// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_ #define CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_ #include #include "base/basictypes.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/memory/scoped_vector.h" #include "content/browser/frame_host/render_frame_host_impl.h" #include "content/browser/frame_host/render_frame_host_manager.h" #include "content/common/content_export.h" #include "content/common/frame_replication_state.h" #include "url/gurl.h" #include "url/origin.h" namespace content { class FrameTree; class NavigationRequest; class Navigator; class RenderFrameHostImpl; // When a page contains iframes, its renderer process maintains a tree structure // of those frames. We are mirroring this tree in the browser process. This // class represents a node in this tree and is a wrapper for all objects that // are frame-specific (as opposed to page-specific). class CONTENT_EXPORT FrameTreeNode { public: // Returns the FrameTreeNode with the given global |frame_tree_node_id|, // regardless of which FrameTree it is in. static FrameTreeNode* GloballyFindByID(int frame_tree_node_id); FrameTreeNode(FrameTree* frame_tree, Navigator* navigator, RenderFrameHostDelegate* render_frame_delegate, RenderViewHostDelegate* render_view_delegate, RenderWidgetHostDelegate* render_widget_delegate, RenderFrameHostManager::Delegate* manager_delegate, const std::string& name, SandboxFlags sandbox_flags); ~FrameTreeNode(); bool IsMainFrame() const; void AddChild(scoped_ptr child, int process_id, int frame_routing_id); void RemoveChild(FrameTreeNode* child); // Clears process specific-state in this node to prepare for a new process. void ResetForNewProcess(); FrameTree* frame_tree() const { return frame_tree_; } Navigator* navigator() { return navigator_.get(); } RenderFrameHostManager* render_manager() { return &render_manager_; } int frame_tree_node_id() const { return frame_tree_node_id_; } const std::string& frame_name() const { return replication_state_.name; } size_t child_count() const { return children_.size(); } FrameTreeNode* parent() const { return parent_; } FrameTreeNode* child_at(size_t index) const { return children_[index]; } const GURL& current_url() const { return current_url_; } void set_current_url(const GURL& url) { current_url_ = url; } // Set the current origin and notify proxies about the update. void SetCurrentOrigin(const url::Origin& origin); // Set the current name and notify proxies about the update. void SetFrameName(const std::string& name); SandboxFlags effective_sandbox_flags() { return effective_sandbox_flags_; } void set_sandbox_flags(SandboxFlags sandbox_flags) { replication_state_.sandbox_flags = sandbox_flags; } // Transfer any pending sandbox flags into |effective_sandbox_flags_|, and // return true if the sandbox flags were changed. bool CommitPendingSandboxFlags(); bool HasSameOrigin(const FrameTreeNode& node) const { return replication_state_.origin.IsSameAs(node.replication_state_.origin); } const FrameReplicationState& current_replication_state() const { return replication_state_; } RenderFrameHostImpl* current_frame_host() const { return render_manager_.current_frame_host(); } bool IsDescendantOf(FrameTreeNode* other) const; // Returns true if this node is in a loading state. bool IsLoading() const; // Returns this node's loading progress. double loading_progress() const { return loading_progress_; } NavigationRequest* navigation_request() { return navigation_request_.get(); } // PlzNavigate // Takes ownership of |navigation_request| and makes it the current // NavigationRequest of this frame. This corresponds to the start of a new // navigation. If there was an ongoing navigation request before calling this // function, it is canceled. |navigation_request| should not be null. void SetNavigationRequest(scoped_ptr navigation_request); // PlzNavigate // Resets the current navigation request. |is_commit| is true if the reset is // due to the commit of the navigation. void ResetNavigationRequest(bool is_commit); // Returns true if this node is in a state where the loading progress is being // tracked. bool has_started_loading() const; // Resets this node's loading progress. void reset_loading_progress(); // A RenderFrameHost in this node started loading. // |to_different_document| will be true unless the load is a fragment // navigation, or triggered by history.pushState/replaceState. void DidStartLoading(bool to_different_document); // A RenderFrameHost in this node stopped loading. void DidStopLoading(); // The load progress for a RenderFrameHost in this node was updated to // |load_progress|. This will notify the FrameTree which will in turn notify // the WebContents. void DidChangeLoadProgress(double load_progress); private: void set_parent(FrameTreeNode* parent) { parent_ = parent; } // The next available browser-global FrameTreeNode ID. static int next_frame_tree_node_id_; // The FrameTree that owns us. FrameTree* frame_tree_; // not owned. // The Navigator object responsible for managing navigations at this node // of the frame tree. scoped_refptr navigator_; // Manages creation and swapping of RenderFrameHosts for this frame. This // must be declared before |children_| so that it gets deleted after them. // That's currently necessary so that RenderFrameHostImpl's destructor can // call GetProcess. RenderFrameHostManager render_manager_; // A browser-global identifier for the frame in the page, which stays stable // even if the frame does a cross-process navigation. const int frame_tree_node_id_; // The parent node of this frame. NULL if this node is the root or if it has // not yet been attached to the frame tree. FrameTreeNode* parent_; // The immediate children of this specific frame. ScopedVector children_; // Track the current frame's last committed URL, so we can estimate the // process impact of out-of-process iframes. // TODO(creis): Remove this when we can store subframe URLs in the // NavigationController. GURL current_url_; // Track information that needs to be replicated to processes that have // proxies for this frame. FrameReplicationState replication_state_; // Track the effective sandbox flags for this frame. When a parent frame // dynamically updates sandbox flags for a child frame, the child's updated // sandbox flags are stored in replication_state_.sandbox_flags. However, the // update only takes effect on the next frame navigation, so the effective // sandbox flags are tracked separately here. When enforcing sandbox flags // directives in the browser process, |effective_sandbox_flags_| should be // used. |effective_sandbox_flags_| is updated with any pending sandbox // flags when a navigation for this frame commits. SandboxFlags effective_sandbox_flags_; // Used to track this node's loading progress (from 0 to 1). double loading_progress_; // PlzNavigate // Owns an ongoing NavigationRequest until it is ready to commit. It will then // be reset and a RenderFrameHost will be responsible for the navigation. scoped_ptr navigation_request_; DISALLOW_COPY_AND_ASSIGN(FrameTreeNode); }; } // namespace content #endif // CONTENT_BROWSER_FRAME_HOST_FRAME_TREE_NODE_H_