// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "content/browser/gamepad/gamepad_standard_mappings.h" namespace content { namespace { void MapperXbox360Gamepad(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[12]; mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[10]; mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperPlaystationSixAxis(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[15]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[12]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = ButtonFromButtonAndAxis(input.buttons[8], input.axes[14]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = ButtonFromButtonAndAxis(input.buttons[9], input.axes[15]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[2]; // The SixAxis Dpad is pressure sensative mapped->buttons[BUTTON_INDEX_DPAD_UP] = ButtonFromButtonAndAxis(input.buttons[4], input.axes[10]); mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = ButtonFromButtonAndAxis(input.buttons[6], input.axes[12]); mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = ButtonFromButtonAndAxis(input.buttons[7], input.axes[13]); mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = ButtonFromButtonAndAxis(input.buttons[5], input.axes[11]); mapped->buttons[BUTTON_INDEX_META] = input.buttons[16]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperDualshock4(const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum Dualshock4Buttons { DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT, DUALSHOCK_BUTTON_COUNT }; *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[9]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperDirectInputStyle(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ mapped->axesLength = AXIS_INDEX_COUNT; } void MapperMacallyIShock(const blink::WebGamepad& input, blink::WebGamepad* mapped) { enum IShockButtons { ISHOCK_BUTTON_C = BUTTON_INDEX_COUNT, ISHOCK_BUTTON_D, ISHOCK_BUTTON_E, ISHOCK_BUTTON_COUNT, }; *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[5]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[12]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[15]; mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[16]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[17]; mapped->buttons[BUTTON_INDEX_DPAD_UP] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[11]; mapped->buttons[ISHOCK_BUTTON_C] = input.buttons[8]; mapped->buttons[ISHOCK_BUTTON_D] = input.buttons[18]; mapped->buttons[ISHOCK_BUTTON_E] = input.buttons[19]; mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = -input.axes[5]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[6]; mapped->buttonsLength = ISHOCK_BUTTON_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperXGEAR(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; DpadFromAxis(mapped, input.axes[9]); mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[5]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[2]; mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ mapped->axesLength = AXIS_INDEX_COUNT; } void MapperSmartJoyPLUS(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[8]; mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[9]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = input.buttons[5]; DpadFromAxis(mapped, input.axes[9]); mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ mapped->axesLength = AXIS_INDEX_COUNT; } void MapperDragonRiseGeneric(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; DpadFromAxis(mapped, input.axes[9]); mapped->axes[AXIS_INDEX_LEFT_STICK_X] = input.axes[0]; mapped->axes[AXIS_INDEX_LEFT_STICK_Y] = input.axes[1]; mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[2]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; mapped->buttonsLength = BUTTON_INDEX_COUNT - 1; /* no meta */ mapped->axesLength = AXIS_INDEX_COUNT; } void MapperOnLiveWireless(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10]; mapped->buttons[BUTTON_INDEX_START] = input.buttons[11]; mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) { *mapped = input; mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0]; mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1]; mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3]; mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4]; mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6]; mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7]; mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]); mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]); mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton(); mapped->buttons[BUTTON_INDEX_START] = NullButton(); mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13]; mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14]; mapped->buttons[BUTTON_INDEX_META] = input.buttons[12]; mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5]; DpadFromAxis(mapped, input.axes[9]); mapped->buttonsLength = BUTTON_INDEX_COUNT; mapped->axesLength = AXIS_INDEX_COUNT; } struct MappingData { const char* const vendor_id; const char* const product_id; GamepadStandardMappingFunction function; } AvailableMappings[] = { // http://www.linux-usb.org/usb.ids {"0079", "0006", MapperDragonRiseGeneric}, // DragonRise Generic USB {"045e", "028e", MapperXbox360Gamepad}, // Xbox 360 Controller {"045e", "028f", MapperXbox360Gamepad}, // Xbox 360 Wireless Controller {"046d", "c216", MapperDirectInputStyle}, // Logitech F310, D mode {"046d", "c218", MapperDirectInputStyle}, // Logitech F510, D mode {"046d", "c219", MapperDirectInputStyle}, // Logitech F710, D mode {"054c", "0268", MapperPlaystationSixAxis}, // Playstation SIXAXIS {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4 {"0925", "0005", MapperSmartJoyPLUS}, // SmartJoy PLUS Adapter {"0e8f", "0003", MapperXGEAR}, // XFXforce XGEAR PS2 Controller {"2222", "0060", MapperDirectInputStyle}, // Macally iShockX, analog mode {"2222", "4010", MapperMacallyIShock}, // Macally iShock {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth) {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired) {"18d1", "2c40", MapperADT1}, // ADT-1 Controller }; } // namespace GamepadStandardMappingFunction GetGamepadStandardMappingFunction( const base::StringPiece& vendor_id, const base::StringPiece& product_id) { for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { MappingData& item = AvailableMappings[i]; if (vendor_id == item.vendor_id && product_id == item.product_id) return item.function; } return NULL; } } // namespace content