// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Owns the GamepadProvider (the background polling thread) and keeps track of // the number of renderers currently using the data (and pausing the provider // when not in use). #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H #include "base/basictypes.h" #include "base/memory/singleton.h" #include "base/shared_memory.h" #include "content/public/browser/notification_observer.h" #include "content/public/browser/notification_registrar.h" namespace content { class GamepadDataFetcher; class GamepadProvider; class RenderProcessHost; class GamepadService : public NotificationObserver { public: // Returns the GamepadService singleton. static GamepadService* GetInstance(); // Called on IO thread from a renderer host. Increments the number of users // of the provider. The Provider is running when there's > 0 users, and is // paused when the count drops to 0. There is no stop, the gamepad service // registers with the RPH to be notified when the associated renderer closes // (or crashes). void Start(GamepadDataFetcher* fetcher, RenderProcessHost* associated_rph); base::SharedMemoryHandle GetSharedMemoryHandle(base::ProcessHandle handle); private: friend struct DefaultSingletonTraits; friend class base::RefCountedThreadSafe; GamepadService(); virtual ~GamepadService(); // Called when a renderer that Start'd us is closed/crashes. void Stop(); // Run on UI thread to receive notifications of renderer closes. void RegisterForCloseNotification(RenderProcessHost* rph); // NotificationObserver overrides: virtual void Observe(int type, const NotificationSource& source, const NotificationDetails& details) OVERRIDE; // A registrar for listening notifications. Used to listen for when an // associated renderer has gone away (possibly crashed). We don't trust // the renderers to send a stop message because of the possibility of // crashing. NotificationRegistrar registrar_; int num_readers_; scoped_refptr provider_; DISALLOW_COPY_AND_ASSIGN(GamepadService); }; } // namespace content #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_SERVICE_H