// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_ #include <string> #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/memory/scoped_ptr.h" #include "content/browser/gamepad/gamepad_data_fetcher.h" #include "content/browser/gamepad/gamepad_standard_mappings.h" #include "third_party/WebKit/public/platform/WebGamepads.h" extern "C" { struct udev_device; } namespace content { class UdevLinux; class GamepadPlatformDataFetcherLinux : public GamepadDataFetcher { public: GamepadPlatformDataFetcherLinux(); ~GamepadPlatformDataFetcherLinux() override; // GamepadDataFetcher implementation. void GetGamepadData(blink::WebGamepads* pads, bool devices_changed_hint) override; private: void RefreshDevice(udev_device* dev); void EnumerateDevices(); void ReadDeviceData(size_t index); // File descriptors for the /dev/input/js* devices. -1 if not in use. int device_fds_[blink::WebGamepads::itemsLengthCap]; // Functions to map from device data to standard layout, if available. May // be null if no mapping is available. GamepadStandardMappingFunction mappers_[blink::WebGamepads::itemsLengthCap]; // Data that's returned to the consumer. blink::WebGamepads data_; scoped_ptr<UdevLinux> udev_; DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherLinux); }; } // namespace content #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_PLATFORM_DATA_FETCHER_LINUX_H_