// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_ #define CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_ #include <string> #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "content/browser/frame_host/render_frame_host_impl.h" #include "content/browser/frame_host/render_frame_host_manager.h" #include "content/common/content_export.h" #include "content/common/frame_replication_state.h" #include "url/gurl.h" #include "url/origin.h" namespace content { class FrameTree; class NavigationRequest; class Navigator; class RenderFrameHostImpl; // When a page contains iframes, its renderer process maintains a tree structure // of those frames. We are mirroring this tree in the browser process. This // class represents a node in this tree and is a wrapper for all objects that // are frame-specific (as opposed to page-specific). class CONTENT_EXPORT FrameTreeNode { public: class Observer { public: // Invoked when a FrameTreeNode is being destroyed. virtual void OnFrameTreeNodeDestroyed(FrameTreeNode* node) {} virtual ~Observer() {} }; static const int kFrameTreeNodeInvalidID = -1; // Returns the FrameTreeNode with the given global |frame_tree_node_id|, // regardless of which FrameTree it is in. static FrameTreeNode* GloballyFindByID(int frame_tree_node_id); FrameTreeNode(FrameTree* frame_tree, Navigator* navigator, RenderFrameHostDelegate* render_frame_delegate, RenderViewHostDelegate* render_view_delegate, RenderWidgetHostDelegate* render_widget_delegate, RenderFrameHostManager::Delegate* manager_delegate, blink::WebTreeScopeType scope, const std::string& name, blink::WebSandboxFlags sandbox_flags); ~FrameTreeNode(); void AddObserver(Observer* observer); void RemoveObserver(Observer* observer); bool IsMainFrame() const; void AddChild(scoped_ptr<FrameTreeNode> child, int process_id, int frame_routing_id); void RemoveChild(FrameTreeNode* child); // Clears process specific-state in this node to prepare for a new process. void ResetForNewProcess(); FrameTree* frame_tree() const { return frame_tree_; } Navigator* navigator() { return navigator_.get(); } RenderFrameHostManager* render_manager() { return &render_manager_; } int frame_tree_node_id() const { return frame_tree_node_id_; } const std::string& frame_name() const { return replication_state_.name; } size_t child_count() const { return children_.size(); } FrameTreeNode* parent() const { return parent_; } FrameTreeNode* opener() const { return opener_; } // Assigns a new opener for this node and, if |opener| is non-null, registers // an observer that will clear this node's opener if |opener| is ever // destroyed. void SetOpener(FrameTreeNode* opener); FrameTreeNode* child_at(size_t index) const { return children_[index]; } const GURL& current_url() const { return current_url_; } // Sets the last committed URL for this frame and updates // has_committed_real_load accordingly. void SetCurrentURL(const GURL& url); // Returns true iff SetCurrentURL has been called with a non-blank URL. bool has_committed_real_load() const { return has_committed_real_load_; } // Set the current origin and notify proxies about the update. void SetCurrentOrigin(const url::Origin& origin); // Set the current name and notify proxies about the update. void SetFrameName(const std::string& name); blink::WebSandboxFlags effective_sandbox_flags() { return effective_sandbox_flags_; } void set_sandbox_flags(blink::WebSandboxFlags sandbox_flags) { replication_state_.sandbox_flags = sandbox_flags; } // Transfer any pending sandbox flags into |effective_sandbox_flags_|, and // return true if the sandbox flags were changed. bool CommitPendingSandboxFlags(); bool HasSameOrigin(const FrameTreeNode& node) const { return replication_state_.origin.IsSameOriginWith( node.replication_state_.origin); } const FrameReplicationState& current_replication_state() const { return replication_state_; } RenderFrameHostImpl* current_frame_host() const { return render_manager_.current_frame_host(); } bool IsDescendantOf(FrameTreeNode* other) const; // Return the node immediately preceding this node in its parent's // |children_|, or nullptr if there is no such node. FrameTreeNode* PreviousSibling() const; // Returns true if this node is in a loading state. bool IsLoading() const; // Returns this node's loading progress. double loading_progress() const { return loading_progress_; } NavigationRequest* navigation_request() { return navigation_request_.get(); } // PlzNavigate // Takes ownership of |navigation_request| and makes it the current // NavigationRequest of this frame. This corresponds to the start of a new // navigation. If there was an ongoing navigation request before calling this // function, it is canceled. |navigation_request| should not be null. void CreatedNavigationRequest( scoped_ptr<NavigationRequest> navigation_request); // PlzNavigate // Resets the current navigation request. |is_commit| is true if the reset is // due to the commit of the navigation. void ResetNavigationRequest(bool is_commit); // Returns true if this node is in a state where the loading progress is being // tracked. bool has_started_loading() const; // Resets this node's loading progress. void reset_loading_progress(); // A RenderFrameHost in this node started loading. // |to_different_document| will be true unless the load is a fragment // navigation, or triggered by history.pushState/replaceState. void DidStartLoading(bool to_different_document); // A RenderFrameHost in this node stopped loading. void DidStopLoading(); // The load progress for a RenderFrameHost in this node was updated to // |load_progress|. This will notify the FrameTree which will in turn notify // the WebContents. void DidChangeLoadProgress(double load_progress); // Called when the user directed the page to stop loading. Stops all loads // happening in the FrameTreeNode. This method should be used with // FrameTree::ForEach to stop all loads in the entire FrameTree. bool StopLoading(); private: class OpenerDestroyedObserver; void set_parent(FrameTreeNode* parent) { parent_ = parent; } // The next available browser-global FrameTreeNode ID. static int next_frame_tree_node_id_; // The FrameTree that owns us. FrameTree* frame_tree_; // not owned. // The Navigator object responsible for managing navigations at this node // of the frame tree. scoped_refptr<Navigator> navigator_; // Manages creation and swapping of RenderFrameHosts for this frame. This // must be declared before |children_| so that it gets deleted after them. // That's currently necessary so that RenderFrameHostImpl's destructor can // call GetProcess. RenderFrameHostManager render_manager_; // A browser-global identifier for the frame in the page, which stays stable // even if the frame does a cross-process navigation. const int frame_tree_node_id_; // The parent node of this frame. NULL if this node is the root or if it has // not yet been attached to the frame tree. FrameTreeNode* parent_; // The frame that opened this frame, if any. Will be set to null if the // opener is closed, or if this frame disowns its opener by setting its // window.opener to null. FrameTreeNode* opener_; // An observer that clears this node's |opener_| if the opener is destroyed. // This observer is added to the |opener_|'s observer list when the |opener_| // is set to a non-null node, and it is removed from that list when |opener_| // changes or when this node is destroyed. It is also cleared if |opener_| // is disowned. scoped_ptr<OpenerDestroyedObserver> opener_observer_; // The immediate children of this specific frame. ScopedVector<FrameTreeNode> children_; // Track the current frame's last committed URL. // TODO(creis): Consider storing a reference to the last committed // FrameNavigationEntry here once those are created in all modes. GURL current_url_; // Whether this frame has committed any real load, replacing its initial // about:blank page. bool has_committed_real_load_; // Track information that needs to be replicated to processes that have // proxies for this frame. FrameReplicationState replication_state_; // Track the effective sandbox flags for this frame. When a parent frame // dynamically updates sandbox flags for a child frame, the child's updated // sandbox flags are stored in replication_state_.sandbox_flags. However, the // update only takes effect on the next frame navigation, so the effective // sandbox flags are tracked separately here. When enforcing sandbox flags // directives in the browser process, |effective_sandbox_flags_| should be // used. |effective_sandbox_flags_| is updated with any pending sandbox // flags when a navigation for this frame commits. blink::WebSandboxFlags effective_sandbox_flags_; // Used to track this node's loading progress (from 0 to 1). double loading_progress_; // PlzNavigate // Owns an ongoing NavigationRequest until it is ready to commit. It will then // be reset and a RenderFrameHost will be responsible for the navigation. scoped_ptr<NavigationRequest> navigation_request_; // List of objects observing this FrameTreeNode. base::ObserverList<Observer> observers_; DISALLOW_COPY_AND_ASSIGN(FrameTreeNode); }; } // namespace content #endif // CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_