgress(); // Returns this FrameTree's total load progress. double load_progress() { return load_progress_; } // Resets the load progress on all nodes in this FrameTree. void ResetLoadProgress(); // Returns true if at least one of the nodes in this FrameTree is loading. bool IsLoading() const; // Set page-level focus in all SiteInstances involved in rendering // this FrameTree, not including the current main frame's // SiteInstance. The focus update will be sent via the main frame's proxies // in those SiteInstances. void ReplicatePageFocus(bool is_focused); // Updates page-level focus for this FrameTree in the subframe renderer // identified by |instance|. void SetPageFocus(SiteInstance* instance, bool is_focused); private: friend class FrameTreeTest; FRIEND_TEST_ALL_PREFIXES(RenderFrameHostImplBrowserTest, RemoveFocusedFrame); typedef base::hash_map RenderViewHostMap; typedef std::multimap RenderViewHostMultiMap; // Returns a range to iterate over all FrameTreeNodes in the frame tree in // breadth-first traversal order, skipping the subtree rooted at // |node_to_skip|. NodeRange NodesExcept(FrameTreeNode* node_to_skip); // These delegates are installed into all the RenderViewHosts and // RenderFrameHosts that we create. RenderFrameHostDelegate* render_frame_delegate_; RenderViewHostDelegate* render_view_delegate_; RenderWidgetHostDelegate* render_widget_delegate_; RenderFrameHostManager::Delegate* manager_delegate_; // Map of SiteInstance ID to a RenderViewHost. This allows us to look up the // RenderViewHost for a given SiteInstance when creating RenderFrameHosts. // Combined with the refcount on RenderViewHost, this allows us to call // Shutdown on the RenderViewHost and remove it from the map when no more // RenderFrameHosts are using it. // // Must be declared before |root_| so that it is deleted afterward. Otherwise // the map will be cleared before we delete the RenderFrameHosts in the tree. RenderViewHostMap render_view_host_map_; // Map of SiteInstance ID to RenderViewHosts that are pending shutdown. The // renderers of these RVH are currently executing the unload event in // background. When the SwapOutACK is received, they will be deleted. In the // meantime, they are kept in this map, as they should not be reused (part of // their state is already gone away). RenderViewHostMultiMap render_view_host_pending_shutdown_map_; // This is an owned ptr to the root FrameTreeNode, which never changes over // the lifetime of the FrameTree. It is not a scoped_ptr because we need the // pointer to remain valid even while the FrameTreeNode is being destroyed, // since it's common for a node to test whether it's the root node. FrameTreeNode* root_; int focused_frame_tree_node_id_; base::Callback on_frame_removed_; // Overall load progress. double load_progress_; DISALLOW_COPY_AND_ASSIGN(FrameTree); }; } // namespace content #endif // CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_H_